POV-Ray : Newsgroups : povray.binaries.images : Mine - WIP [130kb] Server Time
18 Nov 2024 04:13:26 EST (-0500)
  Mine - WIP [130kb] (Message 1 to 4 of 4)  
From: Jinx
Subject: Mine - WIP [130kb]
Date: 3 Oct 2002 16:16:04
Message: <3d9ca584@news.povray.org>
Still going...
I do NOT like the heightfield on this, but it's the profile of the cliff
that I want.

Anyone got any ideas on how to add severe turbulance to it (as i did with
the stones)?


Post a reply to this message


Attachments:
Download 'mine.jpg' (131 KB)

Preview of image 'mine.jpg'
mine.jpg


 

From: Tony Vigil
Subject: Re: Mine - WIP [130kb]
Date: 3 Oct 2002 19:47:50
Message: <3d9cd726$1@news.povray.org>
Fluvial Erosion!  Get the demo version of Bryce or Vue.  Create your terrain
there & export the terrain as a HF.


"Jinx" <Jin### [at] spodboxfsnetukcom> wrote in message
news:3d9ca584@news.povray.org...
> Still going...
> I do NOT like the heightfield on this, but it's the profile of the cliff
> that I want.
>
> Anyone got any ideas on how to add severe turbulance to it (as i did with
> the stones)?
>
>
>
>


Post a reply to this message

From: Martin Magnusson
Subject: Re: Mine - WIP [130kb]
Date: 3 Oct 2002 20:31:13
Message: <3D9CE14C.7070705@frustratedhousewives.zzn.com>
> Anyone got any ideas on how to add severe turbulance to it (as i did with
> the stones)?
What programs are you using? If yuo have access to Photoshop, use the 
"Render Clouds" filter to add a some bozo to it.

Great-looking house.

/ martin


Post a reply to this message

From: Marc Jacquier
Subject: Re: Mine - WIP [130kb]
Date: 4 Oct 2002 09:55:22
Message: <3d9d9dca$1@news.povray.org>
Try with an "iso_hf" made this way (slow but versatile)
So did I do the island rocks on this image
http://marc.jacquier.free.fr/Pics/Stock/essais/ile%20bato2.jpg


#declare PigMap = pigment {
  image_map {tga "your_image.tga" once interpolate 2}scale 2 rotate x*90
translate <-1,0,-1>// convert the source image of your hf to pigment
}

#declare Fun1 = function {pigment {PigMap}} //convert pigment to function
#declare Accidents= function {pigment   {wrinkles scale <0.4,0.1,0.4>rotate
x*20 }} //disturbing function, here I use a pigment to be able to transform
it

#declare fn_X = function{(Fun1(x,y,z).gray*0.3)-Accidents(x,y,z).gray*0.1
}

isosurface {

  function {y-fn_X(x,y,z)*1}

  contained_by { box { <-3,-0.20,-3>, <3,1,3> } }

  accuracy 0.1
  max_gradient 8
}


3d9ca584@news.povray.org...
> Still going...
> I do NOT like the heightfield on this, but it's the profile of the cliff
> that I want.
>
> Anyone got any ideas on how to add severe turbulance to it (as i did with
> the stones)?
>
>
>
>


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.