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From: Skip Talbot
Subject: Rutan Long-EZ
Date: 24 Jan 2003 03:04:21
Message: <3e30f385@news.povray.org>
Finally finished modeling and texturing my most recent project, now to cook
up some scenes for it.  The airplane is a Rutan Long-EZ, and an exact copy
of my dad's.  Modeled in Rhino, didn't use any image_maps.  Lit with ml-pov
using the campus probe.  I'd like to use Mega-POV to motion blur the prop
but I don't want to sacrifice HDRI lighting.  I have never compiled POV-Ray,
but would it be more work to try and combine the sources of the two patches
or to render several copies of the prop and use alpha to combine them?

Skip


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Attachments:
Download 'longez1sm.jpg' (63 KB) Download 'longez2sm.jpg' (82 KB)

Preview of image 'longez1sm.jpg'
longez1sm.jpg

Preview of image 'longez2sm.jpg'
longez2sm.jpg


 

From: Thomas Willhalm
Subject: Re: Rutan Long-EZ
Date: 24 Jan 2003 03:24:14
Message: <3e30f82d@news.povray.org>
Skip Talbot wrote:

> Finally finished modeling and texturing my most recent project,

You did an amazing job in modeling this! It's really nice (although I've
never seen such a plane).

> now to cook up some scenes for it.  
> I'd like to use Mega-POV to motion blur the prop
> but I don't want to sacrifice HDRI lighting.

Perhaps you can use one of the nice clouds that are around for a picture
of it in the air. They could replace HDRI lighting in this case. 

> to render several copies of the prop and use alpha to combine them?

If it is just the propeller, what about putting several semi-transapent
copies into your scene to fake the motion blur?

Happy tracing
Thomas


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From: George Pantazopoulos
Subject: Re: Rutan Long-EZ
Date: 24 Jan 2003 13:14:59
Message: <3e3182a3$1@news.povray.org>
Amazing work there Skip! This will be my new desktop image :) Is it
difficult going from Rhino to POV-Ray?

George


"Skip Talbot" <sta### [at] uiucedu> wrote in message
news:3e30f385@news.povray.org...
> Finally finished modeling and texturing my most recent project, now to
cook
> up some scenes for it.  The airplane is a Rutan Long-EZ, and an exact copy
> of my dad's.  Modeled in Rhino, didn't use any image_maps.  Lit with
ml-pov
> using the campus probe.  I'd like to use Mega-POV to motion blur the prop
> but I don't want to sacrifice HDRI lighting.  I have never compiled
POV-Ray,
> but would it be more work to try and combine the sources of the two
patches
> or to render several copies of the prop and use alpha to combine them?
>
> Skip
>
>
>


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From: Tek
Subject: Re: Rutan Long-EZ
Date: 24 Jan 2003 18:36:23
Message: <3e31cdf7@news.povray.org>
This probably isn't the most useful comment you'll recieve but:

WOAH!
nice work :)

My only suggestion is render it from a lower camera position and a wider angle,
to make the plane look bigger, at present it looks a bit like a really nice
airfix model!

--
Tek
http://www.evilsuperbrain.com


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From: Rick [Kitty5]
Subject: Re: Rutan Long-EZ
Date: 24 Jan 2003 20:07:37
Message: <3e31e359$2@news.povray.org>
Damn thats a nice model - excellent work!


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--
Rick

Kitty5 NewMedia http://Kitty5.co.uk
POV-Ray News & Resources http://Povray.co.uk
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From: Mike Williams
Subject: Re: Rutan Long-EZ
Date: 25 Jan 2003 01:40:33
Message: <3e323161@news.povray.org>
If you have not seen one of these before you are surely missing out. I would
love to have a one.

Great plane and great model.



"Thomas Willhalm" <tho### [at] uni-konstanzde> wrote in message
news:3e30f82d@news.povray.org...
> Skip Talbot wrote:
>
> > Finally finished modeling and texturing my most recent project,
>
> You did an amazing job in modeling this! It's really nice (although I've
> never seen such a plane).
>
> > now to cook up some scenes for it.
> > I'd like to use Mega-POV to motion blur the prop
> > but I don't want to sacrifice HDRI lighting.
>
> Perhaps you can use one of the nice clouds that are around for a picture
> of it in the air. They could replace HDRI lighting in this case.
>
> > to render several copies of the prop and use alpha to combine them?
>
> If it is just the propeller, what about putting several semi-transapent
> copies into your scene to fake the motion blur?
>
> Happy tracing
> Thomas


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From: Ben T  Scheele
Subject: Re: Rutan Long-EZ
Date: 25 Jan 2003 12:49:27
Message: <3e32ce27@news.povray.org>
Skip,
    That's awesome!  That's a great rendering of one of my favorite
aircraft.  Way to go.  Do you use Rhino for other purposes, or did you just
pick it up for modeling things for povray scenes?  I hope you will give it a
great setting and create an awesome scene.  I have included a scan of my
print of the Long-EZ in flight in my next post (about 100 kb); I hope it
will be a useful reference in creating the setting for it.  I noticed a few
differences between your model and the planes in the photo, and I was
wondering if yours is a newer version, or did you or your dad do some
modifications?  The color scheme at least is probably his own design, and
it's very cool.

-Ben Scheele


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From: Ben T  Scheele
Subject: Re: Rutan Long-EZ
Date: 25 Jan 2003 12:51:21
Message: <3e32ce99@news.povray.org>
Here's the image.


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Attachments:
Download 'Long-EZ.jpg' (102 KB)

Preview of image 'Long-EZ.jpg'
Long-EZ.jpg


 

From: GrimDude
Subject: Re: Rutan Long-EZ
Date: 25 Jan 2003 21:10:53
Message: <3e3343ad$1@news.povray.org>
Skip,

  Way to go on this model! Excellent rendering too. Do you have a larger
image on the web somewhere? I would love to use this as wallpaper! :)

Grim

Skip Talbot wrote:
> Finally finished modeling and texturing my most recent project, now
> to cook up some scenes for it.  The airplane is a Rutan Long-EZ, and
> an exact copy of my dad's.  Modeled in Rhino, didn't use any
> image_maps.  Lit with ml-pov using the campus probe.  I'd like to use
> Mega-POV to motion blur the prop but I don't want to sacrifice HDRI
> lighting.  I have never compiled POV-Ray, but would it be more work
> to try and combine the sources of the two patches or to render
> several copies of the prop and use alpha to combine them?
>
> Skip


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From: Skip Talbot
Subject: Re: Rutan Long-EZ
Date: 26 Jan 2003 21:29:13
Message: <3e349979$1@news.povray.org>
Exporting to POV is not difficult at all.  Rhino even exports to the Moray
UDO format, which makes setting up scenes and textures pretty snappy.
Grouping objects with the same texture in layers and then exporting by
layers makes texture assigning go much faster as well.

Skip


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