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I just did something strange with my library scene and opened what
looks like an interdimensional portal. I'll post the image when
it's done.
--
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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Timothy R. Cook wrote:
> I just did something strange with my library scene and opened what
> looks like an interdimensional portal. I'll post the image when
> it's done.
>
That is assuming you're not sucked through to the other side as soon as it
is complete.
:o)
--
Your connection failed because: tachyon emissions overloading the system
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Daniel Matthews wrote:
> That is assuming you're not sucked through to the other side as soon as it
> is complete.
Suck this. ;)
----------------------------------------------------------------------------
Ray->Shape Intersection Tests Succeeded Percentage
----------------------------------------------------------------------------
Box 502432001 357334763 71.12
Cone/Cylinder 140178035 78139521 55.74
CSG Intersection 152777125 122643021 80.28
CSG Merge 15264724 1740201 11.40
CSG Union 239055 15991 6.69
Lathe 61720447 36387822 58.96
Lathe Bound 61720447 51104445 82.80
Plane 239055 61826 25.86
Prism 39621 7379 18.62
Prism Bound 144525 90377 62.53
Sphere 106709368 87824381 82.30
Torus 19392109 1567811 8.08
Torus Bound 19392109 2245184 11.58
True Type Font 6527 298 4.57
Bounding Box 6905669204 2457807325 35.59
Vista Buffer 16077378 10449927 65.00
----------------------------------------------------------------------------
Roots tested: 81278451 eliminated: 81314
Calls to Noise: 6779041568 Calls to DNoise: 13460988918
----------------------------------------------------------------------------
Media Intervals: 90800514 Media Samples: 1130749414 (12.45)
Shadow Ray Tests: 158719338 Succeeded: 89317373
Reflected Rays: 92835 Total Internal: 85049
Refracted Rays: 2802968
Transmitted Rays: 110137
Number of photons shot: 30626
Surface photons stored: 2736564
Media photons stored: 3436608
Priority queue insert: 4378500727
Priority queue remove: 2731579279
Gather function called: 585007
Gather radius expanded: 2780
----------------------------------------------------------------------------
Radiosity samples calculated: 3413 (0.87 percent)
Radiosity samples reused: 388420
----------------------------------------------------------------------------
Smallest Alloc: 25 bytes Largest: 327704
Peak memory used: 161596764 bytes
----------------------------------------------------------------------------
Time For Parse: 0 hours 0 minutes 6.0 seconds (6 seconds)
Time For Photon: 0 hours 4 minutes 44.0 seconds (284 seconds)
Time For Trace: 8 hours 9 minutes 39.0 seconds (29362 seconds)
Total Time: 8 hours 14 minutes 12.0 seconds (29652 seconds)
----------------------------------------------------------------------------
CPU time used: kernel 15.56 seconds, user 27842.52 seconds, total
27858.08 seconds
Render averaged 11.03 PPS over 307200 pixels
--
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
Post a reply to this message
Attachments:
Download '2002.10.25 library.jpg' (67 KB)
Preview of image '2002.10.25 library.jpg'
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8 hours? 161MB RAM? Woooow....
And oh my god, what a cool end result!
*sigh* I'm never gonna do anything that cool... :'(
Andrew.
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I love it! how did you do it?
"Timothy R. Cook" wrote:
> Daniel Matthews wrote:
> > That is assuming you're not sucked through to the other side as soon as it
> > is complete.
