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From: St 
Subject: Blued Steel?
Date: 26 Nov 2002 15:24:20
Message: <3de3d874@news.povray.org>
Hi all,

     I've been playing with 'Blue Steel' watch hands recently, and
trying to get the right texture/colour from memory as I've seen many
old pocket watches with these types of hands and thought it would be a
challenge for me.

   (Please disregard the numerals as I think they're *not good*).   ;)

   The image was modelled in sPatch, and rendered in PoV.

   What do you think I could do to improve the hands? I'm not quite
sure if I have the code right or not for this, but maybe someone could
give some pointers? Or is it ok?

   Any advice most welcome...

    texture {
       pigment {colour Black }

   pigment { Blue filter .345 }
     finish {
        ambient 0
        diffuse .05
        reflection .5
        specular .6
        roughness .001
        metallic  4.5
        brilliance 10   <----- (tried Alfs' figure here, (pov3.1) with
this image, (pov3.5)...)
        irid {
          .3
          thickness .01
          turbulence .02
        }
      }
    }
  }

   ~Steve~


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Attachments:
Download 'blued steel.jpg' (116 KB)

Preview of image 'blued steel.jpg'
blued steel.jpg


 

From: Jim Charter
Subject: Re: Blued Steel?
Date: 26 Nov 2002 17:25:15
Message: <3DE3F717.5010703@aol.com>
Not sure about the blue steel.  I have no image to compare it to.  THe 
crystal looks very nice.  The device at the top for winding the watch 
looks the least believable to me.


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From: Sir Charles W  Shults III
Subject: Re: Blued Steel?
Date: 26 Nov 2002 17:51:30
Message: <3de3faf2$1@news.povray.org>
I posted a little scene file that produces a fair blued steel look in
povray.text.scene-files for you.

Cheers!

Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip


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From: Niytaan
Subject: Re: Blued Steel?
Date: 26 Nov 2002 22:31:36
Message: <3de43c98$1@news.povray.org>
I don't have any reference to compare your image to, but it looks nice to
me. BTW, when you decide to redo your numerals "IIII" shoud be "IV" ;)


"St." <dot### [at] dotcom> wrote in message news:3de3d874@news.povray.org...
> Hi all,
>
>      I've been playing with 'Blue Steel' watch hands recently, and
> trying to get the right texture/colour from memory as I've seen many
> old pocket watches with these types of hands and thought it would be a
> challenge for me.
>
>    (Please disregard the numerals as I think they're *not good*).   ;)
>
>    The image was modelled in sPatch, and rendered in PoV.
>
>    What do you think I could do to improve the hands? I'm not quite
> sure if I have the code right or not for this, but maybe someone could
> give some pointers? Or is it ok?
>
>    Any advice most welcome...
>
>     texture {
>        pigment {colour Black }
>
>    pigment { Blue filter .345 }
>      finish {
>         ambient 0
>         diffuse .05
>         reflection .5
>         specular .6
>         roughness .001
>         metallic  4.5
>         brilliance 10   <----- (tried Alfs' figure here, (pov3.1) with
> this image, (pov3.5)...)
>         irid {
>           .3
>           thickness .01
>           turbulence .02
>         }
>       }
>     }
>   }
>
>    ~Steve~
>


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From: Marc Jacquier
Subject: Re: Blued Steel?
Date: 27 Nov 2002 03:11:21
Message: <3de47e29$1@news.povray.org>

3de43c98$1@news.povray.org...
> I don't have any reference to compare your image to, but it looks nice to
> me.

>BTW, when you decide to redo your numerals "IIII" shoud be "IV" ;)

Hehe not on clocks, obviously you have no reference :-)
I don't know why, but clocks are an exception, may be to avoid reading
mistakes due to numerals rotation ?
Marc


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From: Jim Charter
Subject: Re: Blued Steel?
Date: 27 Nov 2002 09:18:53
Message: <3DE4D69E.4080304@aol.com>
Sir Charles W. Shults III wrote:
>     I posted a little scene file that produces a fair blued steel look in
> povray.text.scene-files for you.
> 
> Cheers!
> 
> Chip Shults
> My robotics, space and CGI web page - http://home.cfl.rr.com/aichip
> 
> 
> 

Are you sure? Just looks like blue sky to me.


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From: Niytaan
Subject: Re: Blued Steel?
Date: 27 Nov 2002 09:47:23
Message: <3de4dafb$1@news.povray.org>
I never noticed that. I haven't seen any clocks with roman numerals in a
while, the exception being a clock my grandmother gave my family which keeps
the numerals level to the ground, and because of that uses a "IV" instead of
a "IIII."

Although I don't see how you could confuse a IV with a VI, even on such a
watch. IV is the only number that comes between III and V! ;-)

"Marc Jacquier" <jac### [at] wanadoofr> wrote in message
news:3de47e29$1@news.povray.org...
>

> 3de43c98$1@news.povray.org...
> > I don't have any reference to compare your image to, but it looks nice
to
> > me.
>
> >BTW, when you decide to redo your numerals "IIII" shoud be "IV" ;)
>
> Hehe not on clocks, obviously you have no reference :-)
> I don't know why, but clocks are an exception, may be to avoid reading
> mistakes due to numerals rotation ?
> Marc
>
>


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From: St 
Subject: Re: Blued Steel?
Date: 27 Nov 2002 09:56:46
Message: <3de4dd2e@news.povray.org>
"Marc Jacquier" <jac### [at] wanadoofr> wrote in message
news:3de47e29$1@news.povray.org...
>

> 3de43c98$1@news.povray.org...
> > I don't have any reference to compare your image to, but it looks
nice to
> > me.
>
> >BTW, when you decide to redo your numerals "IIII" shoud be "IV" ;)
>
> Hehe not on clocks,

   And not pocket watches either.

   ~Steve~



> Marc
>
>


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Attachments:
Download 'w7073a.jpg' (10 KB)

Preview of image 'w7073a.jpg'
w7073a.jpg


 

From: St 
Subject: Re: Blued Steel?
Date: 27 Nov 2002 09:56:48
Message: <3de4dd30@news.povray.org>
"Jim Charter" <jrc### [at] aolcom> wrote in message
news:3DE### [at] aolcom...
> Sir Charles W. Shults III wrote:
> >     I posted a little scene file that produces a fair blued steel
look in
> > povray.text.scene-files for you.
> >
> > Cheers!
> >
> > Chip Shults
> > My robotics, space and CGI web page -
http://home.cfl.rr.com/aichip
> >
> >
> >
>
> Are you sure? Just looks like blue sky to me.

     I think it's all down to the light angle.

     ~Steve~

>


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From: St 
Subject: Re: Blued Steel?
Date: 27 Nov 2002 09:56:49
Message: <3de4dd31@news.povray.org>
"Sir Charles W. Shults III" <aic### [at] cflrrcom> wrote in message
news:3de3faf2$1@news.povray.org...
>     I posted a little scene file that produces a fair blued steel
look in
> povray.text.scene-files for you.

     Thanks for that! That works well (you can tell it's metallic now
by the reflection in the winebottle) and is much easier than the code
I had.

     ~Steve~

>
> Cheers!
>
> Chip Shults
> My robotics, space and CGI web page - http://home.cfl.rr.com/aichip
>
>
>


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