POV-Ray : Newsgroups : povray.binaries.images : Battlemech WIP *used* look ? Server Time
17 Nov 2024 14:18:18 EST (-0500)
  Battlemech WIP *used* look ? (Message 1 to 10 of 10)  
From: f00
Subject: Battlemech WIP *used* look ?
Date: 12 Aug 2002 13:21:14
Message: <3d57ee8a@news.povray.org>
Hello Again,

I'm trying to give it a more *worn-out* look, does anyone have any
suggestions? I also added some ship-like position lights, and I've still not
started to work on the background, but I think its gonna be some kind of
midnight/desert theme.

f00


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From: f00
Subject: Re: Battlemech WIP *used* look ?
Date: 12 Aug 2002 13:22:55
Message: <3d57eeef@news.povray.org>
Again,  forgot the pic 8-)

f00

"f00" <f00### [at] freenetde> schrieb im Newsbeitrag
news:3d57ee8a@news.povray.org...
> Hello Again,
>
> I'm trying to give it a more *worn-out* look, does anyone have any
> suggestions? I also added some ship-like position lights, and I've still
not
> started to work on the background, but I think its gonna be some kind of
> midnight/desert theme.
>
> f00
>
>


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Attachments:
Download 'Mech_WIP.jpg' (69 KB)

Preview of image 'Mech_WIP.jpg'
Mech_WIP.jpg


 

From: Stefan Persson
Subject: Re: Battlemech WIP *used* look ?
Date: 12 Aug 2002 14:08:14
Message: <3d57f98e@news.povray.org>
Agree. It could use a been-in-battle look. Right now it looks more
like a mech on LSD or something.. ;)

I'm a Moray user so I don't know if the same textures exists in
Povray but I've got some rusty iron textures that look quite good
if you tweak them a little.

Another way is to use imagemaps.

The modelling is coming along good. Keep it up.

/Stefan


"f00" <f00### [at] freenetde> wrote in message news:3d57eeef@news.povray.org...
> Again,  forgot the pic 8-)
>
> f00
>
> "f00" <f00### [at] freenetde> schrieb im Newsbeitrag
> news:3d57ee8a@news.povray.org...
> > Hello Again,
> >
> > I'm trying to give it a more *worn-out* look, does anyone have any
> > suggestions? I also added some ship-like position lights, and I've still
> not
> > started to work on the background, but I think its gonna be some kind of
> > midnight/desert theme.
> >
> > f00
> >
> >
>
>
>


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From: Dawn McKnight
Subject: Re: Battlemech WIP *used* look ?
Date: 12 Aug 2002 14:38:27
Message: <3D58010E.6050607@mac.com>
The first thing I'd say to you is that it looks too uniform.  It looks 
like you have one union, and the texture assigned to the whole thing. 
 Try subdeviding it, and applying the texture seperatly, maybe even 
having slight differences in the texture applied to the left arm, say, 
as opposed to the right leg.

Also, your texture is too shiny... play with the settings and see if you 
can get a more matte surface.

Maybe a spot of bondo or two?

Some rust?


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From: f00
Subject: Re: Battlemech WIP *used* look ?
Date: 12 Aug 2002 16:05:28
Message: <3d581508$1@news.povray.org>
"Dawn McKnight" <blu### [at] maccom> schrieb im Newsbeitrag
news:3D5### [at] maccom...
> The first thing I'd say to you is that it looks too uniform.  It looks
> like you have one union, and the texture assigned to the whole thing.

Actually, I build the whole structure step-by-step, by now its about 26
previously declared objects with loads of CSG at about 1600 lines of code,
and I'm starting to get confused ;-)

>  Try subdeviding it, and applying the texture seperatly, maybe even
> having slight differences in the texture applied to the left arm, say,
> as opposed to the right leg.

I had something like this in mind, thanks anyway, I'll post another pic with
some of those alterations later, as right now I try to add some more details
to the model rather than mess with the texture to much.

>
> Also, your texture is too shiny... play with the settings and see if you
> can get a more matte surface.
>

I'll try to reduce this, thx

> Maybe a spot of bondo or two?
>

What is "bondo" ? not the same as "phong" I guess ?!

> Some rust?

I have not figured out yet how to make a camouflage texture with some rusty
areas /spots in it, I think that woud be nice. Any suggestions ?
>

Anyway, thanks alot for the response,

f00


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From: Dawn McKnight
Subject: Re: Battlemech WIP *used* look ?
Date: 12 Aug 2002 16:32:49
Message: <3D581BDC.1080501@mac.com>
>I had something like this in mind, thanks anyway, I'll post another pic with
>some of those alterations later, as right now I try to add some more details
>to the model rather than mess with the texture to much.
>
Sometimes, the right texture can make all the difference.  Dropping a 
color map, a bump map, or even an image map onto a metalic texture can 
change the whole look of an object.

>What is "bondo" ? not the same as "phong" I guess ?!
>
/laugh/

Bondo is a putty compound used to fill dents and dings on automobiles. 
 When it's sanded, primed, and painted, it looks the same as any other 
surface... but in the American South, you often see good ol' boys 
driving around in old jalopys with either spots of raw bondo, or sanded 
and primed, but not painted bondo.

I figure, if a 'mech got into a dust-up, got some dings on it, the 
maintenance boys'd probably use something like bondo... and if they mech 
had to go out again the next day, they might not have time to paint it 
before it went out.


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From: JPGargoyle
Subject: Re: Battlemech WIP *used* look ?
Date: 12 Aug 2002 19:15:55
Message: <3d5841ab@news.povray.org>
Well this is somrthing about your request on a camouflage texture.
I came up with this texture while I was making some experiments on a texture
that someone posted here in this news group.
(It was a texture used in the ground, but I can't remember the name of the
author.)
So while playing with its values I achieved this texture. Its no big deal
but its a starting point.

