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I just stumbled across the fact that glows can be used as lighting in radiosity-only
scenes!
In the attatched image, there are no light sources.. just glows (approx 120 in each
'string').
It does take quite a long time to render (approx 1 hour for this image on a 1Ghz
Athlon).
NOTE: I have post-processed this image to enhance the contrast, as glows can make the
whole
image appear washed out if they're too bright.
Comments welcome.
All the best,
Andy Cocker
Post a reply to this message
Attachments:
Download 'RadiosityStripLightsRoom.jpg' (41 KB)
Preview of image 'RadiosityStripLightsRoom.jpg'
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What kind of glows? media or something that megapov offers?
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On Wed, 29 Jan 2003 03:09:42 +0100, Apache wrote:
> What kind of glows? media or something that megapov offers?
I think he means Megapov's artificial glow, and since it's only a fake
effect, it's something special that it even has an effect on radiosity.
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On Wed, 29 Jan 2003 03:09:42 +0100, "Apache" <apa### [at] yahoocom>
wrote:
> What kind of glows? media or something that megapov offers?
http://megapov.inetart.net/manual/effects.html#glow
ABX
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Andrew Cocker wrote:
>
> I just stumbled across the fact that glows can be used as lighting in radiosity-only
scenes!
> In the attatched image, there are no light sources.. just glows (approx 120 in each
'string').
> It does take quite a long time to render (approx 1 hour for this image on a 1Ghz
Athlon).
>
> NOTE: I have post-processed this image to enhance the contrast, as glows can make
the whole
> image appear washed out if they're too bright.
>
> Comments welcome.
>
Nice, i have made some experiments with glows and radiosity when they were
first introduced in megapov:
http://www-public.tu-bs.de:8080/~y0013390/pov/pict/glow_test_01.jpg
To avoid brightening the whole scene too much you should modify
'fade_power'.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 31 Dec. 2002 _____./\/^>_*_<^\/\.______
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"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3E37A3DE.41FA9D50@gmx.de...
> To avoid brightening the whole scene too much you should modify
> 'fade_power'.
Thanks, I shall try that.
All the best,
Andy Cocker
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"Greg Edwards" <edw### [at] hotmailcomremovethis> wrote in message
news:53npt50sb44m$.12wljdgj77n2i.dlg@40tude.net...
> On Wed, 29 Jan 2003 03:09:42 +0100, Apache wrote:
>
> > What kind of glows? media or something that megapov offers?
>
> I think he means Megapov's artificial glow, and since it's only a fake
> effect, it's something special that it even has an effect on radiosity.
Yes, exactly. It was a surprise to me that it worked, but has great potential I think.
You
could easily simulate the 'over-exposed' glare from a window, for example.
All the best,
Andy Cocker
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"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3E37A3DE.41FA9D50@gmx.de...
|
| Nice, i have made some experiments with glows and radiosity
| when they were first introduced in megapov:
Would it not be preferable to face the glows in the direction of the
"light", run the scene and save the radiosity files, and then run the
scene with the glows oriented towards the camera using the saved
radiosity?
-Shay
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"Shay" <sah### [at] simcopartscom> wrote in message news:3e37f000@news.povray.org...
> Would it not be preferable to face the glows in the direction of the
> "light", run the scene and save the radiosity files, and then run the
> scene with the glows oriented towards the camera using the saved
> radiosity?
I'm not sure what you mean by 'face the glows'. I don't think they work like that...
not like
textured discs if that's what you mean, but hey... I've been wrong before.
All the best,
Andy Cocker
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| I'm not sure what you mean by 'face the glows'. I don't think
| they work like that... not like textured discs if that's what
| you mean, but hey... I've been wrong before.
IIRC Megapov glows are textured spheres. An orient keyword in the next
glow patch might increase the quality of these types of scenes.
-Shay
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