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16 Nov 2024 16:17:17 EST (-0500)
  wip:island city for book (Message 1 to 4 of 4)  
From: Mike Williams
Subject: wip:island city for book
Date: 21 Dec 2002 16:05:43
Message: <3e04d7a7@news.povray.org>
I am working on the illustrations for a book i am writting.


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From: Steve
Subject: Re: wip:island city for book
Date: 22 Dec 2002 02:16:09
Message: <slrnb0aadn.1b9.steve@zeropps.org.uk>
On Sat, 21 Dec 2002 15:07:36 -0600, Mike Williams wrote:
> I am working on the illustrations for a book i am writting.

Looks like cathedrals of the world, and I see Liverpool's catholic 
cathedral is there too:-)

-- 
#local i=.1;#local I=(i/i)/i;#local l=(i+i)/i;#local ll=(I/i)/l;box{<-ll,
-((I/I)+l),-ll><ll,-l,ll>pigment{checker scale l}finish{ambient((I/l)/I)+
(l/I)}}sphere{<i-i,l-l,(I/l)>l/l pigment{rgb((I/l)/I)}finish{reflection((
I/l)/I)-(l/I)specular(I/l)/I}}light_source{<I-l,I+I,(I-l)/l>l/l} // Steve


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From: Mike Williams
Subject: Re: wip:island city for book
Date: 22 Dec 2002 03:16:04
Message: <3e0574c4@news.povray.org>
I did not know I was even close to a real building but at least I know they
come close to somthing in the real world.

"Steve" <ste### [at] zeroppsuklinuxnet> wrote in message
news:slr### [at] zeroppsorguk...
> On Sat, 21 Dec 2002 15:07:36 -0600, Mike Williams wrote:
> > I am working on the illustrations for a book i am writting.
>
> Looks like cathedrals of the world, and I see Liverpool's catholic
> cathedral is there too:-)
>
> --
> #local i=.1;#local I=(i/i)/i;#local l=(i+i)/i;#local ll=(I/i)/l;box{<-ll,
> -((I/I)+l),-ll><ll,-l,ll>pigment{checker scale l}finish{ambient((I/l)/I)+
> (l/I)}}sphere{<i-i,l-l,(I/l)>l/l pigment{rgb((I/l)/I)}finish{reflection((
> I/l)/I)-(l/I)specular(I/l)/I}}light_source{<I-l,I+I,(I-l)/l>l/l} // Steve


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From: Steve
Subject: Re: wip:island city for book
Date: 22 Dec 2002 09:59:09
Message: <slrnb0bkpm.78b.steve@zeropps.org.uk>
On Sun, 22 Dec 2002 02:18:22 -0600, Mike Williams wrote:
> I did not know I was even close to a real building but at least I know they
> come close to somthing in the real world.

Have a look here to see what I mean:

http://tinyurl.com/3r70

-- 
#local i=.1;#local I=(i/i)/i;#local l=(i+i)/i;#local ll=(I/i)/l;box{<-ll,
-((I/I)+l),-ll><ll,-l,ll>pigment{checker scale l}finish{ambient((I/l)/I)+
(l/I)}}sphere{<i-i,l-l,(I/l)>l/l pigment{rgb((I/l)/I)}finish{reflection((
I/l)/I)-(l/I)specular(I/l)/I}}light_source{<I-l,I+I,(I-l)/l>l/l} // Steve


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