POV-Ray : Newsgroups : povray.binaries.images : glass thingy ... again (~55 KB) Server Time
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  glass thingy ... again (~55 KB) (Message 1 to 4 of 4)  
From: David  El Tom
Subject: glass thingy ... again (~55 KB)
Date: 14 Sep 2002 10:03:07
Message: <3d83419b@news.povray.org>
Hi,

'cause of your tips I tried to improve some of the textures. Outside light
was increased (looks now more like daylight) while inside light (10x10 area
light to give this nice pattern) was coloured yellowish. Post process was
done again with HCR-Edit, even though bleed reduction (set to 1.0) didn't
worked out as expected.

Critics and ideas are of cause welcome .....

 ......... dave


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From: Rafal 'Raf256' Maj
Subject: Re: glass thingy ... again (~55 KB)
Date: 14 Sep 2002 10:05:40
Message: <Xns9289A303ABA9Braf256com@204.213.191.226>
"David  El Tom" <dav### [at] t-onlinede> wrote in
news:3d83419b@news.povray.org 

> Critics and ideas are of cause welcome .....

This white dots are probably artefacts - shouldn't this dots join and 
create single shape of caustics ? Maybe increase photons (or change from 
count xxx to spacing yyy method)

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: David  El Tom
Subject: Re: glass thingy ... again (~55 KB)
Date: 14 Sep 2002 10:29:09
Message: <3d8347b5$1@news.povray.org>
Rafal 'Raf256' Maj:
> This white dots are probably artefacts - shouldn't this dots join and
> create single shape of caustics ? Maybe increase photons (or change from
> count xxx to spacing yyy method)

This dots come due the usage of the area light and the area_light statement
in the photon block, so that it looks like 100 unique lights. You are true,
if I comment out the area_light statement then I get a more or less single
shaped caustic, but I thought it looks more interesting this way. The spots
in front of the picture near of the tip of the pen are reflections by the
metal particles inside the glass thing. Photon settings are quite high (used
spacing method already; took in this render about 2.5 hours just for the
photons).

...... dave


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From: Francois Labreque
Subject: Re: glass thingy ... again (~55 KB)
Date: 14 Sep 2002 12:37:58
Message: <3D836469.9090304@videotron.ca>
David El Tom wrote:
> Hi,
> 
> Critics and ideas are of cause welcome .....
> 

Very Impressive.

Since someone else already complained about the photons, I'll say that 
the pen looks like it's floating.  I don't thave the luxury of owning a 
Mont-Blanc like this one, but I seem to remember from my father's that 
the tip is the heaviest part of the pen.



-- 
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/*    flabreque    */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/*        @        */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/*   videotron.ca  */}camera{orthographic location<6,1.25,-6>look_at a }


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