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From: Robert J Becraft
Subject: Loneliness WIP, Closeup
Date: 9 Aug 2002 20:20:33
Message: <3d545c51@news.povray.org>
Please ignore the pixel-art from the image map used for the clothing... same
woman as previous post with jewelry composed from POV primatives.

Does she look lonelier this close?

Robert J Becraft
aka cas### [at] aolcom


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Attachments:
Download 'Lonely3T.jpg' (86 KB)

Preview of image 'Lonely3T.jpg'
Lonely3T.jpg


 

From: Ive
Subject: Re: Loneliness WIP, Closeup
Date: 9 Aug 2002 21:29:51
Message: <3d546c8f@news.povray.org>
> Does she look lonelier this close?
>

I really don't know if she looks "lonely", but for sure
not very happy. I even think it is impossible to create
a facial expression for lonelyness.

Anyway, I like this closeup with the jewelry very much.

Just one idea: make the eyelashes of "Posette"  look
more real.
You can render this with POV-Ray quite easy either
by composing the image map (the body texture) together
with a transparency map for the lashes used as alpha
channel  (done with any image processing software) or
even better by using  "pigment_pattern".
With pigment_pattern you can even create realistic
looking lashes and hair with specular reflection - but
without that faked (painted) specular highlights as it is
the case with the transmapped poser hair.

 so long
-Ive


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From: Timothy R  Cook
Subject: Re: Loneliness WIP, Closeup
Date: 10 Aug 2002 01:26:56
Message: <3D54A41F.8050400@scifi-fantasy.com>
Robert J Becraft wrote:
> Does she look lonelier this close?

Gawd I hate Poser.  Poser 5 had better do a better job
with the eyes...

-- 
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Rafal 'Raf256' Maj
Subject: Re: Loneliness WIP, Closeup
Date: 10 Aug 2002 03:35:54
Message: <Xns926661087AC64raf256com@204.213.191.226>
"Robert J Becraft" <cas### [at] aolcom> wrote in
news:3d545c51@news.povray.org 

> Please ignore the pixel-art from the image map used for the
> clothing... same woman as previous post with jewelry composed from POV
> primatives. 

yes, she looks lonely, because - she looks like a last person alive from...
Wolfensein 3D ;-)) do something with this pixelized textures :)

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: Ive
Subject: Re: Loneliness WIP, Closeup
Date: 10 Aug 2002 04:08:15
Message: <3d54c9ef@news.povray.org>
"Timothy R. Cook" <tim### [at] scifi-fantasycom> wrote in message
news:3D5### [at] scifi-fantasycom...
> Robert J Becraft wrote:
> > Does she look lonelier this close?
>
> Gawd I hate Poser.  Poser 5 had better do a better job
> with the eyes...
>

...hmm, thats a little like saying: "I hate POV-Ray.
POV 3.5 should better do a better job with reflecting
spheres". It's always a question what YOU are doing
with the tools you use.
BTW Poser is still v.4 and you can easily render a Poser
figure with very realistic eyes, even with POV-Ray :-)

so long
-Ive


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From: Robert J Becraft
Subject: Re: Loneliness WIP, Closeup
Date: 10 Aug 2002 12:27:42
Message: <3d553efe@news.povray.org>
"Ive" <ive### [at] lilysoftcom> wrote in message news:3d546c8f@news.povray.org...
> > Does she look lonelier this close?
> >
>
> I really don't know if she looks "lonely", but for sure
> not very happy. I even think it is impossible to create
> a facial expression for lonelyness.
>
> Anyway, I like this closeup with the jewelry very much.
>
> Just one idea: make the eyelashes of "Posette"  look
> more real.
> You can render this with POV-Ray quite easy either
> by composing the image map (the body texture) together
> with a transparency map for the lashes used as alpha
> channel  (done with any image processing software) or
> even better by using  "pigment_pattern".

?? How do you suggest I do this?  Output from obj2pov below...

#declare OBJuvPOV_Texture = texture
{
    pigment
    {
        image_map
        {
            png "../../poser/OBJuvPOV.png"
        }
    }
}
#declare OBJuvPOV_Texture_OBJuvPOVskin = texture {OBJuvPOV_Texture}
#declare OBJuvPOV_Texture_OBJuvPOVnipples = texture {OBJuvPOV_Texture}
#declare OBJuvPOV_Texture_OBJuvPOVlips = texture {OBJuvPOV_Texture}
#declare OBJuvPOV_Texture_OBJuvPOVeyeBrows = texture {OBJuvPOV_Texture}
#declare OBJuvPOV_Texture_OBJuvPOVinnerMouth = texture {OBJuvPOV_Texture}
#declare OBJuvPOV_Texture_OBJuvPOVtongue = texture {OBJuvPOV_Texture}
#declare OBJuvPOV_Texture_OBJuvPOVteeth = texture {OBJuvPOV_Texture}
#declare OBJuvPOV_Texture_OBJuvPOVlashes = texture {OBJuvPOV_Texture}
#declare OBJuvPOV_Texture_OBJuvPOVpupils = texture {OBJuvPOV_Texture}
#declare OBJuvPOV_Texture_OBJuvPOViris = texture {OBJuvPOV_Texture}
#declare OBJuvPOV_Texture_OBJuvPOVeyeBall = texture {OBJuvPOV_Texture}
#declare OBJuvPOV_Texture_OBJuvPOVfingerNails = texture {pigment{color
Scarlet}}
#declare OBJuvPOV_Texture_OBJuvPOVtoeNails = texture {OBJuvPOV_Texture}





