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This is the type of problem I am having. The model is ONLY there to show the
problem, not a real model I am making. Please don't judge me for the model,
okay?
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Attachments:
Download 'test_model.png' (28 KB)
Preview of image 'test_model.png'
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I really think this is a terrible model. Please don't post any more things.
I think you're one of those people with 2 eyes, 1 nose and some arms and
legs attached. :)
(just kidding of course (to make sure))
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For Anti-aliasing look at:
1) AA level (+An.n : +A0.0=best,slow)
2) Sampling methos (+AMn : 1 or 2; +AM2=best slowest)
3) Recursion level (+Rn : +R3 standard, > better,slower)
If you have the patience try +AM2 +A0.0 +R4
see section "5.2.6.4 Anti-Aliasing Options"
-tgq
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TinCanMan wrote:
>For Anti-aliasing look at:
>1) AA level (+An.n : +A0.0=best,slow)
>2) Sampling methos (+AMn : 1 or 2; +AM2=best slowest)
>3) Recursion level (+Rn : +R3 standard, > better,slower)
>
>If you have the patience try +AM2 +A0.0 +R4
>
>see section "5.2.6.4 Anti-Aliasing Options"
>
>-tgq
>
Thanks, and will do...I haven't read anything about the sampling methods and
recursion level...I know sampling...now I gotta learn what recursion is :)
Mark
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Mark wrote:
>
> ... problem ...
See
news://news.povray.org/3CDA721E.A3091134%40luxlab.com
or if you prefer another protocol:
http://news.povray.org/povray.binaries.images/24275/
It's not a newbie problem. It's a general problem of how to sample
a 2D signal. You may also want to try +am1 +r<R> +j<1.5xR>.
It trades gridded artifacts for noise: http://luxlab.com/tmp/aa_noise.png
_____________
Kari Kivisalo
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