POV-Ray : Newsgroups : povray.binaries.images : Goban (~137 kbbu) Server Time
16 Nov 2024 18:20:37 EST (-0500)
  Goban (~137 kbbu) (Message 1 to 9 of 9)  
From: Warp
Subject: Goban (~137 kbbu)
Date: 8 Dec 2002 08:49:12
Message: <3df34dd6@news.povray.org>
This is the final position of one of my games. (I was playing black and
won by 0.5 moku. Komi was 5.5.)

  Does anyone else here play go?


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Preview of image 'goban.jpg'
goban.jpg


 

From: Aaron Gillies
Subject: Re: Goban (~137 kbbu)
Date: 8 Dec 2002 09:37:56
Message: <3DF35945.3000509@spam.com>
Does it always have such an alarming number of pieces?

Aaron

Aaron Gillies
New York City
x3rxes[^]yahoo.com



Warp wrote:
>   This is the final position of one of my games. (I was playing black and
> won by 0.5 moku. Komi was 5.5.)
> 
>   Does anyone else here play go?
> 
>


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From: Nikumaru
Subject: Re: Goban (~137 kbbu)
Date: 8 Dec 2002 11:43:22
Message: <3df376aa@news.povray.org>
It looks chic and is realistic.
Especially 'go' stones' surfaces and woody bowls' surfaces are very
realistic.
I like it.

Nikumaru

"Warp" <war### [at] tagpovrayorg> wrote in message
news:3df34dd6@news.povray.org...
>   This is the final position of one of my games. (I was playing black
and
> won by 0.5 moku. Komi was 5.5.)
>
>   Does anyone else here play go?
>
>


------------------------------------------------------------------------
--------


>
>
> --
> #macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N
color_map{[0rgb x]
> [1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end
M(-3<1.206434.28623>70,7)M(
> -1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// -
Warp -


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From: Ross Litscher
Subject: Re: Goban (~137 kbbu)
Date: 8 Dec 2002 12:28:55
Message: <3df38157$1@news.povray.org>
very cool looking. something looks odd with the wooden table though.  i
can't place what it is though.maybe the shineyness? it kind o flooks like
thick layers of cheap paint are covering an otherwise nice wood table. did
you make a macro or something that takes game piece coordinants from a text
file, or what?


cool pic, keep posting :)


ross


"Warp" <war### [at] tagpovrayorg> wrote in message
news:3df34dd6@news.povray.org...
>   This is the final position of one of my games. (I was playing black and
> won by 0.5 moku. Komi was 5.5.)
>
>   Does anyone else here play go?
>
>


----------------------------------------------------------------------------
----


>
>
> --
> #macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb
x]
> [1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
> -1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// -
Warp -


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From: Warp
Subject: Re: Goban (~137 kbbu)
Date: 8 Dec 2002 14:08:54
Message: <3df398c5@news.povray.org>
Aaron Gillies <no### [at] spamcom> wrote:
> Does it always have such an alarming number of pieces?

  Yes, but it's not alarming.

  It's simpler than it might look. Stones are simply placed on the board,
never moved. They can be also captured (in which case they are removed
from the board and taken as captured, which in the image can be seen
on the lids).

  Go is a very interesting game in that the basic rules are extremely
simple and can be learnt in a couple of minutes, but the game itself
has so intrinsic and vaste amount of tactics that it takes a lifetime
to become one of the strongest player in the world.

  By the way, more info on gobans can be found here:
http://www.igoweb.org/~pahle/go-stuff/goban.html

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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From: Warp
Subject: Re: Goban (~137 kbbu)
Date: 8 Dec 2002 14:10:15
Message: <3df39917@news.povray.org>
Ross Litscher <lit### [at] osuedu> wrote:
> very cool looking. something looks odd with the wooden table though.

  It's supposed to be the floor... :)

  I wanted to make a nice-looking carpet, but was too lazy to figure out
a way of doing that, so I just made wooden planks. (Well, they are not
planks at all; it's just a single plane with a normal modifier.)

-- 
#macro N(D)#if(D>99)cylinder{M()#local D=div(D,104);M().5,2pigment{rgb M()}}
N(D)#end#end#macro M()<mod(D,13)-6mod(div(D,13)8)-3,10>#end blob{
N(11117333955)N(4254934330)N(3900569407)N(7382340)N(3358)N(970)}//  - Warp -


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From: Christoph Hormann
Subject: Re: Goban (~137 kbbu)
Date: 9 Dec 2002 05:33:37
Message: <3DF47181.128404CF@gmx.de>
Warp wrote:
> 
>   This is the final position of one of my games. (I was playing black and
> won by 0.5 moku. Komi was 5.5.)
> 

Nice, but come on Warp, you are not that stingy that you don't want to
render it with radiosity... ;-)

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 07 Dec. 2002 _____./\/^>_*_<^\/\.______


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From: Steve
Subject: Re: Goban (~137 kbbu)
Date: 9 Dec 2002 20:13:16
Message: <slrnavab95.jir.steve@zeropps.org.uk>
On 8 Dec 2002 08:49:12 -0500, Warp wrote:
>   This is the final position of one of my games. (I was playing black and
> won by 0.5 moku. Komi was 5.5.)
> 
>   Does anyone else here play go?

Not a clue what the rules are for this.  Nice render. 

-- 
#local i=.1;#local I=(i/i)/i;#local l=(i+i)/i;#local ll=(I/i)/l;box{<-ll,
-((I/I)+l),-ll><ll,-l,ll>pigment{checker scale l}finish{ambient((I/l)/I)+
(l/I)}}sphere{<i-i,l-l,(I/l)>l/l pigment{rgb((I/l)/I)}finish{reflection((
I/l)/I)-(l/I)specular(I/l)/I}}light_source{<I-l,I+I,(I-l)/l>l/l} // Steve


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From: =Bob=
Subject: Re: Goban (~137 kbbu)
Date: 10 Dec 2002 12:33:45
Message: <3df62579$1@news.povray.org>
"Warp" <war### [at] tagpovrayorg> wrote in message news:3df34dd6@news.povray.org...
:   This is the final position of one of my games. (I was playing black and
: won by 0.5 moku. Komi was 5.5.)
:   Does anyone else here play go?

Nice picture. Yep, I play Go, but haven't in quite
some time.
=Bob=


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