POV-Ray : Newsgroups : povray.binaries.images : Undersea Server Time
17 Nov 2024 18:15:56 EST (-0500)
  Undersea (Message 1 to 6 of 6)  
From: Bryan
Subject: Undersea
Date: 29 Jul 2002 12:42:42
Message: <3d457082@news.povray.org>
Ok, I have the scene set up, but I want to get a good media for the water.

It should be slightly green and I want to see light rays casting down from
the sun.
I have tried, but I just can't get the hang of it.


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From: Simon Adameit
Subject: Re: Undersea
Date: 29 Jul 2002 13:10:22
Message: <3d4576fe@news.povray.org>
"Bryan" wrote:
>
> It should be slightly green and I want to see light rays casting down from
> the sun.
> I have tried, but I just can't get the hang of it.
>
Use scattering media type 2 or 3 together with absorbing media and of course
faked caustics.

Simon


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From: Samuel Benge
Subject: Re: Undersea
Date: 29 Jul 2002 13:59:04
Message: <3D458263.7070201@caltel.com>
For starters, try:

media{ scattering{5,.01 extinction .001} method 3 }

Don't forget the 'hollow' keyword in the object block; it's so easily 
left out sometimes.
Nice water, by the way. What happened to your height_field, though? It's 
got some strange artifacts I haven't seen before. What color depth did 
you use when making it?

Bryan wrote:

> Ok, I have the scene set up, but I want to get a good media for the water.
> 
> It should be slightly green and I want to see light rays casting down from
> the sun.
> I have tried, but I just can't get the hang of it.
> 
> 
> 


-- 
Samuel Benge

sbe### [at] caltelcom


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From: Bryan
Subject: Re: Undersea
Date: 30 Jul 2002 01:40:57
Message: <3d4626e9$1@news.povray.org>
"Samuel Benge" <sbe### [at] caltelcom> wrote in message
news:3D4### [at] caltelcom...
> For starters, try:
>
> media{ scattering{5,.01 extinction .001} method 3 }
>
> Don't forget the 'hollow' keyword in the object block; it's so easily
> left out sometimes.
I remembered

> Nice water, by the way.
Thanks.

>What happened to your height_field, though? It's
> got some strange artifacts I haven't seen before. What color depth did
> you use when making it?

I used a GrayScale TGA and I agree, I am NOT happy with it.

>
> Bryan wrote:
>
> > Ok, I have the scene set up, but I want to get a good media for the
water.
> >
> > It should be slightly green and I want to see light rays casting down
from
> > the sun.
> > I have tried, but I just can't get the hang of it.
>
> --
> Samuel Benge
>
> sbe### [at] caltelcom
>


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From: Bryan Valencia
Subject: Re: Undersea
Date: 31 Jul 2002 13:14:02
Message: <3d481ada$1@news.povray.org>
Hmmm I tried that (media{ scattering{5,.01 extinction .001} method 3 }) and
the image took 2 hours to render and was totally white. :(  I tried changing
the media settings, but  I just don't get it.


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From: Bryan
Subject: Re: Undersea (80K)
Date: 1 Aug 2002 02:08:57
Message: <3d48d079@news.povray.org>
This is much better...
    interior{
        ior 1.33
        media{
            samples 1,1
            scattering{3,rgb<0.5,3,1>*0.001 extinction .01}
            method 3

        }
    }

"Bryan Valencia" <bry### [at] 209softwarecom> wrote in message
news:3d481ada$1@news.povray.org...
> Hmmm I tried that (media{ scattering{5,.01 extinction .001} method 3 })
and
> the image took 2 hours to render and was totally white. :(  I tried
changing
> the media settings, but  I just don't get it.
>
>


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Attachments:
Download 'undersea.jpg' (81 KB)

Preview of image 'undersea.jpg'
undersea.jpg


 

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