> With pigment_pattern you can even create realistic
> looking lashes and hair with specular reflection - but
> without that faked (painted) specular highlights as it is
> the case with the transmapped poser hair.
>
>  so long
> -Ive
>
>


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From: Timothy R  Cook
Subject: Re: Loneliness WIP, Closeup
Date: 10 Aug 2002 13:43:24
Message: <3D5550BB.7050500@scifi-fantasy.com>
Ive wrote:
> BTW Poser is still v.4 and you can easily render a Poser
> figure with very realistic eyes, even with POV-Ray :-)

I've never seen a Poser 4 figure with anything but open
eyes that even pretended to look realistic.  And I know
it's still version 4, I was commenting that they need to
fix the way the eye morphs are done for version 5.

-- 
Tim Cook
http://empyrean.scifi-fantasy.com
mirror: http://personal.lig.bellsouth.net/lig/z/9/z993126

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Mike Williams
Subject: Re: Loneliness WIP, Closeup
Date: 10 Aug 2002 15:22:06
Message: <XkFOkIAGZWV9EwkO@econym.demon.co.uk>
Wasn't it Robert J Becraft who wrote:
>
>"Ive" <ive### [at] lilysoftcom> wrote in message news:3d546c8f@news.povray.org...
>> > Does she look lonelier this close?
>> >
>>
>> I really don't know if she looks "lonely", but for sure
>> not very happy. I even think it is impossible to create
>> a facial expression for lonelyness.
>>
>> Anyway, I like this closeup with the jewelry very much.
>>
>> Just one idea: make the eyelashes of "Posette"  look
>> more real.
>> You can render this with POV-Ray quite easy either
>> by composing the image map (the body texture) together
>> with a transparency map for the lashes used as alpha
>> channel  (done with any image processing software) or
>> even better by using  "pigment_pattern".
>
>?? How do you suggest I do this?  Output from obj2pov below...

There's info on how to convert Poser transparency maps into something
that can be used in POV in my "Poser to Pov" tutorial. Particularly
section 4 "Poser 4 and Transparency Maps".

<http://www.econym.demon.co.uk/posetut/>

-- 
Mike Williams
Gentleman of Leisure


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From: Robert J Becraft
Subject: Re: Loneliness WIP, Closeup
Date: 10 Aug 2002 16:10:57
Message: <3d557351@news.povray.org>
O.K.  I read the tutorial...sorta makes sense.  So to do what Iva said, I'd
modify the OBJUVPOV.png file adjusting the alpha channel for the eyelashes
to only trace the lashes themselves?

??? Correct?  Can PSP V3 do that?  I have a really old version of PSP.



"Mike Williams" <mik### [at] econymdemoncouk> wrote in message
news:XkF### [at] econymdemoncouk...
> Wasn't it Robert J Becraft who wrote:
> >
> >"Ive" <ive### [at] lilysoftcom> wrote in message
news:3d546c8f@news.povray.org...
> >> > Does she look lonelier this close?
> >> >
> >>
> >> I really don't know if she looks "lonely", but for sure
> >> not very happy. I even think it is impossible to create
> >> a facial expression for lonelyness.
> >>
> >> Anyway, I like this closeup with the jewelry very much.
> >>
> >> Just one idea: make the eyelashes of "Posette"  look
> >> more real.
> >> You can render this with POV-Ray quite easy either
> >> by composing the image map (the body texture) together
> >> with a transparency map for the lashes used as alpha
> >> channel  (done with any image processing software) or
> >> even better by using  "pigment_pattern".
> >
> >?? How do you suggest I do this?  Output from obj2pov below...
>
> There's info on how to convert Poser transparency maps into something
> that can be used in POV in my "Poser to Pov" tutorial. Particularly
> section 4 "Poser 4 and Transparency Maps".
>
> <http://www.econym.demon.co.uk/posetut/>
>
> --
> Mike Williams
> Gentleman of Leisure


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From: Mike Williams
Subject: Re: Loneliness WIP, Closeup
Date: 10 Aug 2002 16:51:40
Message: <8VzUIFAdxXV9Ewz1@econym.demon.co.uk>
Wasn't it Robert J Becraft who wrote:
>O.K.  I read the tutorial...sorta makes sense.  So to do what Iva said, I'd
>modify the OBJUVPOV.png file adjusting the alpha channel for the eyelashes
>to only trace the lashes themselves?

It would probably be easier to obtain a copy of "translash.jpg" from
DigitalBabes <http://digitalbabes2.com/>, which contains a suitable
transparency map for the eyelashes of the P4 female model. Scale it to
the same size as the texture map you're using as OBJUVPOV.png and load
it into its alpha channel.

>??? Correct?  Can PSP V3 do that?  I have a really old version of PSP.

All it needs to be able to do is handle PNG alpha channels. I don't have
a version of PSP that old, so I can't check.

While you're at it, it wouldn't hurt to use one of the DigitalBabes hair
pieces that come with transparency maps. They're an awful lot more
realistic than the hair that comes with P4.

-- 
Mike Williams
Gentleman of Leisure


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