Here is what I did today:
* Darker and less green pigment on the plane
* More light to compensate for that and make the white part of the ball
brighter.
* Less reflection + fresnel. Gives allmost the same amount of highlight from
the lamp as before.
* Longer and thinner "light boxes".
I think this looks much better then the last image. I will make a larger
render with anti aliasing tomorrow.
Thanks for all the feedback!
--
Daniel Nilsson
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