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Hi there,
Now that POV 3.5 is up and running, I've decided to re-do an old animation
called "Dave Attacks" which I originally entered in the October 2000 IRTC
"Alien Invasion" contest. It received such critical acclaim as "I think you
could have done a little more with it. Where's the animation?"
I've improved the shape of the UFO's (now they look pretty close to the
"Mars Attacks" model - the bottom used to be flat instead of rounded), found
a better image map of the Earth, added cyclical cloud movement, and better
metal textures. Also, there was a bug in POV that caused some of the media
around the UFO's to be grainy, which appears to be fixed now.
I think it's going to take about four months to complete the animation.
(Anybody want to render a few frames for me? Anybody???)
Regards,
Dave Blandston
Here's a preview of the new animation - any comments?
Post a reply to this message
Attachments:
Download 'Mars.jpg' (38 KB)
Preview of image 'Mars.jpg'
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Dave Blandston wrote:
>
> Hi there,
>
> Now that POV 3.5 is up and running, I've decided to re-do an old animation
> called "Dave Attacks" which I originally entered in the October 2000 IRTC
> "Alien Invasion" contest. It received such critical acclaim as "I think you
> could have done a little more with it. Where's the animation?"
>
> I've improved the shape of the UFO's (now they look pretty close to the
> "Mars Attacks" model - the bottom used to be flat instead of rounded), found
> a better image map of the Earth, added cyclical cloud movement, and better
> metal textures. Also, there was a bug in POV that caused some of the media
> around the UFO's to be grainy, which appears to be fixed now.
>
> I think it's going to take about four months to complete the animation.
> (Anybody want to render a few frames for me? Anybody???)
>
> Regards,
> Dave Blandston
>
> Here's a preview of the new animation - any comments?
>
> [Image]
Looks cool. And yes, I could do some rendering if you like.
Remco
Post a reply to this message
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From: Dave Blandston
Subject: Re: More UFO's (Just can't get enough...)
Date: 5 Oct 2002 00:47:30
Message: <3d9e6ee2@news.povray.org>
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Cool! There are a few image maps so I won't waste space on the server by
posting the source, but I'll send you a download link and an .ini file.
Thanks Remco!
Regards,
-David
"Remco de Korte" <rem### [at] onwijscom> wrote in message
news:3D9E59D8.825C1667@onwijs.com...
> Looks cool. And yes, I could do some rendering if you like.
>
> Remco
Post a reply to this message
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Dave Blandston wrote:
>Cool! There are a few image maps so I won't waste space on the server by
>posting the source, but I'll send you a download link and an .ini file.
>Thanks Remco!
>
>Regards,
>-David
>
>"Remco de Korte" <rem### [at] onwijscom> wrote in message
>news:3D9E59D8.825C1667[at]onwijs.com...
>> Looks cool. And yes, I could do some rendering if you like.
>>
>> Remco
>
it seems like the begin of a new international project from the raytracing
community. can i help too?
Bruno Gimeno
ps. "the raytracing is out there"
Post a reply to this message
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From: Dave Blandston
Subject: Re: More UFO's (Just can't get enough...)
Date: 5 Oct 2002 04:51:20
Message: <3d9ea808@news.povray.org>
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I'll send the source code to you. Thanks!
--
-Dave Blandston
"Bruno Gimeno" <gam### [at] mixmailcom> wrote in message
news:web.3d9e9c7018d71381e1b6456c0@news.povray.org...
> it seems like the begin of a new international project from the raytracing
> community. can i help too?
>
> Bruno Gimeno
>
> ps. "the raytracing is out there"
Post a reply to this message
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I could do some rendering as well. Don't forget to
distribute the frames and ini-files etc, so that we
all render different frames...
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
Post a reply to this message
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From: Dave Blandston
Subject: Re: More UFO's (Just can't get enough...)
Date: 5 Oct 2002 14:01:58
Message: <3d9f2916@news.povray.org>
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But of course... The source and image maps are zipped up here:
http://home.mindspring.com/~grasshoppah/mars/mars.zip (about 8 MB). I'll
send you an .ini file to run that will render the right frames. If you
render all 10 frames and you want to render some more, just let me know and
I'll send you a new .ini file so nobody duplicates the same frames. But
please don't feel obligated to render all 10 frames because they take a few
hours each!
