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From: JRG
Subject: Watch WIP (~73 KB)
Date: 23 Aug 2002 15:16:03
Message: <3d6689f3@news.povray.org>
I had my computer repaired just the day before yesterday and started this project
yesterday. The modeling is almost done, I haven't written the textures yet. Be
mercyful: this is my first attempt at modeling watches.

Cheers,

--
Jonathan.


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From: JRG
Subject: Re: Watch WIP (~73 KB)
Date: 23 Aug 2002 15:18:29
Message: <3d668a85@news.povray.org>
Nooo... it can't be...

Here's the pic:


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orologio.jpg


 

From:
Subject: Re: Watch WIP (~73 KB)
Date: 23 Aug 2002 15:39:15
Message: <3d668f63@news.povray.org>
nice plastic watch... I miss some reflections in the glass and on the rest
of the watch too, unless you intended it to be a plastic watch? I really
like the moddeling though... did you notice the black patch in the fore-last
link at the closing-part?
Oh, and what is the little display for? are you sure you can't see anything
from this angle?


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From: Andrew Cocker
Subject: Re: Watch WIP (~73 KB)
Date: 23 Aug 2002 15:47:42
Message: <3d66915e@news.povray.org>
I'm sure that when JRG wrote "I haven't written the textures yet", he didn't intend
for you to
just ignore him.

I'm really impressed by this modelling (assuming it is in POV SDL). Is it? If so, how
did you
orientate the links to follow the curves of the strap? Aligning to splines?

All the best,

Andy Cocker


> nice plastic watch... I miss some reflections in the glass and on the rest
> of the watch too, unless you intended it to be a plastic watch? I really
> like the moddeling though... did you notice the black patch in the fore-last
> link at the closing-part?
> Oh, and what is the little display for? are you sure you can't see anything
> from this angle?
>
>


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From: JRG
Subject: Re: Watch WIP (~73 KB)
Date: 23 Aug 2002 15:49:17
Message: <3d6691bd$1@news.povray.org>

[skip]

To answer most of your questions:
Quote:
"[...] The modeling is almost done, I haven't written the textures yet."
                                                      ^^^^^^^^^^^^^^^^^^^^^^

> I really like the moddeling though...

Thanks.

> did you notice the black patch in the fore-last
> link at the closing-part?

Yes, superellipsoids caused lots of rendering errors... I can't do much for that
(except post-processing of course :)

--
Jonathan.


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From: JRG
Subject: Re: Watch WIP (~73 KB)
Date: 23 Aug 2002 15:52:40
Message: <3d669288@news.povray.org>
"Andrew Cocker" wrote:
> I'm sure that when JRG wrote "I haven't written the textures yet", he didn't intend
for you to
> just ignore him.

:-)

> I'm really impressed by this modelling (assuming it is in POV SDL). Is it? If so,
how did you
> orientate the links to follow the curves of the strap? Aligning to splines?

Thank you very much. Yes, the links are evenly placed along a spline.

> All the best,
>
> Andy Cocker



--
Jonathan.


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From: JRG
Subject: Re: Watch WIP (~73 KB)
Date: 23 Aug 2002 15:55:06
Message: <3d66931a$1@news.povray.org>
Hmm I feel like I didn't quite answer your question. The links are oriented with the
Reorient_Trans () macro.

--
Jonathan.


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From: Andrew Cocker
Subject: Re: Watch WIP (~73 KB)
Date: 23 Aug 2002 15:58:14
Message: <3d6693d6@news.povray.org>
"JRG" <jrg### [at] hotmailcom> wrote in message news:3d6691bd$1@news.povray.org...
> "[...] The modeling is almost done, I haven't written the textures yet."
>                                                       ^^^^^^^^^^^^^^^^^^^^^^

;-)

All the best,

Andy Cocker


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From:
Subject: Re: Watch WIP (~73 KB)
Date: 23 Aug 2002 16:25:12
Message: <3d669a28$2@news.povray.org>
All right, I'm sorry!!! I've just had a hard day at work and I made a little
mistake, I'm only human! :-|
I guess I'd better go right on and remove that message to save me anothe 10
replies stating that he said he hadn't written the textures yet
blargh, blargh, blargh (look that up in you dictionary if you don't know
what it is)


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From: Andrew Cocker
Subject: Re: Watch WIP (~73 KB)
Date: 23 Aug 2002 16:55:07
Message: <3d66a12b$1@news.povray.org>
Hey, chill out. It was only a little light-hearted ribbing. I didn't mean to offend.
Apologies.

All the best,

Andy Cocker


> All right, I'm sorry!!! I've just had a hard day at work and I made a little
> mistake, I'm only human! :-|
> I guess I'd better go right on and remove that message to save me anothe 10
> replies stating that he said he hadn't written the textures yet
> blargh, blargh, blargh (look that up in you dictionary if you don't know
> what it is)
>
>


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