POV-Ray : Newsgroups : povray.binaries.images : Designing a shuttle Server Time
16 Nov 2024 22:22:33 EST (-0500)
  Designing a shuttle (Message 1 to 10 of 21)  
Goto Latest 10 Messages Next 10 Messages >>>
From: Hugo
Subject: Designing a shuttle
Date: 7 Nov 2002 11:57:18
Message: <3dca9b6e@news.povray.org>
Hello folks,

I'm not quite satisfied with this model I'm working on. Every major part is
planned to have a logical function on a shuttle (such as engine, fuel tank,
cargo box, entrance, cockpit). But I doubt it looks really clear on the
model right now, and I'm not sure the overall impression will improve just
by adding more details.

Every direction I move in from now will take a lot of time, so I'm
interested in your advice. How would you go on from this point? Should I
change something, or just go on? I plan to add a few windows to give a sense
of scale (it's a small and compact ship) and coloring some major parts could
clarify some components. Finally I'll try to add textures with finer
details, but I guess I shouldn't rely on them to 'repair' a flawed basic
design, or the upper level of details... What's your first impression of
this design?

Ehm, yeah the model is mostly polygon-modelled in Wings3D and rendered with
POV of course, although a few things are 'hand coded' in POV.

Thanks,
Hugo


Post a reply to this message


Attachments:
Download 'Shuttlepreview1.jpg' (29 KB)

Preview of image 'Shuttlepreview1.jpg'
Shuttlepreview1.jpg


 

From: Andrew Cocker
Subject: Re: Designing a shuttle
Date: 7 Nov 2002 12:33:13
Message: <3dcaa3d9@news.povray.org>
That's a very, very good bit of modelling. I love the design. Really looking forward
to seeing
it textured.

Andy Cocker

"Hugo" <hua### [at] post3teledk> wrote in message news:3dca9b6e@news.povray.org...
> Hello folks,
>
> I'm not quite satisfied with this model I'm working on. Every major part is
> planned to have a logical function on a shuttle (such as engine, fuel tank,
> cargo box, entrance, cockpit). But I doubt it looks really clear on the
> model right now, and I'm not sure the overall impression will improve just
> by adding more details.
>
> Every direction I move in from now will take a lot of time, so I'm
> interested in your advice. How would you go on from this point? Should I
> change something, or just go on? I plan to add a few windows to give a sense
> of scale (it's a small and compact ship) and coloring some major parts could
> clarify some components. Finally I'll try to add textures with finer
> details, but I guess I shouldn't rely on them to 'repair' a flawed basic
> design, or the upper level of details... What's your first impression of
> this design?
>
> Ehm, yeah the model is mostly polygon-modelled in Wings3D and rendered with
> POV of course, although a few things are 'hand coded' in POV.
>
> Thanks,
> Hugo
>
>
>


Post a reply to this message

From: Shay
Subject: Re: Designing a shuttle
Date: 7 Nov 2002 13:15:22
Message: <3dcaadba$1@news.povray.org>
Hugo <hua### [at] post3teledk> wrote in message news:3dca9b6e@news.povray.org...

DAMN, dude! Don't be selfish! Give us some more views.

The ship design is f'ng tight, but I would suggest sharpening at least some
of the corners (a lot). This would take care of your scale problem.

 -Shay


Post a reply to this message

From: Florian Brucker
Subject: Re: Designing a shuttle
Date: 7 Nov 2002 13:23:19
Message: <3dcaaf97@news.povray.org>
hey all

oh my god, it looks great. i'd keep it. well, it looks rather like
comic-style, but i think that's your goal ;-)

just keep it, i love it. saved this one already...

greetings,
florian


Post a reply to this message

From: Tim McMurdo
Subject: Re: Designing a shuttle
Date: 7 Nov 2002 14:10:03
Message: <web.3dcaba0df8f5f9dd1da715b70@news.povray.org>
Hugo,

I like the model very much. Nice overall concept. I agree though, that the
model needs to have more sharp edges and joints, it looks as though it were
an injection molded plastic toy.