Thanks so much for helping out. I sure hope the animation turns out to be
worth everybody's time! ;>)
Regards,
Dave Blandston
"Tim Nikias" <tim### [at] gmxde> wrote in message
news:3d9ed09d@news.povray.org...
> I could do some rendering as well. Don't forget to
> distribute the frames and ini-files etc, so that we
> all render different frames...
>
> --
> Tim Nikias
> Homepage: http://www.digitaltwilight.de/no_lights/index.html
> Email: Tim### [at] gmxde
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Hm. I've just watched the Toy Story DVD, so 2 hours
of rendering time set to lowest priority resulted in
half an image.
And then I've noticed that you haven't set a gamma in
the ini-file, and no assumed_gamma in the global-settings.
I sure hope that this doesn't mean the frames won't
fit together in the end... But in case, you should
inform yourself what to do if you need to gamma-
correct them (this means that my ten images might
not fit with your images or those of the other volunteers).
Regards,
Tim
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
"Dave Blandston" <gra### [at] earthlinknet> schrieb im Newsbeitrag
news:3d9f2916@news.povray.org...
> But of course... The source and image maps are zipped up here:
> http://home.mindspring.com/~grasshoppah/mars/mars.zip (about 8 MB). I'll
> send you an .ini file to run that will render the right frames. If you
> render all 10 frames and you want to render some more, just let me know
and
> I'll send you a new .ini file so nobody duplicates the same frames. But
> please don't feel obligated to render all 10 frames because they take a
few
> hours each!
>
> Thanks so much for helping out. I sure hope the animation turns out to be
> worth everybody's time! ;>)
>
> Regards,
> Dave Blandston
>
> "Tim Nikias" <tim### [at] gmxde> wrote in message
> news:3d9ed09d@news.povray.org...
> > I could do some rendering as well. Don't forget to
> > distribute the frames and ini-files etc, so that we
> > all render different frames...
> >
> > --
> > Tim Nikias
> > Homepage: http://www.digitaltwilight.de/no_lights/index.html
> > Email: Tim### [at] gmxde
>
>
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From: Dave Blandston
Subject: Re: More UFO's (Just can't get enough...)
Date: 5 Oct 2002 19:53:37
Message: <3d9f7b81@news.povray.org>
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> And then I've noticed that you haven't set a gamma in
> the ini-file, and no assumed_gamma in the global-settings.
Good point, Tim. If I understand correctly (and I'm not sure I do...), not
setting the gamma results in no gamma correction, which means the images may
not look right on everyone else's monitors, but the final animation will be
consistent. Whereas, if the scene or ini file did contain gamma settings,
the files produced on other computers would not be the same as if my
computer had rendered them, and although the individual frames would like
right on that person's computer, the final animation would not look right.
Is that correct, or am I misunderstanding how gamma correction works?
> I sure hope that this doesn't mean the frames won't
> fit together in the end...
Me too!
> Hm. I've just watched the Toy Story DVD, so 2 hours
> of rendering time set to lowest priority resulted in
> half an image.
You have a pretty speedy computer!
Regards,
-David
Post a reply to this message
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AFAIK, POV assumes a display_gamma of 2.2,
which I have set (cause it is the correct value for my
screen), and when using assumed_gamma, correction
is applied.
Reading the docs I came to the conclusion that
not specifying an assumed_gamma, all images should
be the same, as no correction is applied, no matter
the display_gamma I set...
Well, as soon as the first frame is done, I'll send it over,
and you can check.
And regarding the speedy computer:
1.4 GHZ Athlon, Win98, 512 MB RAM
What's yours?
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde
> > And then I've noticed that you haven't set a gamma in
> > the ini-file, and no assumed_gamma in the global-settings.
> Good point, Tim. If I understand correctly (and I'm not sure I do...), not
> setting the gamma results in no gamma correction, which means the images
may
> not look right on everyone else's monitors, but the final animation will
be
> consistent. Whereas, if the scene or ini file did contain gamma settings,
> the files produced on other computers would not be the same as if my
> computer had rendered them, and although the individual frames would like
> right on that person's computer, the final animation would not look right.
> Is that correct, or am I misunderstanding how gamma correction works?
>
> > I sure hope that this doesn't mean the frames won't
> > fit together in the end...
> Me too!
>
> > Hm. I've just watched the Toy Story DVD, so 2 hours
> > of rendering time set to lowest priority resulted in
> > half an image.
> You have a pretty speedy computer!
>
> Regards,
> -David
>
>
Post a reply to this message
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