|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Ok, I have the scene set up, but I want to get a good media for the water.
It should be slightly green and I want to see light rays casting down from
the sun.
I have tried, but I just can't get the hang of it.
Post a reply to this message
Attachments:
Download 'undersea.jpg' (66 KB)
Preview of image 'undersea.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Bryan" wrote:
>
> It should be slightly green and I want to see light rays casting down from
> the sun.
> I have tried, but I just can't get the hang of it.
>
Use scattering media type 2 or 3 together with absorbing media and of course
faked caustics.
Simon
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
For starters, try:
media{ scattering{5,.01 extinction .001} method 3 }
Don't forget the 'hollow' keyword in the object block; it's so easily
left out sometimes.
Nice water, by the way. What happened to your height_field, though? It's
got some strange artifacts I haven't seen before. What color depth did
you use when making it?
Bryan wrote:
> Ok, I have the scene set up, but I want to get a good media for the water.
>
> It should be slightly green and I want to see light rays casting down from
> the sun.
> I have tried, but I just can't get the hang of it.
>
>
>
--
Samuel Benge
sbe### [at] caltelcom
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Samuel Benge" <sbe### [at] caltelcom> wrote in message
news:3D4### [at] caltelcom...
> For starters, try:
>
> media{ scattering{5,.01 extinction .001} method 3 }
>
> Don't forget the 'hollow' keyword in the object block; it's so easily
> left out sometimes.
I remembered
> Nice water, by the way.
Thanks.
>What happened to your height_field, though? It's
> got some strange artifacts I haven't seen before. What color depth did
> you use when making it?
I used a GrayScale TGA and I agree, I am NOT happy with it.
>
> Bryan wrote:
>
> > Ok, I have the scene set up, but I want to get a good media for the
water.
> >
> > It should be slightly green and I want to see light rays casting down
from
> > the sun.
> > I have tried, but I just can't get the hang of it.
>
> --
> Samuel Benge
>
> sbe### [at] caltelcom
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hmmm I tried that (media{ scattering{5,.01 extinction .001} method 3 }) and
the image took 2 hours to render and was totally white. :( I tried changing
the media settings, but I just don't get it.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
This is much better...
interior{
ior 1.33
media{
samples 1,1
scattering{3,rgb<0.5,3,1>*0.001 extinction .01}
method 3
}
}
"Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
news:3d481ada$1@news.povray.org...
> Hmmm I tried that (media{ scattering{5,.01 extinction .001} method 3 })
and
> the image took 2 hours to render and was totally white. :( I tried
changing
> the media settings, but I just don't get it.
>
>
Post a reply to this message
Attachments:
Download 'undersea.jpg' (81 KB)
Preview of image 'undersea.jpg'
|
|
| |
| |
|
|
|
|
| |