POV-Ray : Newsgroups : povray.binaries.images : The power of 4D noise Server Time
18 Nov 2024 00:24:32 EST (-0500)
  The power of 4D noise (Message 1 to 3 of 3)  
From: Slime
Subject: The power of 4D noise
Date: 21 Oct 2002 22:18:06
Message: <3db4b55e@news.povray.org>
Well, this is sort of a sad example, but I created it when I realized that
by controlling the 4th dimension parameter with 3rd dimensional variables,
interesting effects could be created.

The code that created this image was

#declare mynoisegen = noise_generator {
 4
 match_second_derivatives off
}
#declare mynoisegenfunc = function {
 noise_generator{mynoisegen}
}
isosurface {
 function {sqrt(x*x+y*y+z*z)-1 +
mynoisegenfunc(x/.3,y/.3,z/.3,x*y*z/.027)*.25}
 ...
}

BTW: it won't be long before I release this patch, I think.

 - Slime
[ http://www.slimeland.com/ ]


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From: Andrew Coppin
Subject: Re: The power of 4D noise
Date: 22 Oct 2002 06:48:29
Message: <3db52cfd@news.povray.org>
I don't follow the math entirely, but this is a neat image!

Andrew.


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From: Sir Charles W  Shults III
Subject: Re: The power of 4D noise
Date: 22 Oct 2002 10:45:40
Message: <3db56494$1@news.povray.org>
Looks like a little planet- a cross between Flintstones and Whoville!  Cool.

Cheers!

Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip


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