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A little work on textures and modelling almost finished (still there are
some details to add).
I modified the rudder according with Marc advice, hope it looks right now.
Planks made with a texture with a slope map, all textures are procedural.
Bye
Txemi Jendrix
http://www.txemijendrix.com
I
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Attachments:
Download 'leo_boat04.jpg' (86 KB)
Preview of image 'leo_boat04.jpg'
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Txemi:
This is starting to look really great.
I can't wait to see it in a scene with all of the
right lighting and effects.
I especially noticed the improvement in the
wood textures -- for example, in the interior.
Aaron
Aaron Gillies
New York City
x3rxes[@]yahoo.com
Txemi Jendrix wrote:
> A little work on textures and modelling almost finished (still there are
> some details to add).
> I modified the rudder according with Marc advice, hope it looks right now.
> Planks made with a texture with a slope map, all textures are procedural.
> Bye
>
> Txemi Jendrix
> http://www.txemijendrix.com
>
>
> I
>
>
>
Post a reply to this message
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Txemi Jendrix wrote:
> A little work on textures and modelling almost finished (still there
> are some details to add).
> I modified the rudder according with Marc advice, hope it looks right
> now. Planks made with a texture with a slope map, all textures are
> procedural. Bye
Looking much better, although I think you should have a go with some image
map textures if you can, the wood just looks 'off', with some 'real' wood
and a bit of hdri it should look spectacular
--
--
Rick
Kitty5 NewMedia http://Kitty5.co.uk
POV-Ray News & Resources http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037
PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA
Post a reply to this message
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A little work on the horse also. It is merging out of the wood of the boat.
Tipicle 3D problem with crossing objects.
"Txemi Jendrix" <tji### [at] euskalnetnet> wrote in message
news:3e34a99c@news.povray.org...
> A little work on textures and modelling almost finished (still there are
> some details to add).
> I modified the rudder according with Marc advice, hope it looks right now.
> Planks made with a texture with a slope map, all textures are procedural.
> Bye
>
> Txemi Jendrix
> http://www.txemijendrix.com
>
>
> I
>
>
>
Post a reply to this message
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As you may know, I am working on a model of the US Brig Niagara. My interest
has made me watch your boat closely & i am very much impressed. I am
intensly interested in how you are using slope maps in your plank textures.
Can you enlighten me a little?
Post a reply to this message
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web.3e35c5282eeb1cd59a303f820@news.povray.org...
> As you may know, I am working on a model of the US Brig Niagara. My
interest
> has made me watch your boat closely & i am very much impressed. I am
> intensly interested in how you are using slope maps in your plank
textures.
> Can you enlighten me a little?
Yes. I'm using a slope map to make the planks.
I use this normal (remember I work with Moray so Z is up,
if you wanna use it with pov coord change it to Y):
normal
{
gradient z , 1.0
slope_map
{
[ 0.0 <0.0 , 1.0> ]
[ 0.05 <1.0 , 1.0> ]
[ 0.95 <1.0 , 0.0> ]
[ 1.0 <0.0 , -1.0> ]
}
}
Then scale it to fit the size of the planks you want.
For the boat, I had only one half of the hull, the other is
a reference. So I had to rotate the texture to get the curvature
(-20*x. The boat is aligned in the x axis)
Hope this helps.
Txemi Jendrix
http://www.txemijendrix.com
Post a reply to this message
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