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Just a little dust-trap for the bookshelf in the "Italian Room" scene.
Somehow inspired by the Coen Brothers, Will Shakespeare, Homer
and George Clooney.
-Ive
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Attachments:
Download 'Dragon.jpg' (94 KB)
Preview of image 'Dragon.jpg'
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Real nice, what did you use to create the model?
=Bob=
"Ive" <ive### [at] lilysoftcom> wrote in message news:3dea2c9e@news.povray.org...
: Just a little dust-trap for the bookshelf in the "Italian Room" scene.
: Somehow inspired by the Coen Brothers, Will Shakespeare, Homer
: and George Clooney.
: -Ive
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Wow did you modelize this one?
Pretty good! with what tool?
Mmmm you said dust-trap but I can see neither dust nor patination as old
brass can show (BTW if anyone knows how to do it, I'd be quite interested
:c),
may be a function>pattern derivated from the normal?... shiny finish for
prominent areas and dull for hollow ones .
Just a maths dumb idea?
Marc
3dea2c9e@news.povray.org...
> Just a little dust-trap for the bookshelf in the "Italian Room" scene.
> Somehow inspired by the Coen Brothers, Will Shakespeare, Homer
> and George Clooney.
>
> -Ive
>
>
>
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Ive wrote:
> Just a little dust-trap for the bookshelf in the "Italian Room" scene.
> Somehow inspired by the Coen Brothers, Will Shakespeare, Homer
> and George Clooney.
You modeled that? Ok, I hate you. :P
--
Tim Cook
http://empyrean.scifi-fantasy.com
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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Ok, I should have mentioned it. The dragon is the old
Zygote (meanwhile DAZ) dragon model. Posing and
a little morphing done with Poser (not only useful for
females). As usual tweaked with Wings3d (removed
some useless triangles to save memory, surface subdivision
for other parts to make them more smooth, removed the
eyes and replaced them later with simple pov-spheres to
save even more memory). UV-mapping is also removed
from the mesh, for better use with procedural texture.
The skull is completely done with Wings and the socket
is simple CSG
-Ive
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> Mmmm you said dust-trap but I can see neither dust nor patination as old
> brass can show
Hey, I guess if a photographer takes a beauty shot of that model he would
also clean and polish it :)
But I agree, some patina would be nice and I will try to make the dragon
look older.
-Ive
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Ive wrote:
>Just a little dust-trap for the bookshelf in the "Italian Room" scene.
>Somehow inspired by the Coen Brothers, Will Shakespeare, Homer
>and George Clooney.
>
>-Ive
>
hey, a nice irtc award, do not?
Bruno Gimeno
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So I watched the Dragonheart sequel last night, not as good as the
first one. You've done a great job there. Apart from a niggle re the
small claws I like it, but I hate dusting brass ornaments :)
Alf
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"Ive" <ive### [at] lilysoftcom> wrote in news:3dea2c9e@news.povray.org
> Just a little dust-trap for the bookshelf in the "Italian Room" scene.
> Somehow inspired by the Coen Brothers, Will Shakespeare, Homer
> and George Clooney.
Very nice :))
But... there is IMHO a problem (or rather optical illusion) with the floor
- it looks like not parellal to dragon figure. In other words - dragon
looks like drawed with camera { location 0 look_at <0,0,10> }
and floor like camera { location 0 looka_at <0,-5,10> }
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
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> hey, a nice irtc award, do not?
>
I think when entering the IRTC the next time , I will
seriously try to stay on topic and the little dragon was
only made for the bookshelf and it does not look
very frozen :)
-Ive
Post a reply to this message
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