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Hi,
after years I started to use PoV-Ray again. I just forgot my favourite
hobby.
Because the dice theme was my last work with 3.1
(http://linux1.intershop.de/rene/povray/scenes_eng.html), I decided to use
it as my first theme for 3.5 as well.
Just looking forward to your comments. The image does not have final
quality, I used blur_samples 125 to speed up the things a little bit (less
samples look awful even as low quality preview). The camera position as well
as the background are not final.
Bye,
Rene
--
Rene Schwietzke
r.s### [at] reneschwietzkede
Post a reply to this message
Attachments:
Download 'dice_colors15.jpg' (70 KB)
Preview of image 'dice_colors15.jpg'
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Oh, not bad! At first I thought the white borders were post-processed but
now I see they're part of the focal blur. Nice touch! Those transparant
dices look good too, except those close up.
I don't know why you need so many blur_samples however. I understand the
grainyness increases with fewer samples but usually that doesn't destroy the
overall quality.. I think there is something odd with be transition between
the white dots and the transparant plastic on the dices.. I don't think more
samples will fix this. (?)
Regards,
Hugo
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Thanks. I hope that more samples will fix it, I tried 25 instead of 125 and
I just got a bunch of pixels. Therefore I assume the opposite. Focal Blur
disables normal anti-aliasing and therefore it has to compensate the edges
as well.
I keep you updated.
Rene
--
--
Rene Schwietzke, Director QA
r.s### [at] intershopde
INTERSHOP
INTERSHOP Communications AG
Intershop Tower, 07740 Jena, Germany
Phone: +49-3641-50-3230 Fax:+49-3641-50-3222
Mobil: +49-172-7986-359
"Hugo" <hua### [at] post3teledk> wrote in message
news:3d47e79d$1@news.povray.org...
> Oh, not bad! At first I thought the white borders were post-processed but
> now I see they're part of the focal blur. Nice touch! Those transparant
> dices look good too, except those close up.
>
> I don't know why you need so many blur_samples however. I understand the
> grainyness increases with fewer samples but usually that doesn't destroy
the
> overall quality.. I think there is something odd with be transition
between
> the white dots and the transparant plastic on the dices.. I don't think
more
> samples will fix this. (?)
>
> Regards,
> Hugo
>
>
Post a reply to this message
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"Hugo" <hua### [at] post3teledk> wrote in message news:3d47e79d$1@news.povray.org...
> I don't know why you need so many blur_samples however. I understand the
> grainyness increases with fewer samples but usually that doesn't destroy the
> overall quality.. I think there is something odd with be transition between
> the white dots and the transparant plastic on the dices.. I don't think more
> samples will fix this. (?)
Rene, try setting variance to zero, confidence to 0.9999 and using approx 140 samples
(or
more, as required)
Andy Cocker
Post a reply to this message
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I will give it a try and post the result. Thanks
Rene
--
"Andrew Cocker" <mai### [at] mariner9net> wrote in message
news:3d47fdd3$1@news.povray.org...
>
> Rene, try setting variance to zero, confidence to 0.9999 and using approx
140 samples (or
> more, as required)
>
> Andy Cocker
>
>
Post a reply to this message
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Welcome back. I hope you'll post more good stuff like this image!
Post a reply to this message
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I am going to post more because Pov-Ray is a great hobby. It gives you
instant satisfaction and stimulates your mind.
Rene
"Apache" <apa### [at] yahoocom> wrote in message
news:3d48e488@news.povray.org...
> Welcome back. I hope you'll post more good stuff like this image!
>
>
Post a reply to this message
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