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17 Nov 2024 20:22:26 EST (-0500)
  Star Wars-ish engine glow (Message 1 to 7 of 7)  
From: Tailkinker
Subject: Star Wars-ish engine glow
Date: 21 Nov 2002 08:38:27
Message: <3ddce1d3@news.povray.org>
I've been working on this Star Wars ship, and want to use it in an
animation.  For the engine glow, I've been using a rack of light_source.
The problem is, not only does it slow the trace down to a crawl, it
doesn't even look right.  So:  Is there a way I can get a nice blazing
blue-white engine flame for this ship?


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From: Tom Melly
Subject: Re: Star Wars-ish engine glow
Date: 21 Nov 2002 09:34:17
Message: <3ddceee9$1@news.povray.org>
"Tailkinker" <gro### [at] yahoocouk> wrote in message
news:3ddce1d3@news.povray.org...
> I've been working on this Star Wars ship, and want to use it in an
> animation.  For the engine glow, I've been using a rack of light_source.
> The problem is, not only does it slow the trace down to a crawl, it
> doesn't even look right.  So:  Is there a way I can get a nice blazing
> blue-white engine flame for this ship?
>

Some emitting media? You might want to add a light as well to the media to
illuminate the near-by bits of ship.

basic example:

#version 3.5;

#include "colors.inc"

global_settings {
  assumed_gamma 1.0
}

// ----------------------------------------

camera {
  location  <0.0, 0.5, -4.0>
  look_at   <0.0, 0.0,  0.0>
}

// ----------------------------------------

#declare BasicShip =
union{
  box{
    0,1
    translate -0.5
  }

  difference{
    cylinder{
      0,x*1,0.25
    }
    cylinder{
      0,x*1.1,0.2
    }
  }
  sphere{
    0,0.2
    pigment{rgbf 1}
    interior{
      media{
        method 3
        emission rgb 1
        density{
          spherical
          turbulence 0.05
          scale 0.2
          density_map{
            [0 rgb 0]
            [0.5 rgb <0,0,2>]
            [1 rgb 5]
          }
        }
      }
    }
    hollow
    scale<4,1,1>
    translate x*1
  }
  light_source{
    0
    rgb<0,0,0.5>
    translate x*1.5
  }
  pigment{Gray}
}

object{
  BasicShip
  rotate y*45
}


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From: Bill DeWitt
Subject: Re: Star Wars-ish engine glow
Date: 21 Nov 2002 10:20:34
Message: <3ddcf9c2$1@news.povray.org>
"Tom Melly" <tom### [at] tomandlucouk> wrote in message
news:3ddceee9$1@news.povray.org...
>
> "Tailkinker" <gro### [at] yahoocouk> wrote in message
> news:3ddce1d3@news.povray.org...
> > I've been working on this Star Wars ship, and want to use it in an
> > animation.  For the engine glow, I've been using a rack of light_source.
> > The problem is, not only does it slow the trace down to a crawl, it
> > doesn't even look right.  So:  Is there a way I can get a nice blazing
> > blue-white engine flame for this ship?
> >
>
> Some emitting media? You might want to add a light as well to the media to
> illuminate the near-by bits of ship.


    I got some good results using H.E. Day's method of putting a glow-like
image under the flame on the ship. Puts good light where you want it without
slowing down the rendering of objects that you can't even see the light on.


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From: Tailkinker
Subject: Re: Star Wars-ish engine glow
Date: 21 Nov 2002 11:06:23
Message: <3ddd047f@news.povray.org>
And here it is, in living colour:


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From: paul jones
Subject: Re: Star Wars-ish engine glow
Date: 21 Nov 2002 12:17:16
Message: <3ddd151c$1@news.povray.org>
Where is H.E. anyway? I realize POV is not the end all and be all in life,
but I miss his work.

-paul



"Bill DeWitt" <bde### [at] cflrrcom> wrote in message
news:3ddcf9c2$1@news.povray.org...
>
> "Tom Melly" <tom### [at] tomandlucouk> wrote in message
> news:3ddceee9$1@news.povray.org...
> >
> > "Tailkinker" <gro### [at] yahoocouk> wrote in message
> > news:3ddce1d3@news.povray.org...
> > > I've been working on this Star Wars ship, and want to use it in an
> > > animation.  For the engine glow, I've been using a rack of
light_source.
> > > The problem is, not only does it slow the trace down to a crawl, it
> > > doesn't even look right.  So:  Is there a way I can get a nice blazing
> > > blue-white engine flame for this ship?
> > >
> >
> > Some emitting media? You might want to add a light as well to the media
to
> > illuminate the near-by bits of ship.
>
>
>     I got some good results using H.E. Day's method of putting a glow-like
> image under the flame on the ship. Puts good light where you want it
without
> slowing down the rendering of objects that you can't even see the light
on.
>
>


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From: Rafal 'Raf256' Maj
Subject: Re: Star Wars-ish engine glow
Date: 21 Nov 2002 12:26:43
Message: <Xns92CDBB0D43F15raf256com@204.213.191.226>
Tailkinker <gro### [at] yahoocouk> wrote in news:3ddce1d3@news.povray.org

> I've been working on this Star Wars ship, and want to use it in an
> animation.  For the engine glow, I've been using a rack of light_source.
> The problem is, not only does it slow the trace down to a crawl, it
> doesn't even look right.  So:  Is there a way I can get a nice blazing
> blue-white engine flame for this ship?

1) Emiting media
2) Emiting media + light to simulate radiosity, as Tom said
3) Emiting media + radiosity

3-rd option is probably the best 


-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: ABX
Subject: Re: Star Wars-ish engine glow
Date: 21 Nov 2002 12:42:01
Message: <ph6qtukoaif5en47sff102lpkpv3dmchv7@4ax.com>
On Thu, 21 Nov 2002 12:17:14 -0500, "paul jones" <pdj### [at] psuedu> wrote:
> Where is H.E. anyway?

http://heday.povray.co.uk/

ABX


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