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Hi all,
I've been playing with 'Blue Steel' watch hands recently, and
trying to get the right texture/colour from memory as I've seen many
old pocket watches with these types of hands and thought it would be a
challenge for me.
(Please disregard the numerals as I think they're *not good*). ;)
The image was modelled in sPatch, and rendered in PoV.
What do you think I could do to improve the hands? I'm not quite
sure if I have the code right or not for this, but maybe someone could
give some pointers? Or is it ok?
Any advice most welcome...
texture {
pigment {colour Black }
pigment { Blue filter .345 }
finish {
ambient 0
diffuse .05
reflection .5
specular .6
roughness .001
metallic 4.5
brilliance 10 <----- (tried Alfs' figure here, (pov3.1) with
this image, (pov3.5)...)
irid {
.3
thickness .01
turbulence .02
}
}
}
}
~Steve~
Post a reply to this message
Attachments:
Download 'blued steel.jpg' (116 KB)
Preview of image 'blued steel.jpg'
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Not sure about the blue steel. I have no image to compare it to. THe
crystal looks very nice. The device at the top for winding the watch
looks the least believable to me.
Post a reply to this message
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I posted a little scene file that produces a fair blued steel look in
povray.text.scene-files for you.
Cheers!
Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip
Post a reply to this message
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I don't have any reference to compare your image to, but it looks nice to
me. BTW, when you decide to redo your numerals "IIII" shoud be "IV" ;)
"St." <dot### [at] dotcom> wrote in message news:3de3d874@news.povray.org...
> Hi all,
>
> I've been playing with 'Blue Steel' watch hands recently, and
> trying to get the right texture/colour from memory as I've seen many
> old pocket watches with these types of hands and thought it would be a
> challenge for me.
>
> (Please disregard the numerals as I think they're *not good*). ;)
>
> The image was modelled in sPatch, and rendered in PoV.
>
> What do you think I could do to improve the hands? I'm not quite
> sure if I have the code right or not for this, but maybe someone could
> give some pointers? Or is it ok?
>
> Any advice most welcome...
>
> texture {
> pigment {colour Black }
>
> pigment { Blue filter .345 }
> finish {
> ambient 0
> diffuse .05
> reflection .5
> specular .6
> roughness .001
> metallic 4.5
> brilliance 10 <----- (tried Alfs' figure here, (pov3.1) with
> this image, (pov3.5)...)
> irid {
> .3
> thickness .01
> turbulence .02
> }
> }
> }
> }
>
> ~Steve~
>
Post a reply to this message
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3de43c98$1@news.povray.org...
> I don't have any reference to compare your image to, but it looks nice to
> me.
>BTW, when you decide to redo your numerals "IIII" shoud be "IV" ;)
Hehe not on clocks, obviously you have no reference :-)
I don't know why, but clocks are an exception, may be to avoid reading
mistakes due to numerals rotation ?
Marc
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Sir Charles W. Shults III wrote:
> I posted a little scene file that produces a fair blued steel look in
> povray.text.scene-files for you.
>
> Cheers!
>
> Chip Shults
> My robotics, space and CGI web page - http://home.cfl.rr.com/aichip
>
>
>
Are you sure? Just looks like blue sky to me.
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I never noticed that. I haven't seen any clocks with roman numerals in a
while, the exception being a clock my grandmother gave my family which keeps
the numerals level to the ground, and because of that uses a "IV" instead of
a "IIII."
Although I don't see how you could confuse a IV with a VI, even on such a
watch. IV is the only number that comes between III and V! ;-)
"Marc Jacquier" <jac### [at] wanadoofr> wrote in message
news:3de47e29$1@news.povray.org...
>
> 3de43c98$1@news.povray.org...
> > I don't have any reference to compare your image to, but it looks nice
to
> > me.
>
> >BTW, when you decide to redo your numerals "IIII" shoud be "IV" ;)
>
> Hehe not on clocks, obviously you have no reference :-)
> I don't know why, but clocks are an exception, may be to avoid reading
> mistakes due to numerals rotation ?
> Marc
>
>
Post a reply to this message
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"Marc Jacquier" <jac### [at] wanadoofr> wrote in message
news:3de47e29$1@news.povray.org...
>
> 3de43c98$1@news.povray.org...
> > I don't have any reference to compare your image to, but it looks
nice to
> > me.
>
> >BTW, when you decide to redo your numerals "IIII" shoud be "IV" ;)
>
> Hehe not on clocks,
And not pocket watches either.
~Steve~
> Marc
>
>
Post a reply to this message
Attachments:
Download 'w7073a.jpg' (10 KB)
Preview of image 'w7073a.jpg'
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"Jim Charter" <jrc### [at] aolcom> wrote in message
news:3DE### [at] aolcom...
> Sir Charles W. Shults III wrote:
> > I posted a little scene file that produces a fair blued steel
look in
> > povray.text.scene-files for you.
> >
> > Cheers!
> >
> > Chip Shults
> > My robotics, space and CGI web page -
http://home.cfl.rr.com/aichip
> >
> >
> >
>
> Are you sure? Just looks like blue sky to me.
I think it's all down to the light angle.
~Steve~
>
Post a reply to this message
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"Sir Charles W. Shults III" <aic### [at] cflrrcom> wrote in message
news:3de3faf2$1@news.povray.org...
> I posted a little scene file that produces a fair blued steel
look in
> povray.text.scene-files for you.
Thanks for that! That works well (you can tell it's metallic now
by the reflection in the winebottle) and is much easier than the code
I had.
~Steve~
>
> Cheers!
>
> Chip Shults
> My robotics, space and CGI web page - http://home.cfl.rr.com/aichip
>
>
>
Post a reply to this message
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