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Hello folks,
I'm not quite satisfied with this model I'm working on. Every major part is
planned to have a logical function on a shuttle (such as engine, fuel tank,
cargo box, entrance, cockpit). But I doubt it looks really clear on the
model right now, and I'm not sure the overall impression will improve just
by adding more details.
Every direction I move in from now will take a lot of time, so I'm
interested in your advice. How would you go on from this point? Should I
change something, or just go on? I plan to add a few windows to give a sense
of scale (it's a small and compact ship) and coloring some major parts could
clarify some components. Finally I'll try to add textures with finer
details, but I guess I shouldn't rely on them to 'repair' a flawed basic
design, or the upper level of details... What's your first impression of
this design?
Ehm, yeah the model is mostly polygon-modelled in Wings3D and rendered with
POV of course, although a few things are 'hand coded' in POV.
Thanks,
Hugo
Post a reply to this message
Attachments:
Download 'Shuttlepreview1.jpg' (29 KB)
Preview of image 'Shuttlepreview1.jpg'
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That's a very, very good bit of modelling. I love the design. Really looking forward
to seeing
it textured.
Andy Cocker
"Hugo" <hua### [at] post3teledk> wrote in message news:3dca9b6e@news.povray.org...
> Hello folks,
>
> I'm not quite satisfied with this model I'm working on. Every major part is
> planned to have a logical function on a shuttle (such as engine, fuel tank,
> cargo box, entrance, cockpit). But I doubt it looks really clear on the
> model right now, and I'm not sure the overall impression will improve just
> by adding more details.
>
> Every direction I move in from now will take a lot of time, so I'm
> interested in your advice. How would you go on from this point? Should I
> change something, or just go on? I plan to add a few windows to give a sense
> of scale (it's a small and compact ship) and coloring some major parts could
> clarify some components. Finally I'll try to add textures with finer
> details, but I guess I shouldn't rely on them to 'repair' a flawed basic
> design, or the upper level of details... What's your first impression of
> this design?
>
> Ehm, yeah the model is mostly polygon-modelled in Wings3D and rendered with
> POV of course, although a few things are 'hand coded' in POV.
>
> Thanks,
> Hugo
>
>
>
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Hugo <hua### [at] post3teledk> wrote in message news:3dca9b6e@news.povray.org...
DAMN, dude! Don't be selfish! Give us some more views.
The ship design is f'ng tight, but I would suggest sharpening at least some
of the corners (a lot). This would take care of your scale problem.
-Shay
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hey all
oh my god, it looks great. i'd keep it. well, it looks rather like
comic-style, but i think that's your goal ;-)
just keep it, i love it. saved this one already...
greetings,
florian
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Hugo,
I like the model very much. Nice overall concept. I agree though, that the
model needs to have more sharp edges and joints, it looks as though it were
an injection molded plastic toy.
I look forward to seeing your progress.
Tim
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Great model! I like that smoothness very much.
The result which difficult to achive using pure POV-Ray
features.
Those pipes shouldn't it be hollow ? :)
Can you share your impression from Wing3D ?
Does it worth to install and learn ?
Gena.
Hugo wrote:
> Hello folks,
>
> I'm not quite satisfied with this model I'm working on. Every major part is
> planned to have a logical function on a shuttle (such as engine, fuel tank,
> cargo box, entrance, cockpit). But I doubt it looks really clear on the
> model right now, and I'm not sure the overall impression will improve just
> by adding more details.
>
> Every direction I move in from now will take a lot of time, so I'm
> interested in your advice. How would you go on from this point? Should I
> change something, or just go on? I plan to add a few windows to give a sense
> of scale (it's a small and compact ship) and coloring some major parts could
> clarify some components. Finally I'll try to add textures with finer
> details, but I guess I shouldn't rely on them to 'repair' a flawed basic
> design, or the upper level of details... What's your first impression of
> this design?
>
> Ehm, yeah the model is mostly polygon-modelled in Wings3D and rendered with
> POV of course, although a few things are 'hand coded' in POV.
>
> Thanks,
> Hugo
>
> [Image]
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Andrew Cocker wrote:
> That's a very, very good bit of modelling. I love the design.
> Really looking forward to seeing it textured.
Thank you! Yes, textures will change a lot. Hopefully they'll be cool. I
will draw them in Paintshop as needed, and try to apply them with UV or
planar mapping, though I haven't tried this before with an advanced model.
Regards,
Hugo
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Shay wrote:
> Give us some more views.
> I would suggest sharpening at least
> some of the corners (a lot).
Hi Shay, nice to see you around here again. Thank you for the praise. I'll
post more views when I have some updates. Your advice sounds like a good
idea. It does look like a toy, and partly I don't mind, but I'd also like to
have a realistic version. The question is which corners to sharpen.. I'm
thinking about that... Maybe the outlines?
Regards,
Hugo
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Florian wrote:
> it looks rather like comic-style,
> but i think that's your goal ;-)
Both yes and no. I'm interested in both things and can't really decide, but
it would probably be most useful to make a realistic version.
> just keep it, i love it. saved this one already...
Thanks! That's a great compliment!
Regards,
Hugo
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Tim wrote:
> I like the model very much. Nice overall concept.
Thank you. It has undergone many changes and I have some sketches on paper,
although it wasn't until I began modelling it really took form.
> I agree though, that the model needs to have more
> sharp edges and joints
I'm thinking about that. The textures will include some finer details that
will add a sense of sharpness to the model, but I agree that it's not
enough. It needs to be a bit more rough, though I doubt it will ever look
like metal pieces hammered together with bolts and so.. It's going to be
'molded' and I guess that's a more realistic interpretation of futurism as
well.
> I look forward to seeing your progress.
Thanks, me too. ;o)
Regards,
Hugo
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