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One image-map, one procedural....
--
#macro A(V,B,C,R)#while(B-256)#if(V-128/B>=0)sphere{0,.5translate<C-4R-1,9>
pigment{rgb<1-C/8R/2C/8>}}#local V=V-128/B;#end#local B=B*2;#local C=C+1;#
end#end A(234,1,0,2)A(85,1,0,1)A(81,1,0,0)light_source{-5 1}//Tom Melly
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Attachments:
Download 'rock_texture.jpg' (26 KB)
Preview of image 'rock_texture.jpg'
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Hi,
Looks great. Do you want to contribute it to Texture Library 4.0?
Rene
--
Rene Schwietzke
r.schwietzke<at>reneschwietzke.de
Texlib 4.0: http://www.rene-schwietzke.de/povray/texlib/
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"Rene Schwietzke" <ren### [at] reneschwietzkede> wrote in message
news:3e2d5165$1@news.povray.org...
> Hi,
>
> Looks great. Do you want to contribute it to Texture Library 4.0?
Heh - going through my scene files and submitting appropriate textures is on my
"to do" list (along with pov objects - sigh).
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> Heh - going through my scene files and submitting appropriate textures is
on my
> "to do" list (along with pov objects - sigh).
Great. Looking forward to it!
--
Rene Schwietzke
r.schwietzke<at>reneschwietzke.de
http://www.rene-schwietzke.de/
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"Tom Melly" <tom### [at] tomandlucouk> wrote in message
news:3e2d25dc@news.povray.org...
> One image-map, one procedural....
>
Very convincing. Difficult to tell which is which. You should post a demo of
your texture applied to a stone shaped object.
-Shay
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Tom Melly wrote:
>One image-map, one procedural....
>
>
>
>--
>#macro A(V,B,C,R)#while(B-256)#if(V-128/B>=0)sphere{0,.5translate<C-4R-1,9>
>pigment{rgb<1-C/8R/2C/8>}}#local V=V-128/B;#end#local B=B*2;#local C=C+1;#
>end#end A(234,1,0,2)A(85,1,0,1)A(81,1,0,0)light_source{-5 1}//Tom Melly
>
This looks very great! it's exactly what i am looking for.
Is there some way for me to get the code or a guideline to programm
it? I tried to make it myself but i'm so talented you know :-|
regards,
lenx
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