Best regards.


teste04.pov-----------------------------------------------------------------
-------------------

// Persistence of Vision Ray Tracer Scene Description File
// File: teste04.pov
// Vers: 3.5
// Desc: Camouflage like texture.
// Date: 2002/08/12

// +AM2 +A0.0 +R2 -J

#version 3.5;

#include "colors.inc"


// ----------------------------------------

global_settings {
  assumed_gamma 1.0
  max_trace_level 5
}

// ----------------------------------------

camera {
  location  <0.0, 01.5, -5.0>
  direction 1.5*z
  right     x*image_width/image_height
  look_at   <0.0, 0.0,  0.0>
}

sky_sphere {
  pigment {
    gradient y
    color_map {
      [0.0 rgb <0.6,0.7,1.0>]
      [0.7 rgb <0.0,0.1,0.8>]
    }
  }
}

light_source {<0, 0, 0>
  color rgb <1, 1, 1>
  translate <-30, 30, -30>
}

// ----------------------------------------

plane {
        y, -1
        pigment {
                checker
                color rgb <1, 1, 1>,
                color rgb <0, 0, 0>
        }
}



//===========================================
#declare T1 = texture {
     pigment {
         cells
         turbulence 1
         color_map {
              [0 color rgb Black]
              [0.5 rgb SemiSweetChoc]
              [1 rgb HuntersGreen]
         }
     }
}

sphere {
  0.0, 1
  texture { T1
            //finish {
            //     reflection { 0.01, 0.05 }
            //     specular 1
            //     roughness 0.005
            //     ambient 0
            //}
            scale 0.25}
  }


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Attachments:
Download 'teste04.jpg' (48 KB)

Preview of image 'teste04.jpg'
teste04.jpg


 

From: f00
Subject: Re: Battlemech WIP *used* look ?
Date: 13 Aug 2002 05:56:24
Message: <3d58d7c8@news.povray.org>
Thanks alot for this, I think I can make some use of it ;-) I'll post a new
WIP pic later today.


>"JPGargoyle" <jot### [at] netcabopt> schrieb im Newsbeitrag
news:3d5841ab@news.povray.org...
> Well this is somrthing about your request on a camouflage texture.
> I came up with this texture while I was making some experiments on a
texture
> that someone posted here in this news group.
> (It was a texture used in the ground, but I can't remember the name of the
> author.)
> So while playing with its values I achieved this texture. Its no big deal
> but its a starting point.
>
> Best regards.
>
>
>
teste04.pov-----------------------------------------------------------------
> -------------------
>
> // Persistence of Vision Ray Tracer Scene Description File
> // File: teste04.pov
> // Vers: 3.5
> // Desc: Camouflage like texture.
> // Date: 2002/08/12

> // +AM2 +A0.0 +R2 -J
>
> #version 3.5;
>
> #include "colors.inc"
>
>
> // ----------------------------------------
>
> global_settings {
>   assumed_gamma 1.0
>   max_trace_level 5
> }
>
> // ----------------------------------------
>
> camera {
>   location  <0.0, 01.5, -5.0>
>   direction 1.5*z
>   right     x*image_width/image_height
>   look_at   <0.0, 0.0,  0.0>
> }
>
> sky_sphere {
>   pigment {
>     gradient y
>     color_map {
>       [0.0 rgb <0.6,0.7,1.0>]
>       [0.7 rgb <0.0,0.1,0.8>]
>     }
>   }
> }
>
> light_source {<0, 0, 0>
>   color rgb <1, 1, 1>
>   translate <-30, 30, -30>
> }
>
> // ----------------------------------------
>
> plane {
>         y, -1
>         pigment {
>                 checker
>                 color rgb <1, 1, 1>,
>                 color rgb <0, 0, 0>
>         }
> }
>
>
>
> //===========================================
> #declare T1 = texture {
>      pigment {
>          cells
>          turbulence 1
>          color_map {
>               [0 color rgb Black]
>               [0.5 rgb SemiSweetChoc]
>               [1 rgb HuntersGreen]
>          }
>      }
> }
>
> sphere {
>   0.0, 1
>   texture { T1
>             //finish {
>             //     reflection { 0.01, 0.05 }
>             //     specular 1
>             //     roughness 0.005
>             //     ambient 0
>             //}
>             scale 0.25}
>   }
>
>
>
>


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From: JPGargoyle
Subject: Re: Battlemech WIP *used* look ?
Date: 13 Aug 2002 09:25:06
Message: <web.3d59088c6956d829641f1e9f0@news.povray.org>
f00 wrote:
>Thanks alot for this, I think I can make some use of it ;-) I'll post a new
>WIP pic later today.
>

De nada!
You are welcome :)

I am looking forward to see it.


Best regards.


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From: krus
Subject: Re: Battlemech WIP *used* look ?
Date: 13 Aug 2002 10:05:15
Message: <web.3d5911b36956d8292f4bd1e30@news.povray.org>
JPGargoyle wrote:
>f00 wrote:
>>Thanks alot for this, I think I can make some use of it ;-) I'll post a new
>>WIP pic later today.
>>
>
>De nada!
>You are welcome :)
>
>I am looking forward to see it.
>
>
>Best regards.
>

---------
JPGargoyle's eks is fine but u might want to try a tweak

#declare T1 = texture {
     pigment {
         cells
         turbulence 8
         color_map {
              [0 color rgb Black]
              [0.8 rgb SemiSweetChoc]
              [1 rgb HuntersGreen]
         }
     }
}


like from a wet surface could look wornout and used

regard krus


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