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"Tom Melly" <tom### [at] tomandlu co uk> wrote
> I'm chuffed with my new bark.
>
.. and so you should be. Excellent texturing.
Any chance of a look at the code
John
--
Run Fast
Run Free
Run Linux
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i agree!
but i think a solution could be to put the wall behind the tree!
the shadows just need some fill lighting
nice tree Tom!
Jim Charter wrote:
> What I liked best was the tangle of branches and the tactility of the
> bark. Both those elements are downplayed in the second version. I
> think the leaves silhouette could take on some poignancy against the
> sky, but the wall is crowding the scene somehow. Maybe if the wall
> was lower or the tree partially dead?
>
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"Doctor John" <jgu### [at] netscape net> wrote in message
news:3e2efb58$1@news.povray.org...
> >
> .. and so you should be. Excellent texturing.
>
> Any chance of a look at the code
>
I'll post once I've tidied up - thanks.
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Hmm, thanks Ben and Jim - yeah, I feel the leaves are hiding too much, but
better lighting might resolve that. I did try cutting down on the leaves, but Lu
complained.
Moving the wall sounds a good idea - except that my intent was to render the
same scene as the winter version (still, that's screwed now anyway, since I
won't be able to reproduce *exactly* the same tree in both versions).
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3e2ec0c8@news.povray.org...
> I decided to do some additional work on the textures (hence my
rock-texture a
> couple of days ago).
That tree is just great and well-textured, it looks like one of these great
Andrew Wyeth sycamore tree paintings.
(best link I could find,
sorry)http://www.cs.utk.edu/~plank/chppic/tmp/98.12.25/dec25008.jpg
...but could you fix that sky? It must be the darkest summer sky I've ever
seen, even in UK... I'm just looking at a reference photo and the blue is
rgb <98,144,204>/255 while yours is an ominous rgb <97,97,123>/255. (it's a
WIP, I know, I know)
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
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WaheeEEEY!
I'm not sure about that grass, but what a tree! Man, that's fantastic!!! You
should do this for a living or something... (Or maybe you do? How would I
know... LOL)
But seriously - it looks realistic, and it looks dramatic and eye-catching.
Lovely shapes and gorgeous textures... What more do you need? 8-D
Well... <smiles sweetly> actually, something or other seems to have chopped
bits out of the smaller twigs. Oh, and about that second version... the wall
looks somehow wrong - maybe just too many shaddows - and the leaves do hide
too much. They look a good shape though - probably just needs different
lighting.
Did I mention "wow"?
Andrew.
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"Gilles Tran" <tra### [at] inapg inra fr> wrote in message
news:3e304455$1@news.povray.org...
>
> That tree is just great and well-textured, it looks like one of these great
> Andrew Wyeth sycamore tree paintings.
> (best link I could find,
> sorry)http://www.cs.utk.edu/~plank/chppic/tmp/98.12.25/dec25008.jpg
>
http://www.gallery-ii.com/wyeth_pennsylvania_landscape.htm maybe? (nice - prior
to hunting, the only Wyeth I knew was Christina's World)
> ...but could you fix that sky? It must be the darkest summer sky I've ever
> seen, even in UK... I'm just looking at a reference photo and the blue is
> rgb <98,144,204>/255 while yours is an ominous rgb <97,97,123>/255. (it's a
> WIP, I know, I know)
<0.5,0.5,0.85> but with light 0.5 ;) - but I'll try your suggestion. At some
moment I'm going to play with volumetric clouds. I have some nice cloud code
around from old megapov, but I haven't worked out yet if it translates to 3.5 at
all.
I'm currently working on the grass and rock textures - and looking forward to
trying out the double/triple layered grass that others have played with - a
green layer, a dead layer and a 'straw' layer (i.e. a few high thin yellow
strands).
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3e314fa9@news.povray.org...
> http://www.gallery-ii.com/wyeth_pennsylvania_landscape.htm maybe? (nice -
prior
> to hunting, the only Wyeth I knew was Christina's World)
Oh, thanks for finding this. I haven't got around to scanning my Wyeth's
landscapes book to use as visual references.
(http://www.amazon.com/exec/obidos/search-handle-form/002-2537232-7884028)
> I'm currently working on the grass and rock textures - and looking forward
to
> trying out the double/triple layered grass that others have played with -
a
> green layer, a dead layer and a 'straw' layer (i.e. a few high thin yellow
> strands).
It may be interesting to make sure that the sky and sun colors/textures are
right before tweaking the plant ones, because we usually see plants under
the sky. Plant greens take a lot of tweaking in any case.
About the layers trick, having another layer of slightly different green can
help too. We can really be thankful of the way POV-Ray does instanciation,
because it's one of the few 3D software that can manage gigantic (mesh)
plant populations without complaining.
G.
--
**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters
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"Andrew Coppin" <orp### [at] btinternet com> wrote in message
news:3e30680e@news.povray.org...
> WaheeEEEY!
>
Hey, thanks Andrew.
Somehow missed this post....
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That's quite ok - I haven't been online in ages anyway, so I hadn't noticed
;-)
Andrew.
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