POV-Ray : Newsgroups : povray.binaries.images : Mech WIP again Server Time
17 Nov 2024 14:18:44 EST (-0500)
  Mech WIP again (Message 1 to 3 of 3)  
From: f00
Subject: Mech WIP again
Date: 19 Aug 2002 18:23:38
Message: <3d616fea@news.povray.org>
Hello,

This is my current Mech WIP. It narrows down to what I wanted to achieve,
yet before I can continue I have to solve some more problems. After long
trials I still have no clue why the two marked *errors* occur, the grainy
shape of the left spotlight and the strange triangular artifacts ( maybe I
am the onl one who thinks he sees it? ) in  the surface fog. I would be
thankful if anyone who knows these problems could help me a little.

clueless,

f00


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Mech_WIP_Desert_2a.jpg

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From: Tim Nikias
Subject: Re: Mech WIP again
Date: 20 Aug 2002 06:36:01
Message: <3d621b91@news.povray.org>
If you're using a heightfield as ground, and
another heightfield above that as media-container,
you're probably seeing the triangles from that
heightfield. You might want to use a higher
resolution pic for that...

Regards,
Tim


--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
Email: Tim### [at] gmxde

"f00" <f00### [at] freenetde> schrieb im Newsbeitrag
news:3d616fea@news.povray.org...
> Hello,
>
> This is my current Mech WIP. It narrows down to what I wanted to achieve,
> yet before I can continue I have to solve some more problems. After long
> trials I still have no clue why the two marked *errors* occur, the grainy
> shape of the left spotlight and the strange triangular artifacts ( maybe I
> am the onl one who thinks he sees it? ) in  the surface fog. I would be
> thankful if anyone who knows these problems could help me a little.
>
> clueless,
>
> f00
>
>
>


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From: f00
Subject: Re: Mech WIP again
Date: 21 Aug 2002 06:44:37
Message: <3d636f15$1@news.povray.org>
Hello Tim,

"Tim Nikias" <tim### [at] gmxde> schrieb im Newsbeitrag
news:3d621b91@news.povray.org...
> If you're using a heightfield as ground, and
> another heightfield above that as media-container,

My setup is exactly as you described.

> you're probably seeing the triangles from that
> heightfield. You might want to use a higher
> resolution pic for that...

Thanks for the advice, I'm currently trying that with a 3200x2400 pixel
height_field, but as I wanted to try radiosity as well in that render, I'm
afraid it will take some more time than it already has. I hope it turns out
better than before ;-)

Read you later,

f00


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