|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Another wings3d sketch
Procedural texture
Lights utilizing Jaime's light inc files
Radiosity from JRG
Post a reply to this message
Attachments:
Download 'mask08.jpg' (18 KB)
Preview of image 'mask08.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Pretty good! Quite tall head so I'm not sure it fits on an african medicine
man, but maybe that's not your goal. The texture is fairly convincing, but
maybe a bit too clean even for ceramic. I'm not sure what's the problem
though.
Nice to see a fellow Winger and Pover.
Those two programs mix very well.
Bye,
Hugo
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Sat, 21 Dec 2002 02:48:08 -0800, Jim Charter typed something
like this:
> Another wings3d sketch
Very nice model. I like the eyes and lips.
> Procedural texture
I can't figure out how you managed that!!! Source please, if
possible! Are those lines and tiny pits on the surface a part of
the procedural texture? They look really "real" to me.
-Kedar
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Neat! I like it. Very expressive.
Also, quite a nice technical job.
Aaron
Aaron Gillies
New York City
x3rxes[&]yahoo.com
Jim Charter wrote:
> Another wings3d sketch
> Procedural texture
> Lights utilizing Jaime's light inc files
> Radiosity from JRG
>
> ------------------------------------------------------------------------
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Source please, if
> possible! Are those lines and tiny pits on the surface a part of
> the procedural texture?
>
The pits are pretty standard fare. You use the cells pattern:
.
.
.
cells
triangle_wave
scale .025
turbulence <1,1,0>
pigment_map {
[ 0 rgb 1 ]
[ .2485 rgb 1 ]
[ .25 rgb 0 ]
[ .2515 rgb 1 ]
[ .5485 rgb 1 ]
[ .55 rgb 0 ]
[ .5515 rgb 1 ]
[ 1 rgb 1 ]
}
.
.
.
The head is about 4 pov units high
The lines are actually a crackle pattern, with the pigment_map
manipulated to get thin 'slices' of black, similar to above. Ten
instances, rotated in different, ways were then averaged together.
The wood pigment is also averaged into the final normal pattern
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hugo wrote:
> Pretty good!
Thanks
Quite tall head so I'm not sure it fits on an african medicine
> man, but maybe that's not your goal.
The reference looked quite tall
The texture is fairly convincing, but
> maybe a bit too clean even for ceramic. I'm not sure what's the problem
> though.
Yeah it's not quite there yet. It is supposed to be shiny wood.
>
> Nice to see a fellow Winger and Pover.
> Those two programs mix very well.
>
I am learning Wings slowly, it's a nifty little program.
It is not overburdened with tools, so you can quickly engage the issues
involved with "box modelling". Also it seems to be capable of smoothing
to where pov radiosity can be used without getting polygon artifacts.
BTW, do you know how to get the magnets to work? I'll be darned if I
can figure them out.
-Jim
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Aaron Gillies wrote:
> Neat! I like it. Very expressive.
>
> Also, quite a nice technical job.
>
Thanks Aaron. :)
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hi Jim,
Thanks for the code and the explanation! I'll try it next time I
play with POV.
-Kedar
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
with fresnel reflection...
Post a reply to this message
Attachments:
Download 'mask09.jpg' (17 KB)
Preview of image 'mask09.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> BTW, do you know how to get the magnets to work?
> I'll be darned if I can figure them out.
Easy.. Let me see, how to describe it.. hmm.. For testing purpose, make a
grid (the primitive shape).. On the grid, select the middle vertex, or
something near the middle.. Go to the menu "Move", and when the submenu
shows, we will try to move the vertex in the Y direction only, but instead
of clicking the way you're used to, you left-click at the red icon - it's on
the end of the line.. If there is no red icon, you need to the activate
"Advanced" level from the "Preferences" menu.
Now move the mouse. You will see the vertices near the one you selected move
as well, but not as much.. This is the magnet function.. To control it's
strength, use the + - signs on your keyboard (but I think, only the ones at
the numerical keypad).. You can also change the type of magnet by pressing
the 1, 2, 3 or 4 key (but not those at the numerical keypad).
You can also select the radius of the magnet, back at the "Move" menu, by
clicking the right mouse button instead of the left.. This is, assuming your
right and left mouse buttons, are activated in Wings, the same way as mine..
This depends on the "camera mode" menu.. I use a two-button mouse.. Blender
camera mode.
Good luck and keep practicing. :o)
Regards,
Hugo
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |