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From: Rene Schwietzke
Subject: Anti-Aliasing Problem including sample image (58k)
Date: 26 Nov 2002 17:53:40
Message: <3de3fb74@news.povray.org>
Hi,

It might not be the right group to post a question about an possible render
issue but I wanna post
an example picture.
I have not found any previous discussions about a similar topic, if there is
any, please let me know.

Currently I am writing a short tutorial about anti-aliasing and during the
rendering of several test images, I discovered the effect of bleeding colors
(rough translation from German, sorry). In English, certain color
combinations do not show an quality improvement during rendering with
anti-aliasing. Instead an unwanted color appears. In my example, a dark blue
appears between a light blue and magenta. See the marked area in the
attached image.

After thinking about the algorithms of anti-aliasing I seems pretty clear to
me, that such effect can occur. Anti-aliasing averages colors to find a more
suitable color at edges and so tries to improve the image quality. But the
average between a light blue and magenta is dark blue, even when this means
stressing the edge instead of smoothing it.

I tried both anti-aliasing methods and different settings (deepness,
threshold). A similar effect occurs in all graphics applications during
resizing of images with smart interpolation algorithms. These resizing
algorihms also average colors to deliver better results and therefore get
cought in the same problem.

Does anyone know a way to suppress this strange but quite logical behavior?
Would it make sense to use an averaging algorithm based on HSL instead of
RGB to improve the results? Of course, it could also be a problem without
any solution. Comments are welcome.

Thanks,
Rene

P.S. Sorry for posting a PNG file, but this is the only compressed and well
supported file format that can demonstrate these pixel color problems.
--
Rene Schwietzke
http://www.rene-schwietzke.de/


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Attachments:
Download 'aa-sample.png' (58 KB)

Preview of image 'aa-sample.png'
aa-sample.png


 

From: hughes, b 
Subject: Re: Anti-Aliasing Problem including sample image (58k)
Date: 26 Nov 2002 18:30:16
Message: <3de40408@news.povray.org>
"Rene Schwietzke" <r.s### [at] reneschwietzkede> wrote in message
news:3de3fb74@news.povray.org...
---snip---
> After thinking about the algorithms of anti-aliasing I seems pretty clear
to
> me, that such effect can occur. Anti-aliasing averages colors to find a
more
> suitable color at edges and so tries to improve the image quality. But the
> average between a light blue and magenta is dark blue, even when this
means
> stressing the edge instead of smoothing it.
---snip---
> Does anyone know a way to suppress this strange but quite logical
behavior?
> Would it make sense to use an averaging algorithm based on HSL instead of
> RGB to improve the results? Of course, it could also be a problem without
> any solution. Comments are welcome.

Good example. Yellow against magenta also looks a little strange to me. And
where the blue checkers are the yellow and light green cylinders darken. If
other programs also do this like you say then it sounds like a holy grail
idea, but maybe a good one anyway.If I only knew how HSL would effect it...


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From: Ive
Subject: Re: Anti-Aliasing Problem including sample image (58k)
Date: 26 Nov 2002 20:16:56
Message: <3de41d08@news.povray.org>
> I tried both anti-aliasing methods and different settings (deepness,
> threshold). A similar effect occurs in all graphics applications during
> resizing of images with smart interpolation algorithms. These resizing
> algorihms also average colors to deliver better results and therefore get
> cought in the same problem.
>

Thats not completely true. Photoshop uses internal the CIE L*a*b color
format for all image processing and does avoid that unwanted color blending.
L*a*b is also a possible color format for TIFF images but most image
viewers (like IrfanView) do not display this format correctly, maybe thats the
reason that not so many people know about it.
For high quality images, it's the best to render them without AA but twice the
size and then use P'shop to downsample them. See the attached (3x magnified)
examples. One is just POV with +AA0.0 +AM2, the other one is resampled
with Photoshop. If I remember right, ImageMagic works fine with CIE L*a*b,
so maybe it could also be used, but I have not checked this out.

so long
-Ive


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Attachments:
Download 'aaTest-POV.png' (7 KB) Download 'aaTest-PS.png' (12 KB)

Preview of image 'aaTest-POV.png'
aaTest-POV.png

Preview of image 'aaTest-PS.png'
aaTest-PS.png


 

From: Anders K 
Subject: Re: Anti-Aliasing Problem including sample image (58k)
Date: 26 Nov 2002 20:36:16
Message: <3de42190$1@news.povray.org>
The problem completely goes away when I gamma-correct your image by 2.2.
Don't tell me that old anti-aliasing gamma bug snuck back in there...

Anders

--
light_source{6#local D=#macro B(E)#macro A(D)#declare E=(E-#declare
C=mod(E D);C)/D;C#end#while(E)#if(A(8)=7)#declare D=D+2.8;#else#if(
C>2)}torus{1..2clipped_by{box{-2y}}rotate<1 0C>*90translate<D+1A(2)
*2+1#else}cylinder{0(C-v=1).2translate<D+C*A(2)A(4)#end-2 13>finish
{specular 1}pigment{rgb x}#end#end#end-8;1B(445000298)B(519053970)B
(483402386)B(1445571258)B(77778740)B(541684549)B(42677491)B(70)}


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From: Anders K 
Subject: Re: Anti-Aliasing Problem including sample image (58k)
Date: 26 Nov 2002 21:17:28
Message: <3de42b38$1@news.povray.org>
I wrote:
> The problem completely goes away when I gamma-correct your image by 2.2.
> Don't tell me that old anti-aliasing gamma bug snuck back in there...

I just checked, and indeed, POV-Ray seems to be antialiasing after gamma
correction. Bad!! This should really be fixed, but as a workaround, you can
render with Display_Gamma=1.0 and then manually gamma-correct the image by
2.2.

Anders

--
light_source{6#local D=#macro B(E)#macro A(D)#declare E=(E-#declare
C=mod(E D);C)/D;C#end#while(E)#if(A(8)=7)#declare D=D+2.8;#else#if(
C>2)}torus{1..2clipped_by{box{-2y}}rotate<1 0C>*90translate<D+1A(2)
*2+1#else}cylinder{0(C-v=1).2translate<D+C*A(2)A(4)#end-2 13>finish
{specular 1}pigment{rgb x}#end#end#end-8;1B(445000298)B(519053970)B
(483402386)B(1445571258)B(77778740)B(541684549)B(42677491)B(70)}


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From: hughes, b 
Subject: Re: Anti-Aliasing Problem including sample image (58k)
Date: 27 Nov 2002 03:31:52
Message: <3de482f8@news.povray.org>
"Anders K." <and### [at] kaseorgcom> wrote in message
news:3de42b38$1@news.povray.org...
> I wrote:
> > The problem completely goes away when I gamma-correct your image by 2.2.
> > Don't tell me that old anti-aliasing gamma bug snuck back in there...
>
> I just checked, and indeed, POV-Ray seems to be antialiasing after gamma
> correction. Bad!! This should really be fixed, but as a workaround, you
can
> render with Display_Gamma=1.0 and then manually gamma-correct the image by
> 2.2.

Oh no. Glad someone knew about it, I sure don't remember that. Also seems to
agree with Ive's observation that AA can be done okay in another program
after rendering. Just by looking though I can't imagine why such a bug, if
is so, would be so detrimental. I'd expect a less pronounced change to
occur, from my laymans viewpoint.

--
Farewell,
Bob


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From: Rene Schwietzke
Subject: Re: Anti-Aliasing Problem including sample image (58k)
Date: 27 Nov 2002 03:57:19
Message: <3de488ef@news.povray.org>
Hi,

Your are right. I just checked Irfanview and PSP. I know ImageMagick but I
use it very seldom. I will check it.

Thanks
Rene

--
Rene Schwietzke
r.schwietzke<at>reneschwietzke.de
http://www.rene-schwietzke.de/

> Thats not completely true. Photoshop uses internal the CIE L*a*b color
> format for all image processing and does avoid that unwanted color
blending.
> L*a*b is also a possible color format for TIFF images but most image
> viewers (like IrfanView) do not display this format correctly, maybe thats
the
> reason that not so many people know about it.
> For high quality images, it's the best to render them without AA but twice
the
> size and then use P'shop to downsample them. See the attached (3x
magnified)
> examples. One is just POV with +AA0.0 +AM2, the other one is resampled
> with Photoshop. If I remember right, ImageMagic works fine with CIE L*a*b,
> so maybe it could also be used, but I have not checked this out.


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From: Rene Schwietzke
Subject: Re: Anti-Aliasing Problem including sample image (58k)
Date: 27 Nov 2002 03:58:50
Message: <3de4894a@news.povray.org>
Thanks. I will give it a try today.

Rene
--
Rene Schwietzke
r.schwietzke<at>reneschwietzke.de
http://www.rene-schwietzke.de/

"Anders K." <and### [at] kaseorgcom> wrote in message
news:3de42b38$1@news.povray.org...
> I wrote:
> > The problem completely goes away when I gamma-correct your image by 2.2.
> > Don't tell me that old anti-aliasing gamma bug snuck back in there...
>
> I just checked, and indeed, POV-Ray seems to be antialiasing after gamma
> correction. Bad!! This should really be fixed, but as a workaround, you
can
> render with Display_Gamma=1.0 and then manually gamma-correct the image by
> 2.2.


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From: Christoph Hormann
Subject: Re: Anti-Aliasing Problem including sample image (58k)
Date: 27 Nov 2002 04:19:56
Message: <3DE48E3B.A056E319@gmx.de>
Rene Schwietzke wrote:
> 
> [...]
> 
> Does anyone know a way to suppress this strange but quite logical behavior?
> Would it make sense to use an averaging algorithm based on HSL instead of
> RGB to improve the results? Of course, it could also be a problem without
> any solution. Comments are welcome.

The reason is that color blending in POV is based on linear interpolation
between the different color values in RGB space.  Although HSL color space
is somewhat different i don't think it would solve the problem.  

I think it would be an interesting feature to add an optional different
(and more realistic) color interpolation method to POV-Ray, not only for
antialiasing but also for color maps for example.

Christoph

-- 
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 15 Nov. 2002 _____./\/^>_*_<^\/\.______


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From: Rene Schwietzke
Subject: Re: Anti-Aliasing Problem including sample image (58k)
Date: 27 Nov 2002 04:33:01
Message: <3de4914d$1@news.povray.org>
Hi Christoph,

I checked the code and saw the linear interpolation algorithm. Therefore I
expected an unsolvable problem but the discussion above shows, that it might
be a defect. Could LAB solve the problem as discussed before? It seems to be
fine for Photoshop but it could be protected by copyrights...

Rene
--
Rene Schwietzke
r.schwietzke<at>reneschwietzke.de
http://www.rene-schwietzke.de/

"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3DE48E3B.A056E319@gmx.de...

> The reason is that color blending in POV is based on linear interpolation
> between the different color values in RGB space.  Although HSL color space
> is somewhat different i don't think it would solve the problem.
>
> I think it would be an interesting feature to add an optional different
> (and more realistic) color interpolation method to POV-Ray, not only for
> antialiasing but also for color maps for example.
>
> Christoph


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