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Folks:
I have been experimenting with some of the new POV 3.5 features
and I have come up with this image. I started out trying to get
some realistic-looking water using height_field and the bozo pattern
as an internal bitmap. I never got a truly realistic appearance, but
I did get something attractive out of it. I was also able to make my
first image that did not use the default aspect ratio. This one
is 2:1 instead of 4:3.
Aaron
Aaron Gillies
New York City
x3rxes[%]yahoo.com
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Attachments:
Download 'left_behind.jpg' (107 KB)
Preview of image 'left_behind.jpg'
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I too have been trying to come up with ways of making realistic water. I
think you have done a great job in creating small wavelets. My suggestion
on the texture would be to give the height field a semi transparent grey
texture and then place a darker blue or green plane below it.
Tim
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Aaron Gillies wrote:
>I started out trying to get
>some realistic-looking water using height_field and the bozo pattern
>as an internal bitmap.
For more rough sea, try inverted granite pattern at large scale. It causes
'sharper' waves.
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From: Christoph Hormann
Subject: Re: Left Behind (106 Kb Attachment)
Date: 16 Sep 2002 11:25:16
Message: <3D85F7DC.163D3C3C@gmx.de>
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Aaron Gillies wrote:
>
> Folks:
>
> I have been experimenting with some of the new POV 3.5 features
> and I have come up with this image. I started out trying to get
> some realistic-looking water using height_field and the bozo pattern
> as an internal bitmap. I never got a truly realistic appearance, but
> I did get something attractive out of it. I was also able to make my
> first image that did not use the default aspect ratio. This one
> is 2:1 instead of 4:3.
Nice, but too bright IMO, apart from that using a heightfield for an
infinite water plane is usually not such a good idea.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
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"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3D85F7DC.163D3C3C@gmx.de...
> Nice, but too bright IMO, apart from that using a heightfield for an
> infinite water plane is usually not such a good idea.
>
> Christoph
>
Hmm ...
I was wondering. The height_field is exactly the smallest size
necessary to give the illusion of an infinite water plane, but it is,
of course, not infinite.
Is there a better strategy?
Aaron
Aaron Gillies
New York City
x3rxes[&]yahoo.com
Post a reply to this message
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From: Christoph Hormann
Subject: Re: Left Behind (106 Kb Attachment)
Date: 16 Sep 2002 12:11:07
Message: <3D86029A.605E8767@gmx.de>
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Aaron Gillies wrote:
>
> I was wondering. The height_field is exactly the smallest size
> necessary to give the illusion of an infinite water plane, but it is,
> of course, not infinite.
>
> Is there a better strategy?
http://www-public.tu-bs.de:8080/~y0013390/pov/water/water05.html
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Aug. 2002 _____./\/^>_*_<^\/\.______
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Christoph Hormann wrote:
[...]
>Nice, but too bright IMO, apart from that using a heightfield for an
>infinite water plane is usually not such a good idea.
I took the liberty of downloading the image and "cheating" by darkening in
PhotoShop. I think it improves too. Please see:
http://homepage.mac.com/kaveh1000/FileSharing63.html
Kaveh
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Hmm ...
I see what you mean. I think that the reason it looked so bright was
because you are seeing the scene through a ground fog, which
brightened things up a bit ...
Aaron
Aaron Gillies
New York City
x3rxes[^]yahoo.com
Post a reply to this message
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