POV-Ray : Newsgroups : povray.binaries.images : Ib Rasmussen's Bygning4 rebuilt Server Time
16 Nov 2024 16:17:16 EST (-0500)
  Ib Rasmussen's Bygning4 rebuilt (Message 1 to 7 of 7)  
From: Doctor John
Subject: Ib Rasmussen's Bygning4 rebuilt
Date: 14 Jan 2003 08:30:18
Message: <3e2410ea@news.povray.org>
Just thought that you might like to see the difference a field camera makes
to an architectural scene.

Bygning4.jpg is rendered directly from Ib's original code

Bygning4a.jpg is rendered using my FieldCam macro with rescaling turned on

Bygning4b.jpg is rendered using my FieldCam macro with rescaling turned off

I haven't anti-aliased because I ran these off  this a.m. whilst trying to
dress, eat breakfast and shave all at the same time. *Thinks: Must buy a
working alarm-clock.*

John
--
Run Fast
Run Free
Run Linux


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Attachments:
Download 'Bygning4.jpg' (85 KB) Download 'Bygning4a.jpg' (75 KB) Download 'Bygning4b.jpg' (76 KB)

Preview of image 'Bygning4.jpg'
Bygning4.jpg

Preview of image 'Bygning4a.jpg'
Bygning4a.jpg

Preview of image 'Bygning4b.jpg'
Bygning4b.jpg


 

From: Greg M  Johnson
Subject: Re: Ib Rasmussen's Bygning4 rebuilt
Date: 14 Jan 2003 11:55:11
Message: <3e2440ef$1@news.povray.org>
Excellent work, but am i correct in assuming there's also some unpleasant
warping of the brick texture even in the last example:  is that actual
warping or a pixelation artifact?


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From: Doctor John
Subject: Re: Ib Rasmussen's Bygning4 rebuilt
Date: 14 Jan 2003 12:21:52
Message: <3e244730@news.povray.org>
"Greg M. Johnson" <gregj:-)565### [at] aolcom> wrote in message
news:3e2440ef$1@news.povray.org...
> Excellent work, but am i correct in assuming there's also some unpleasant
> warping of the brick texture even in the last example:  is that actual
> warping or a pixelation artifact?
>
>
Just pixellation artefacts, the image should really be rendered at 1500x1000
(and antialiased) for the best results.
I was just showing how my macro makes a difference to an architectural
scene.

John
--
Run Fast
Run Free
Run Linux


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From: Shay
Subject: Re: Ib Rasmussen's Bygning4 rebuilt
Date: 14 Jan 2003 14:02:30
Message: <3e245ec6@news.povray.org>
"Doctor John" <jgu### [at] netscapenet> wrote in message
news:3e2410ea@news.povray.org...

A completely different look, and very appropriate for an architectural
display. Is this some time of orthographic camera sizing and orientation
macro?

I can see the difference between the resized and not pictures, but I'm not
sure what you are correcting with the resizing.

 -Shay


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From: Gilles Tran
Subject: Re: Ib Rasmussen's Bygning4 rebuilt
Date: 14 Jan 2003 14:08:30
Message: <3e24602e@news.povray.org>

3e2410ea@news.povray.org...
> Just thought that you might like to see the difference a field camera
makes
> to an architectural scene.

Just in case you missed it, there's a file called "shear.pov" in the 3.5
distribution that address the "falling buildings" perspective problem and
shears the camera (it has been written by Fabien Mosen, who is an
architect).

G.

--

**********************
http://www.oyonale.com
**********************
- Graphic experiments
- POV-Ray and Poser computer images
- Posters


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From: Hugo Asm
Subject: Re: Ib Rasmussen's Bygning4 rebuilt
Date: 15 Jan 2003 03:01:50
Message: <3e25156e@news.povray.org>
> I was just showing how my macro
> makes a difference to an architectural
> scene.

What are the tricks in this macro except changing the angle value?


Regards,
Hugo


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From: ABX
Subject: Re: Ib Rasmussen's Bygning4 rebuilt
Date: 15 Jan 2003 03:10:22
Message: <uo5a2vk63j15offu7s5l26kln3ehke1uu4@4ax.com>
On Wed, 15 Jan 2003 09:02:09 +0100, "Hugo Asm" <hua### [at] post3teledk> wrote:
> > I was just showing how my macro
> > makes a difference to an architectural
> > scene.
>
> What are the tricks in this macro except changing the angle value?

look at the comments at
http://news.povray.org/web.3e0c736a1f1273cdb29393de0%40news.povray.org
http://news.povray.org/web.3e181719eebaf7c4b29393de0%40news.povray.org

ABX


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