POV-Ray : Newsgroups : povray.binaries.images : Fun with height_fields (32 KB JPG) Server Time
17 Nov 2024 00:17:36 EST (-0500)
  Fun with height_fields (32 KB JPG) (Message 1 to 5 of 5)  
From: Dave Blandston
Subject: Fun with height_fields (32 KB JPG)
Date: 25 Oct 2002 17:15:59
Message: <3db9b48f@news.povray.org>
-Just playing around with the example source code in the docs (section
3.6.2) to see if I could make a cratered Martian landscape using the same
technique, and this is what I came up with...
--
-David


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From: Rohan Bernett
Subject: Re: Fun with height_fields (32 KB JPG)
Date: 27 Oct 2002 01:15:04
Message: <web.3dbb8372a15f8cbb2769afa0@news.povray.org>
Dave Blandston wrote:
>-Just playing around with the example source code in the docs (section
>3.6.2) to see if I could make a cratered Martian landscape using the same
>technique, and this is what I came up with...

Wow! It's a lot better than any of my height fields, but then, they were all
drawn by hand in Paint Shop Pro.

Rohan _e_ii


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From: Hugo
Subject: Re: Fun with height_fields (32 KB JPG)
Date: 27 Oct 2002 17:06:11
Message: <3dbc6353$1@news.povray.org>
> -Just playing around with the example source code in the docs

Is this pure POV SDL? Then I am amazed! It must have been slow however. But
I still don't know how you did this. I guess I should read section 3.6.2  !

Regards,
Hugo


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From: Slime
Subject: Re: Fun with height_fields (32 KB JPG)
Date: 28 Oct 2002 00:23:53
Message: <3dbcc9e9$1@news.povray.org>
How did you make the craters?

 - Slime
[ http://www.slimeland.com/ ]


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From: Dave Blandston
Subject: Re: Fun with height_fields (32 KB JPG)
Date: 30 Oct 2002 04:44:07
Message: <3dbfa9e7@news.povray.org>
I'll post the source code in the text scene file newsgroup.
--
-David


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