POV-Ray : Newsgroups : povray.binaries.images : WIP Telephone box 3 (183 Kb) Server Time
17 Nov 2024 16:23:48 EST (-0500)
  WIP Telephone box 3 (183 Kb) (Message 1 to 6 of 6)  
From: Txemi Jendrix
Subject: WIP Telephone box 3 (183 Kb)
Date: 1 Aug 2002 12:32:41
Message: <3d4962a9@news.povray.org>
This is what I go so far:
Telephone box: all CSG, door animatable.
Telephone: Hamapatch and CSG.
Floor: all CSG
Trash container: Hamapatch, wheels and cover animatable.
Tree: Gilles Tran's macro file.
Wall: Heightfield.
Lights: 1 area light inside the telephone box, 1 dimmed spotlight.
Render time: 20'
Purpose: Loneliness Topic (still WIP)


Bye

Txemi Jendrix
tji### [at] txemijendrixcom
http://www.txemijendrix.com


Post a reply to this message


Attachments:
Download 'cabina08.jpg' (184 KB)

Preview of image 'cabina08.jpg'
cabina08.jpg


 

From: Philippe Lhoste
Subject: Re: WIP Telephone box 3 (183 Kb)
Date: 2 Aug 2002 10:48:01
Message: <3d4a9ba1@news.povray.org>
"Txemi Jendrix" <tji### [at] euskalnetnet> wrote:
> This is what I go so far:
> Telephone box: all CSG, door animatable.
> Telephone: Hamapatch and CSG.
> Floor: all CSG
> Trash container: Hamapatch, wheels and cover animatable.
> Tree: Gilles Tran's macro file.
> Wall: Heightfield.
> Lights: 1 area light inside the telephone box, 1 dimmed spotlight.
> Render time: 20'
> Purpose: Loneliness Topic (still WIP)


Hat off :-)

To throw in some constructive criticisms (ie. points to improve, IMHO):
- The road is too dark, looks like a void (ie. nothing under the pavement).
- I don't like much the texture of the grey part of the trash container,
looks like it is underwater... Impressive work of modelling, BTW.
- Same for the texture of the pane behind the telephone.

Regards.

-- #=--=#=--=#=--=#=--=#=--=#=--=#=--=#=--=# --
Philippe Lhoste (Paris -- France)
Professional programmer and amateur artist
http://jove.prohosting.com/~philho/


Post a reply to this message

From: Jaime Vives Piqueres
Subject: Re: WIP Telephone box 3 (183 Kb)
Date: 3 Aug 2002 17:03:24
Message: <3d4c451c@news.povray.org>
Txemi Jendrix wrote:



  Very nicely modelled. My only complaint on modelling is the rear wall: I 
never liked how hf's from photos look, they seem to have the sadows carved.

  The other complaint is about colors: there is too much gray on the image. 
Perhaps the telephone box can use some old/dirty ads on the glass sheets?

  Great work for the moment...

-- 
Jaime Vives Piqueres

La Persistencia de la Ignorancia
http://www.ignorancia.org


Post a reply to this message

From: Txemi Jendrix
Subject: Re: WIP Telephone box 3 (183 Kb)
Date: 4 Aug 2002 11:26:15
Message: <3d4d4797@news.povray.org>

news:3d4a9ba1@news.povray.org...
> Hat off :-)

Thank you very much

> To throw in some constructive criticisms (ie. points to improve, IMHO):
> - The road is too dark, looks like a void (ie. nothing under the
pavement).

Actually there is nothing under the pavement. The road is a job not done yet
(it's only background <0,0,0>)

> - I don't like much the texture of the grey part of the trash container,
> looks like it is underwater... Impressive work of modelling, BTW.

This texture it's only the first layer. I'm going to add more layers with
dirt, normals...
I'm very happy with the trash container model. I'm going to make a Hamapatch
/
Moray /Povray tutorial now that I'm on holidays, and maybe this model will
be a good
example.

> - Same for the texture of the pane behind the telephone.

Here I have to improve the texture with one image map and more layers of
dirt above it.
The texture now is a layered one, and the top texture is made for testing
purposes.

> Regards.

Thank you for your comments.
Bye

Txemi Jendrix
tji### [at] txemijendrixcom
http://www.txemijendrix.com


Post a reply to this message

From: Txemi Jendrix
Subject: Re: WIP Telephone box 3 (183 Kb)
Date: 4 Aug 2002 11:26:19
Message: <3d4d479b@news.povray.org>

news:3d4c451c@news.povray.org...
>   Very nicely modelled. My only complaint on modelling is the rear wall: I
> never liked how hf's from photos look, they seem to have the sadows
carved.

You are right. Maybe a rework of the image in the gimp will do the job.
Or maybe I'll change the wall...

>   The other complaint is about colors: there is too much gray on the
image.
> Perhaps the telephone box can use some old/dirty ads on the glass sheets?

And some posters, some graffitis and more dirt. The textures are still a
test ones. (I usually do the modelling first)

>   Great work for the moment...

Thank you Jaime.

> --
> Jaime Vives Piqueres
>
> La Persistencia de la Ignorancia
> http://www.ignorancia.org


Post a reply to this message

From: Steve
Subject: Re: WIP Telephone box 3 (183 Kb)
Date: 8 Aug 2002 13:02:16
Message: <slrnal4f5b.758.steve@zeropps.org.uk>
On Thu, 1 Aug 2002 18:32:41 +0200, Txemi Jendrix wrote:



The textures all look a bit dry.  Great modelling. 

-- 
sphere{z*5,1pigment{rgb.5}finish{reflection.3specular.5}}box{<-50,-3,-50>
<50,-2,50>pigment{checker/*\__\\__/  * \_\\__*/scale 2}finish{ambient.7}}
light_source/*__\\__\\__\\__\\__\(    ~ )\__\\__\\__\\__\\*/{<2,5,1>*4,1} 
/*\\__\\__\\__\\__\\__\\__\\__\\__\~  -/__\\__\\__\\__\\__\\*//* Steve */


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.