Hello again, folks:
This image is just going forward with the ceramic/glaze motif from
yesterday.
The apples are blob rotated around the Y axis. I introduced some
variation into the blob size and rotation using the sin() function.
The pigment is a simple bozo pattern with some turbulence that I
scaled about 8x along the Y axis to give it a streaked effect. The
finish is just some simple variable reflection and a specular highlight.
I turned off ambient lighting in the global settings.
Before I turned on the area lights, it rendered pretty rapidly on
my PC.
Anyone know how to do the stems?
Aaron
Aaron Gillies
New York City
x3rxes[~]yahoo.com
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