>
> Suck this. ;)
>
> ----------------------------------------------------------------------------
> Ray->Shape Intersection Tests Succeeded Percentage
> ----------------------------------------------------------------------------
> Box 502432001 357334763 71.12
> Cone/Cylinder 140178035 78139521 55.74
> CSG Intersection 152777125 122643021 80.28
> CSG Merge 15264724 1740201 11.40
> CSG Union 239055 15991 6.69
> Lathe 61720447 36387822 58.96
> Lathe Bound 61720447 51104445 82.80
> Plane 239055 61826 25.86
> Prism 39621 7379 18.62
> Prism Bound 144525 90377 62.53
> Sphere 106709368 87824381 82.30
> Torus 19392109 1567811 8.08
> Torus Bound 19392109 2245184 11.58
> True Type Font 6527 298 4.57
> Bounding Box 6905669204 2457807325 35.59
> Vista Buffer 16077378 10449927 65.00
> ----------------------------------------------------------------------------
> Roots tested: 81278451 eliminated: 81314
> Calls to Noise: 6779041568 Calls to DNoise: 13460988918
> ----------------------------------------------------------------------------
> Media Intervals: 90800514 Media Samples: 1130749414 (12.45)
> Shadow Ray Tests: 158719338 Succeeded: 89317373
> Reflected Rays: 92835 Total Internal: 85049
> Refracted Rays: 2802968
> Transmitted Rays: 110137
> Number of photons shot: 30626
> Surface photons stored: 2736564
> Media photons stored: 3436608
> Priority queue insert: 4378500727
> Priority queue remove: 2731579279
> Gather function called: 585007
> Gather radius expanded: 2780
> ----------------------------------------------------------------------------
> Radiosity samples calculated: 3413 (0.87 percent)
> Radiosity samples reused: 388420
> ----------------------------------------------------------------------------
> Smallest Alloc: 25 bytes Largest: 327704
> Peak memory used: 161596764 bytes
> ----------------------------------------------------------------------------
> Time For Parse: 0 hours 0 minutes 6.0 seconds (6 seconds)
> Time For Photon: 0 hours 4 minutes 44.0 seconds (284 seconds)
> Time For Trace: 8 hours 9 minutes 39.0 seconds (29362 seconds)
> Total Time: 8 hours 14 minutes 12.0 seconds (29652 seconds)
> ----------------------------------------------------------------------------
> CPU time used: kernel 15.56 seconds, user 27842.52 seconds, total
> 27858.08 seconds
> Render averaged 11.03 PPS over 307200 pixels
>
> --
> Tim Cook
> http://empyrean.scifi-fantasy.com
> mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
>
> -----BEGIN GEEK CODE BLOCK-----
> Version: 3.12
> GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
> N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
> PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
> D++(---) G(++) e*>++ h+ !r--- !y--
> ------END GEEK CODE BLOCK------
>
> ------------------------------------------------------------------------
> [Image]
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I love it!!!
Too bad you didn't use AA :-/
cu!
--
ZK AKA SaD
http://www.povplace.be.tf
"The United States Government just asked us to save the world. Anyone wanna
say no?"
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Timothy R. Cook wrote:
> Daniel Matthews wrote:
>> That is assuming you're not sucked through to the other side as soon as
>> it is complete.
>
> Suck this. ;)
>
Oh Ah, that is definitely a rift in the time-space continuum, you were very
lucky not to fall into it and never be heard from again.
:o)
--
Your connection failed because: Hard drive sleeping. Let it wake up on it's
own...
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"Timothy R. Cook" wrote:
>
> Daniel Matthews wrote:
> > That is assuming you're not sucked through to the other side as soon as it
> > is complete.
>
> Suck this. ;)
>
Eek!
You shouldn't have let Harry Kim change that lightbulb...
Remco
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Remco de Korte wrote:
> Eek!
> You shouldn't have let Harry Kim change that lightbulb...
LOL
--
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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Psychomech wrote:
> I love it! how did you do it?
Well, I took my library scene that I've been playing with, and
I activated my 'dusty atmosphere' media after changing it to try
to make it look more like dust (have no idea whether I did or
not, I just changed the density and ramped up the scattering
colour on the media), I turned on photons with a spacing of 0.25
and media 1, everything else default, radiosity on with who knows
how useless settings....
My glass candle sconces in the chandelier are the only things
directly affecting photons; target 1.0, refraction, and the
point lights in the chandelier are the only things generating
photons (refracting only). Six of each in a circle (see other
post of the close-up of chandelier), and the ambient media are
the things responsible for the light show.
I'm rendering a 167.333 FOV version of the scene now, looking
straight down from a point just below the hook holding the
chandelier. It's taking quite a bit longer. In fact, 9 hours
later, it's only 19% done. Hmm...I think I'll cancel this and
play around with other settings a bit.
--
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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