POV-Ray : Newsgroups : povray.binaries.images : blurred silver... Server Time
17 Nov 2024 14:14:16 EST (-0500)
  blurred silver... (Message 1 to 6 of 6)  
From: Ive
Subject: blurred silver...
Date: 21 Aug 2002 11:33:48
Message: <3d63b2dc@news.povray.org>
...surfer.

ahem,  just kidding 'cause it seems that everybody was talking about
blurred metallic reflection lately. It is just my first experiment to fake
something_that_looks_a_little_like_motion_blur.
It does not look as I have expected and maybe I should have tried
something simple (like a sphere over checkered plane?) first.
But it's a long time since I was waiting for a chance to create an image
with the Silver Surfer.

Notes:
The stars are 100000 random placed and colored spheres.
Saturn is made with an image map and scattering media.
The ring system are some disks textured as described here:
http://www.mmedia.is/~bjj/data/saturn/rings.html

The Silver Surfer is a poser model from the 3D Comic Collective.
*blurring* was done by using multiple copies of the object with transmit
set to 0.98 and still with some specular highlight.

I think this faked motion blur could be improved and made much better
looking - but yesterday I started to play Morrowind so I guess you can
forget me for the next four weeks.

so long
-Ive


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From: Zeger Knaepen
Subject: Re: blurred silver...
Date: 21 Aug 2002 18:32:26
Message: <3d6414fa@news.povray.org>
"Ive" <ive### [at] lilysoftcom> schreef in bericht news:3d63b2dc@news.povray.org...
> The Silver Surfer is a poser model from the 3D Comic Collective.
> *blurring* was done by using multiple copies of the object with transmit
> set to 0.98 and still with some specular highlight.
>
> I think this faked motion blur could be improved and made much better
> looking - but yesterday I started to play Morrowind so I guess you can
> forget me for the next four weeks.
Nice image, but... You do know this kind of motion blur is very unrealistic,
right?

anyway, I very much like the glowing eyes :)

cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x)               // ZK http://www.povplace.be.tf


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From: Marcus Fritzsch
Subject: Re: blurred silver...
Date: 21 Aug 2002 19:36:22
Message: <3D6423DD.4080200@fritschy.de>
Hi,

Ive schrieb:
> The Silver Surfer is a poser model from the 3D Comic Collective.
> *blurring* was done by using multiple copies of the object with transmit
> set to 0.98 and still with some specular highlight.

Nice image, i have an idea about the modtion blur, could it look better 
when you decrease the transmit-value when you get nearer to the object? 
i never tried.. just an idea

mfg Marcus


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From: Greg M  Johnson
Subject: Re: blurred silver...
Date: 22 Aug 2002 08:40:59
Message: <3d64dbdb$1@news.povray.org>
I looked at this image once and didn't even realize there was a human
figure-- there's so little contrast.
Somehow in the comic books they always found lots of stuff for him to
reflect off of (high ambient finish) even in deep space.
Perhaps there's a way for you to do the same...  maybe have him facing the
planet or something.........


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From: Tom Melly
Subject: Re: blurred silver...
Date: 22 Aug 2002 12:27:24
Message: <3d6510ec@news.povray.org>
"Greg M. Johnson" <gregj:-)565### [at] aolcom> wrote in message
news:3d64dbdb$1@news.povray.org...

<snip>

Yeh, did the surfer once as well. Had to really fill outer space up with stuff
(and used a nearby planet iirc), before you could see much.


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From: Tom Melly
Subject: Re: blurred silver...
Date: 22 Aug 2002 12:45:36
Message: <3d651530$1@news.povray.org>
"Ive" <ive### [at] lilysoftcom> wrote in message news:3d63b2dc@news.povray.org...
> ...surfer.
>

seen this one?

http://www.tomandlu.co.uk/webres/raytracing/gallery/pics/surfer.jpg


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