POV-Ray : Newsgroups : povray.binaries.images : The Hangar again Server Time
29 Oct 2024 23:56:53 EDT (-0400)
  The Hangar again (Message 1 to 3 of 3)  
From: Bryan Valencia
Subject: The Hangar again
Date: 4 Sep 2002 10:39:16
Message: <3d761b14@news.povray.org>
9 hours 39 minutes this time

I still have to work on the granite floor texturing.


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From: Bryan Valencia
Subject: Re: The Hangar again (with a Poser dude)
Date: 4 Sep 2002 11:05:28
Message: <3d762138@news.povray.org>
Just to give it some scale.


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From: Xplo Eristotle
Subject: Re: The Hangar again (with a Poser dude)
Date: 4 Sep 2002 14:49:10
Message: <3d7655a6@news.povray.org>
Bryan Valencia wrote:
 >
> Just to give it some scale.

The floor appears to be using blurred reflection of some sort. Two 
things you might consider are (1) making it variable reflection as well, 
since I would expect that from a floor like this, and (2) reducing the 
diffuse value of the texture's finish. With constant reflection, this is 
easy; multiply the diffuse by the amount of non-reflection. With 
variable reflection, you can guess at a good value (even an incorrect 
one will help), or take the time to calculate one...

I wish there was a keyword similar to conserve_energy that reduces 
diffuse the way that conserve_energy reduces transmit.

-Xplo


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