POV-Ray : Newsgroups : povray.binaries.images : Bear [39K] Server Time
17 Nov 2024 10:12:58 EST (-0500)
  Bear [39K] (Message 1 to 10 of 15)  
Goto Latest 10 Messages Next 5 Messages >>>
From: Thomas Willhalm
Subject: Bear [39K]
Date: 3 Sep 2002 10:34:20
Message: <3d74c86b@news.povray.org>
Hello,

now, as "Jan" is born, I decided that it's time to stop working on this 
picture (although I'm not completely satisfied). The fur in this picture 
has been created by combining 

[1] J.T.Kajiya, T.L.Kay: "Rendering Fur with Three Dimensional Textures" in
Proc. SIGGRAPH '89, Computer Graphics 23/3, July 1989.

and

[2] K.Perlin, E.M.Hoffert: "Hypertexture" in
Proc. SIGGRAPH '89, Computer Graphics 23/3, July 1989.

More precisely, the lighting model of [1] was combined with the hair
distribution of [2]. Some noise and gravity has been added to create
waves and to let the hairs hang down. The fur actually consists of two
media containers ("hypertexures") one with thick, short hairs and one with
longer hair. The container of the latter is modified by a noise function 
(and therefore is described by an implicit function).

Thomas


Post a reply to this message


Attachments:
Download 'bear4.jpg' (38 KB)

Preview of image 'bear4.jpg'
bear4.jpg


 

From: Jaime Vives Piqueres
Subject: Re: Bear [39K]
Date: 3 Sep 2002 12:32:40
Message: <3d74e428@news.povray.org>
Thomas Willhalm wrote:
> More precisely, the lighting model of [1] was combined with the hair
> distribution of [2]. Some noise and gravity has been added to create
> waves and to let the hairs hang down. The fur actually consists of two
> media containers ("hypertexures") one with thick, short hairs and one with
> longer hair. The container of the latter is modified by a noise function
> (and therefore is described by an implicit function).

  I barely understand the technique, but the result it's impressive: I can 
almost feel the softness!

-- 
Jaime Vives Piqueres

La Persistencia de la Ignorancia
http://www.ignorancia.org


Post a reply to this message

From: Alex
Subject: Re: Bear [39K]
Date: 3 Sep 2002 12:45:23
Message: <web.3d74e62c1091f56215e7f0160@news.povray.org>
Thomas Willhalm wrote:
>
>Hello,
>
>now, as "Jan" is born, I decided that it's time to stop working on this
>picture (although I'm not completely satisfied). The fur in this picture
>has been created by combining
>
>[1] J.T.Kajiya, T.L.Kay: "Rendering Fur with Three Dimensional Textures" in
>Proc. SIGGRAPH '89, Computer Graphics 23/3, July 1989.
>
>and
>
>[2] K.Perlin, E.M.Hoffert: "Hypertexture" in
>Proc. SIGGRAPH '89, Computer Graphics 23/3, July 1989.

Stunning!

May I ask for the sources? And, I'm not asking too much, a quick note on the
implementation details and strategies?

Alex


Post a reply to this message

From: John D  Gwinner
Subject: Re: Bear [39K]
Date: 3 Sep 2002 16:51:25
Message: <3d7520cd$1@news.povray.org>
Very impressive!

I too would like to ask for sources or a pointer to the technique.  This is
very good.

                  == John ==


Post a reply to this message

From: Steve
Subject: Re: Bear [39K]
Date: 3 Sep 2002 18:39:40
Message: <slrnanae3m.tdt.steve@zeropps.org.uk>
Beautiful fur, but I think the limbs are too small for the body. 

-- 
#local i=.1;#local I=(i/i)/i;#local l=(i+i)/i;#local ll=(I/i)/l;box{<-ll,
-((I/I)+l),-ll><ll,-l,ll>pigment{checker scale l}finish{ambient((I/l)/I)+
(l/I)}}sphere{<i-i,l-l,(I/l)>l/l pigment{rgb((I/l)/I)}finish{reflection((
I/l)/I)-(l/I)specular(I/l)/I}}light_source{<I-l,I+I,(I-l)/l>l/l} // Steve


Post a reply to this message

From: Andrew Cocker
Subject: Re: Bear [39K]
Date: 3 Sep 2002 19:37:08
Message: <3d7547a4$1@news.povray.org>
"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> wrote in message
news:3d74e428@news.povray.org...
>   I barely understand the technique, but the result it's impressive: I can
> almost feel the softness!

Shouldn't that be 'bear-ly'?

;-)

Andy Cocker


Post a reply to this message

From: Thomas Willhalm
Subject: Re: Bear [39K]
Date: 5 Sep 2002 07:43:17
Message: <3d774355@news.povray.org>
John D. Gwinner wrote:

> Very impressive!

Thanks

> I too would like to ask for sources or a pointer to the technique. 

I'm glad you ask. The sources (alpha quality!) are at 
http://www.grafik.willhalm.de/tracegallery/

Thomas


Post a reply to this message

From: ABX
Subject: Re: Bear [39K]
Date: 25 Apr 2003 14:13:14
Message: <4guiavojf67kqgms5li1dq957g6r0lhfgb@4ax.com>
On Tue, 03 Sep 2002 16:33:56 +0200, Thomas Willhalm
<tho### [at] uni-konstanzde> wrote:
> now, as "Jan" is born, I decided that it's time to stop working on this 
> picture (although I'm not completely satisfied).

That's how this looks with noises of newer version of POV :-)
Sorry for large size but I wasn't interested in loosing quality.

ABX


Post a reply to this message


Attachments:
Download 'bear.png' (361 KB)

Preview of image 'bear.png'
bear.png


 

From: Lenx
Subject: Re: Bear [39K]
Date: 25 Apr 2003 16:10:31
Message: <3ea99637$1@news.povray.org>
is that media? the effect is just great unless you have black spots under
the right arm.

"ABX" <abx### [at] abxartpl> schreef in bericht
news:4guiavojf67kqgms5li1dq957g6r0lhfgb@4ax.com...
> On Tue, 03 Sep 2002 16:33:56 +0200, Thomas Willhalm
> <tho### [at] uni-konstanzde> wrote:
> > now, as "Jan" is born, I decided that it's time to stop working on this
> > picture (although I'm not completely satisfied).
>
> That's how this looks with noises of newer version of POV :-)
> Sorry for large size but I wasn't interested in loosing quality.
>
> ABX
>
>


Post a reply to this message

From: JWV
Subject: Re: Bear [39K]
Date: 25 Apr 2003 16:11:03
Message: <3ea99657$1@news.povray.org>
this looks good! Only the texture could be slightly more realistic. (don't
know how)
"ABX" <abx### [at] abxartpl> wrote in message
news:4guiavojf67kqgms5li1dq957g6r0lhfgb@4ax.com...
> On Tue, 03 Sep 2002 16:33:56 +0200, Thomas Willhalm
> <tho### [at] uni-konstanzde> wrote:
> > now, as "Jan" is born, I decided that it's time to stop working on this
> > picture (although I'm not completely satisfied).
>
> That's how this looks with noises of newer version of POV :-)
> Sorry for large size but I wasn't interested in loosing quality.
>
> ABX
>
>


Post a reply to this message

Goto Latest 10 Messages Next 5 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.