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with stained glass window ~40% complete, duplicated.
ambient scattering media, radiosity (not affected by media).
Scene contains 2550 frame level objects; 0 infinite.
Statistics for balcony.pov, Resolution 640 x 480
----------------------------------------------------------------------------
Pixels: 307850 Samples: 4920331 Smpls/Pxl: 15.98
Rays: 7867752 Saved: 62761 Max Level: 9/10
----------------------------------------------------------------------------
Ray->Shape Intersection Tests Succeeded Percentage
----------------------------------------------------------------------------
Box 19042414771 2658903185 13.96
Cone/Cylinder 14634810605 268090246 1.83
CSG Intersection 7818750482 1288895223 16.48
CSG Union 2140641598 651968356 30.46
Height Field 2081768283 576511870 27.69
Height Field Box 2081768283 629260439 30.23
Height Field Triangle 3620152956 845083364 23.34
Height Field Block 938708381 870582101 92.74
Height Field Cell 5654632521 2000712386 35.38
Prism 33018621588 209476675 0.63
Prism Bound 107847373116 87291265410 80.94
Sphere 6961306706 3194314753 45.89
Torus 1243583478 88332843 7.10
Torus Bound 1243583478 118378998 9.52
Triangle 85676612 1685247 1.97
Bounding Box 79101032398 39092891965 49.42
Light Buffer 3818239079 1491600400 39.07
Vista Buffer 99777058 65643828 65.79
----------------------------------------------------------------------------
Roots tested: 398712361 eliminated: 11786044
Calls to Noise: 6736072248 Calls to DNoise: 13484313084
----------------------------------------------------------------------------
Media Intervals: 81304848 Media Samples: 1117611729 (13.75)
Shadow Ray Tests: 6754501161 Succeeded: 617858461
Reflected Rays: 210094
Transmitted Rays: 899041
I-Stack overflows: 4577
----------------------------------------------------------------------------
Radiosity samples calculated: 38874 (0.62 percent)
Radiosity samples reused: 6213554
----------------------------------------------------------------------------
Smallest Alloc: 25 bytes Largest: 61488
Peak memory used: 12814496 bytes
----------------------------------------------------------------------------
Time For Parse: 0 hours 0 minutes 1.0 seconds (1 seconds)
Time For Trace: 29 hours 59 minutes 48.0 seconds (107987 seconds)
Total Time: 29 hours 59 minutes 48.0 seconds (107988 seconds)
----------------------------------------------------------------------------
CPU time used: kernel 20.94 seconds, user 99565.31 seconds, total
99586.25 seconds
Render averaged 3.08 PPS over 307200 pixels
--
Tim Cook
http://empyrean.scifi-fantasy.com
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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Attachments:
Download 'balcony4.jpg' (48 KB)
Preview of image 'balcony4.jpg'
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Kewl! But it looks like an underwater scene... Atlantis?
RG - time flies? well, that explains a few thing... I'm still walking!
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gonzo wrote:
> Kewl! But it looks like an underwater scene... Atlantis?
Er nope. Media needs tweaking, as does my 'moonlight'. I've decided to
assemble a building attached to this balcony; a mausoleum. Charming,
ne?
--
Tim Cook
http://empyrean.scifi-fantasy.com
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
Post a reply to this message
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Timothy R. Cook wrote:
>gonzo wrote:
>> Kewl! But it looks like an underwater scene... Atlantis?
>
>Er nope. Media needs tweaking, as does my 'moonlight'. I've decided to
>assemble a building attached to this balcony; a mausoleum. Charming,
>ne?
The greenish color is what makes it look underwater, I think. For moonlight,
more blueish, with deep shadows.
RG - just because I'm paranoid doesn't mean everyone's not out to get me
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