POV-Ray : Newsgroups : povray.binaries.images : Engine of 747 Server Time
31 Oct 2024 10:22:24 EDT (-0400)
  Engine of 747 (Message 1 to 4 of 4)  
From: jansb000
Subject: Engine of 747
Date: 10 Aug 2002 07:21:09
Message: <3d54f725@news.povray.org>
I created the geometry of a 747 engine. Now I need some textures to make it
more realistic.
Any tips? (I am a total newbie when it comes to applying textures to
objects).

The engine is composed out of:
- SOR
- LATHE
- CYLINDER
- SPHERESWEEP


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eng_pod.jpg


 

From: Sir Charles W  Shults III
Subject: Re: Engine of 747
Date: 10 Aug 2002 10:52:41
Message: <3d5528b9$1@news.povray.org>
A little rivet texture would be nice, and I would give it a fairly moderate
gloss coat of white paint.  Nice job on the model.

Cheers!

Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip


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From: Skip Talbot
Subject: Re: Engine of 747
Date: 11 Aug 2002 22:05:24
Message: <3d5717e4$1@news.povray.org>
Nice job,

Try adding some variable reflection to the texture, make it look like a car
finish, white like Charles suggested.  You don't have to model the whole 747
but how about trying to add the engine mount/pylon and a simple macro for
the fan blades.  With these two simple additions you could make a very
dramatic close up shot.

Skip


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From: jansb000
Subject: Re: Engine of 747
Date: 13 Aug 2002 09:33:15
Message: <3d590a9b@news.povray.org>
I am working on more parts of a 747. Currently I try to create some
realistic wings.

"Skip Talbot" <sta### [at] uiucedu> schreef in bericht
news:3d5717e4$1@news.povray.org...
> Nice job,
>
> Try adding some variable reflection to the texture, make it look like a
car
> finish, white like Charles suggested.  You don't have to model the whole
747
> but how about trying to add the engine mount/pylon and a simple macro for
> the fan blades.  With these two simple additions you could make a very
> dramatic close up shot.
>
> Skip
>
>


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