POV-Ray : Newsgroups : povray.binaries.images : checkers kinda (640x480 ~170k jpg) Server Time
16 Nov 2024 16:14:43 EST (-0500)
  checkers kinda (640x480 ~170k jpg) (Message 1 to 8 of 8)  
From: Ross Litscher
Subject: checkers kinda (640x480 ~170k jpg)
Date: 17 Jan 2003 15:08:19
Message: <3e2862b3$1@news.povray.org>
hello! just thought i'd post an image that i was playing with just to work
on randomness, macros, and placing objects relative to other objects (like
the spheres sometimes on the taller blocks and sometimes on the shorter
ones)

its not much, but i've just been handcoding a lot more lately and this was a
good excercise.

I think Jaime had posted a mosaic type image, if you read this, how did you
go about using a bitmap to color individual objects of the mosaic? or does
anyone else know?


peace,
ross


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From: Ross Litscher
Subject: Re: checkers kinda (640x480 ~170k jpg)
Date: 17 Jan 2003 15:10:13
Message: <3e286325@news.povray.org>
oh yeah, the blasted image...


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Attachments:
Download 'checker.jpg' (156 KB)

Preview of image 'checker.jpg'
checker.jpg


 

From: JPGargoyle
Subject: Re: checkers kinda (640x480 ~170k jpg)
Date: 17 Jan 2003 15:21:15
Message: <3e2865bb@news.povray.org>
Hey thats cool!

I would love to see a radiosity version of it :)


Best regards.


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From: Aaron Gillies
Subject: Re: checkers kinda (640x480 ~170k jpg)
Date: 17 Jan 2003 17:30:45
Message: <3E288418.2090102@spam.com>
Ross:

I posted such an image.

I went back into the archives for p.b.scene-files (I think)
and found Gena's posts for 'filters.'  Then I popped open her
macros and saw how she did it.

Her technique has you using an image map to define a pigment,
and then using the eval_pigment function to sample the pigment
at various intervals.  I just used it to sample the image
map at equivalent intervals to the tiles I was placing in
the mosaic.

Aaron





Ross Litscher wrote:
> hello! just thought i'd post an image that i was playing with just to work
> on randomness, macros, and placing objects relative to other objects (like
> the spheres sometimes on the taller blocks and sometimes on the shorter
> ones)
> 
> its not much, but i've just been handcoding a lot more lately and this was a
> good excercise.
> 
> I think Jaime had posted a mosaic type image, if you read this, how did you
> go about using a bitmap to color individual objects of the mosaic? or does
> anyone else know?
> 
> 
> peace,
> ross
> 
>


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From: Aaron Gillies
Subject: Re: checkers kinda (640x480 ~170k jpg)
Date: 17 Jan 2003 17:33:00
Message: <3E28849F.4050806@spam.com>
Here is the exact link to her filters include file:

http://news.povray.org/povray.binaries.scene-files/28226/

Here is how I used it for the mosaic:

http://news.povray.org/povray.binaries.images/29628/?ttop=29891&toff=50

Aaron




Aaron Gillies wrote:
> Ross:
> 
> I posted such an image.
> 
> I went back into the archives for p.b.scene-files (I think)
> and found Gena's posts for 'filters.'  Then I popped open her
> macros and saw how she did it.
> 
> Her technique has you using an image map to define a pigment,
> and then using the eval_pigment function to sample the pigment
> at various intervals.  I just used it to sample the image
> map at equivalent intervals to the tiles I was placing in
> the mosaic.
> 
> Aaron
> 
> 
> 
> 
> 
> Ross Litscher wrote:
> 
>> hello! just thought i'd post an image that i was playing with just to 
>> work
>> on randomness, macros, and placing objects relative to other objects 
>> (like
>> the spheres sometimes on the taller blocks and sometimes on the shorter
>> ones)
>>
>> its not much, but i've just been handcoding a lot more lately and this 
>> was a
>> good excercise.
>>
>> I think Jaime had posted a mosaic type image, if you read this, how 
>> did you
>> go about using a bitmap to color individual objects of the mosaic? or 
>> does
>> anyone else know?
>>
>>
>> peace,
>> ross
>>
>>
>


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From: Ross Litscher
Subject: Re: checkers kinda (640x480 ~170k jpg)
Date: 17 Jan 2003 17:44:22
Message: <3e288746@news.povray.org>
bah! i meant aaron. through a friend i know an aaron and jaime so i mixed it
up. heh. aaaanyway... thanks for the links!


ross


Aaron Gillies <no### [at] spamcom> wrote in message
news:3E2### [at] spamcom...
> Ross:
>
> I posted such an image.
>
> I went back into the archives for p.b.scene-files (I think)
> and found Gena's posts for 'filters.'  Then I popped open her
> macros and saw how she did it.
>
> Her technique has you using an image map to define a pigment,
> and then using the eval_pigment function to sample the pigment
> at various intervals.  I just used it to sample the image
> map at equivalent intervals to the tiles I was placing in
> the mosaic.
>
> Aaron
>
>
>
>
>
> Ross Litscher wrote:
> > hello! just thought i'd post an image that i was playing with just to
work
> > on randomness, macros, and placing objects relative to other objects
(like
> > the spheres sometimes on the taller blocks and sometimes on the shorter
> > ones)
> >
> > its not much, but i've just been handcoding a lot more lately and this
was a
> > good excercise.
> >
> > I think Jaime had posted a mosaic type image, if you read this, how did
you
> > go about using a bitmap to color individual objects of the mosaic? or
does
> > anyone else know?
> >
> >
> > peace,
> > ross
> >
> >
>


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From: Gena
Subject: Re: checkers kinda (640x480 ~170k jpg)
Date: 17 Jan 2003 21:16:00
Message: <3E28B8DE.67726433@mail.com>
> I went back into the archives for p.b.scene-files (I think)
> and found Gena's posts for 'filters.'  Then I popped open her
> macros and saw how she did it.

You will be surprised but I'm not she. I'm he ;)

Gena.


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From: Aaron Gillies
Subject: Re: checkers kinda (640x480 ~170k jpg)
Date: 18 Jan 2003 09:47:06
Message: <3E2968EE.7040304@spam.com>
You're right, I am surprised! :)

Thanks for the correction and apologies.

Aaron



Gena wrote:
>>I went back into the archives for p.b.scene-files (I think)
>>and found Gena's posts for 'filters.'  Then I popped open her
>>macros and saw how she did it.
> 
> 
> You will be surprised but I'm not she. I'm he ;)
> 
> Gena.
>


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