I look forward to seeing your progress.

Tim


Post a reply to this message

From: Gena
Subject: Re: Designing a shuttle
Date: 7 Nov 2002 15:56:54
Message: <3DCAD393.E8BF7847@mail.com>
Great model! I like that smoothness very much.
The result which difficult to achive using pure POV-Ray
features.
Those pipes shouldn't it be hollow ? :)
Can you share your impression from Wing3D ?
Does it worth to install and learn ?

Gena.

Hugo wrote:

> Hello folks,
>
> I'm not quite satisfied with this model I'm working on. Every major part is
> planned to have a logical function on a shuttle (such as engine, fuel tank,
> cargo box, entrance, cockpit). But I doubt it looks really clear on the
> model right now, and I'm not sure the overall impression will improve just
> by adding more details.
>
> Every direction I move in from now will take a lot of time, so I'm
> interested in your advice. How would you go on from this point? Should I
> change something, or just go on? I plan to add a few windows to give a sense
> of scale (it's a small and compact ship) and coloring some major parts could
> clarify some components. Finally I'll try to add textures with finer
> details, but I guess I shouldn't rely on them to 'repair' a flawed basic
> design, or the upper level of details... What's your first impression of
> this design?
>
> Ehm, yeah the model is mostly polygon-modelled in Wings3D and rendered with
> POV of course, although a few things are 'hand coded' in POV.
>
> Thanks,
> Hugo
>
>  [Image]


Post a reply to this message

From: Hugo
Subject: Re: Designing a shuttle
Date: 8 Nov 2002 03:12:56
Message: <3dcb7208@news.povray.org>
Andrew Cocker wrote:
> That's a very, very good bit of modelling. I love the design.
> Really looking forward to seeing it textured.

Thank you! Yes, textures will change a lot. Hopefully they'll be cool. I
will draw them in Paintshop as needed, and try to apply them with UV or
planar mapping, though I haven't tried this before with an advanced model.

Regards,
Hugo


Post a reply to this message

From: Hugo
Subject: Re: Designing a shuttle
Date: 8 Nov 2002 03:22:24
Message: <3dcb7440@news.povray.org>
Shay wrote:
> Give us some more views.

> I would suggest sharpening at least
> some of the corners (a lot).

Hi Shay, nice to see you around here again. Thank you for the praise. I'll
post more views when I have some updates. Your advice sounds like a good
idea. It does look like a toy, and partly I don't mind, but I'd also like to
have a realistic version. The question is which corners to sharpen.. I'm
thinking about that... Maybe the outlines?

Regards,
Hugo


Post a reply to this message

From: Hugo
Subject: Re: Designing a shuttle
Date: 8 Nov 2002 03:26:30
Message: <3dcb7536@news.povray.org>
Florian wrote:
> it looks rather like comic-style,
> but i think that's your goal ;-)

Both yes and no. I'm interested in both things and can't really decide, but
it would probably be most useful to make a realistic version.

> just keep it, i love it. saved this one already...

Thanks! That's a great compliment!

Regards,
Hugo


Post a reply to this message

From: Hugo
Subject: Re: Designing a shuttle
Date: 8 Nov 2002 03:39:47
Message: <3dcb7853$1@news.povray.org>
Tim wrote:
> I like the model very much. Nice overall concept.

Thank you. It has undergone many changes and I have some sketches on paper,
although it wasn't until I began modelling it really took form.

> I agree though, that the model needs to have more
> sharp edges and joints

I'm thinking about that. The textures will include some finer details that
will add a sense of sharpness to the model, but I agree that it's not
enough. It needs to be a bit more rough, though I doubt it will ever look
like metal pieces hammered together with bolts and so.. It's going to be
'molded' and I guess that's a more realistic interpretation of futurism as
well.

> I look forward to seeing your progress.

Thanks, me too.  ;o)

Regards,
Hugo


Post a reply to this message

Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.