On Thu, 2 Jan 2003 17:41:45 +0600
"Gleb" <gk### [at] freelocuscom> wrote:
> A test model with deformed surface> (800x600 jpg, ~44K):> > http://www.freelocus.com/images/usedpapercup02.jpg> > Any comments?
Very good... but why the deformations are circular? How they were
done?
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> wrote in message
news:200### [at] ignoranciaorg...
> On Thu, 2 Jan 2003 17:41:45 +0600> Very good... but why the deformations are circular? How they were> done?
Thanks! The deformations are defined by image
the same way as the height field object.
The only difference is that they are applied
to UV-mapped surface(represented by mesh) instead.
"Fernando Gonzalez del Cueto" <fgd### [at] hotmailcom> wrote in message
news:3e152251@news.povray.org...
> Really impressive! Is it a mesh?
Thank you! A mesh2, to be precise.
Very flexible object.
Gleb
From: Jim Charter
Subject: Re: Used paper cup
Date: 3 Jan 2003 15:18:14
Message: <3e15f006@news.povray.org>
Gleb wrote:
> "Fernando Gonzalez del Cueto" <fgd### [at] hotmailcom> wrote in message> news:3e152251@news.povray.org...> >>Really impressive! Is it a mesh?> > > Thank you! A mesh2, to be precise.> Very flexible object.> > Gleb> > >
I always imagined that this effect would require too much resolution to
be practical. Very impressive. Having been working lately with mesh
modelling and procedural textures I find this tantalizing.
"Jim Charter" <jrc### [at] aolcom> wrote in message
news:3e15f006@news.povray.org...
> I always imagined that this effect would require too much resolution to> be practical. Very impressive. Having been working lately with mesh> modelling and procedural textures I find this tantalizing.>
Sure, it's still quite "expensive",
but things tend to change...