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From: Optium
Subject: Table Leg Using Surface of Revolution
Date: 13 Jan 2003 23:51:37
Message: <3e239759@news.povray.org>
Well, I've been playing with POV-Ray for about 2 days now, and it's alot of
fun.
Today I looked at the leg of a table in my house and thought "maybe I should
try out some SoR."
Comments would be cool, because I could use any tips I can get.
Thanks,
Optium


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From: ingo
Subject: Re: Table Leg Using Surface of Revolution
Date: 14 Jan 2003 01:35:17
Message: <Xns93034D78BC80Eseed7@povray.org>
in news:3e239759@news.povray.org Optium wrote:

> Comments would be cool, because I could use any tips I can get.


Welcome, the shape looks fine. Some tips:
Look into anti-aliasing, it removes the jaggies and makes the shape look 
smoother. "5.2.6.4  Anti-Aliasing Options"
Regarding the texture, the wood patter is rather symmetrical, as if the 
leg is made of the exact centre of a tree. Translate the wood pattern a 
bit and maybe rotate it a bit.
Also play a bit with finish{} make it more shiny as if it is waxed or make 
it duller as if it is rough wood. In the latter case you also may want to 
add a normal to give the surface more structure.

Ingo


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From: Mick Hazelgrove
Subject: Re: Table Leg Using Surface of Revolution
Date: 14 Jan 2003 02:17:12
Message: <3e23b978@news.povray.org>
A good start, apart from Ingos tips remember that the direction of the wood
grain on a table leg is along its length.

Mick

"Optium" <Opt### [at] coxnet> wrote in message news:3e239759@news.povray.org...
> Well, I've been playing with POV-Ray for about 2 days now, and it's alot
of
> fun.
> Today I looked at the leg of a table in my house and thought "maybe I
should
> try out some SoR."
> Comments would be cool, because I could use any tips I can get.
> Thanks,
> Optium
>
>
>


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From: Optium
Subject: Re: Table Leg Using Surface of Revolution
Date: 14 Jan 2003 16:08:59
Message: <3e247c6b@news.povray.org>
Thanks alot guys, I think now it's beginning to look realistic. :)


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From: Tom Galvin
Subject: Re: Table Leg Using Surface of Revolution
Date: 14 Jan 2003 16:26:47
Message: <Xns9303A733F4B62tomatimporg@204.213.191.226>
"Optium" <Opt### [at] coxnet> wrote in news:3e247c6b@news.povray.org:

> Thanks alot guys, I think now it's beginning to look realistic. :)
> 
> 

You did this after only two days of using POV!!! Damn Artists...


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From: Optium
Subject: Re: Table Leg Using Surface of Revolution
Date: 14 Jan 2003 16:34:23
Message: <3e24825f$1@news.povray.org>
I'm still saying the same thing. Here's a tip: never look at the IRTC
winning pics, you'll just end up confused and envious :)
"Tom Galvin" <tom### [at] imporg> wrote in message
news:Xns### [at] 204213191226...
> "Optium" <Opt### [at] coxnet> wrote in news:3e247c6b@news.povray.org:
>
> > Thanks alot guys, I think now it's beginning to look realistic. :)
> >
> >
>
> You did this after only two days of using POV!!! Damn Artists...
>


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From: ingo
Subject: Re: Table Leg Using Surface of Revolution
Date: 14 Jan 2003 18:13:20
Message: <Xns930428B61B68seed7@povray.org>
in news:3e247c6b@news.povray.org Optium wrote:

> Thanks alot guys, I think now it's beginning to look realistic. :)
> 

BIG change from the first one! Guess it feels good to you to see this kind 
of improvement after just a few days :)


Ingo


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From: Alf Peake
Subject: Re: Table Leg Using Surface of Revolution
Date: 14 Jan 2003 18:51:23
Message: <3e24a27b@news.povray.org>
Oooooo...  I LOVE that.

Alf


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From: Tom Galvin
Subject: Re: Table Leg Using Surface of Revolution
Date: 14 Jan 2003 20:01:39
Message: <Xns9303CBA19E358tomatimporg@204.213.191.226>
"Optium" <Opt### [at] coxnet> wrote in news:3e24825f$1@news.povray.org:

> I'm still saying the same thing. Here's a tip: never look at the IRTC
> winning pics, you'll just end up confused and envious :)

Ah, but I say to myself:

"These are the masters who have spent years and years honing their craft"

You efforts seriously undercut my self inflicted delusions.


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From: Optium
Subject: Re: Table Leg Using Surface of Revolution
Date: 14 Jan 2003 23:07:35
Message: <3e24de87$1@news.povray.org>
Oh, I'm also wondering something...is there any way to declare Table_Leg,
then set say 4 of them up if I were making a table? I haven't really tried
yet, but I have a feeling it wouldn't work as the only way to move the legs
would be to change every point in the por for each leg...right? hmm, this is
making me very curious... :)


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