POV-Ray : Newsgroups : povray.binaries.images : Glass beads Server Time
31 Oct 2024 12:18:21 EDT (-0400)
  Glass beads (Message 1 to 6 of 6)  
From: Steven Pigeon
Subject: Glass beads
Date: 24 Jul 2002 15:13:07
Message: <3d3efc43@news.povray.org>
A little glass
A few photons

...

Best,

    S.


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From: Rafal 'Raf256' Maj
Subject: Re: Glass beads
Date: 24 Jul 2002 17:49:51
Message: <Xns9255F1D73C6F4raf256com@204.213.191.226>
"Steven Pigeon" <pig### [at] iroumontrealca> wrote in 
news:3d3efc43@news.povray.org

> A little glass
> A few photons

it would be nice, if You would increase photons count

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: Steven Pigeon
Subject: Re: Glass beads
Date: 26 Jul 2002 10:07:59
Message: <3d4157bf@news.povray.org>
"Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote in message
news:Xns### [at] 204213191226...
> "Steven Pigeon" <pig### [at] iroumontrealca> wrote in
> news:3d3efc43@news.povray.org
>
> > A little glass
> > A few photons
>
> it would be nice, if You would increase photons count

it already has a spacing of 0.002,
and requires 300 Meg of ram. So,...

Best,

    S.

>
> --
> #macro
g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
> pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local
l=mod(c,100
> );g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end
light_source{
> y 2}sphere{z*20
9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: Rafal 'Raf256' Maj
Subject: Re: Glass beads
Date: 26 Jul 2002 11:25:15
Message: <Xns9257B09F2829Araf256com@204.213.191.226>
"Steven Pigeon" <pig### [at] iroumontrealca> wrote in 
news:3d4157bf@news.povray.org

>> it would be nice, if You would increase photons count

> it already has a spacing of 0.002,
> and requires 300 Meg of ram. So,...

I have simmilar problem :) I started doing my logo "Raf256" from gass... my 
computer is already runing out of 256 RAM, photon spacing is still litte to 
high... and I have only "R" and "a" in scene yet ;))) I'm using dispersion 
so i need much more photons to get nice results :/

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: Steven Pigeon
Subject: Re: Glass beads
Date: 26 Jul 2002 12:47:39
Message: <3d417d2b@news.povray.org>
"Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote in message
news:Xns### [at] 204213191226...
> "Steven Pigeon" <pig### [at] iroumontrealca> wrote in
> news:3d4157bf@news.povray.org
>
> >> it would be nice, if You would increase photons count
>
> > it already has a spacing of 0.002,
> > and requires 300 Meg of ram. So,...
>
> I have simmilar problem :) I started doing my logo "Raf256" from gass...
my
> computer is already runing out of 256 RAM, photon spacing is still litte
to
> high... and I have only "R" and "a" in scene yet ;))) I'm using dispersion
> so i need much more photons to get nice results :/

I have a 512 Meg machine (a p4 1.5 Ghz, a Hp pavilion zt1185) and I also
have
work to do... So I try to keep memory consumption under 400 megs. I've made
another render with slightly denser photon maps, but while it took a mere
12h or so
to render, I got my machine swapping a bit.

long life to overnight renders.

Best,

    S.
>
> --
> #macro
g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
> pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local
l=mod(c,100
> );g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end
light_source{
> y 2}sphere{z*20
9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


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From: Samuel Benge
Subject: Re: Glass beads
Date: 26 Jul 2002 13:12:00
Message: <3D4182E0.9040403@caltel.com>
Nice! I like rainbows inside the spheres most of all....

Steven Pigeon wrote:

> "Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote in message
> news:Xns### [at] 204213191226...
> 
>>"Steven Pigeon" <pig### [at] iroumontrealca> wrote in
>>news:3d4157bf@news.povray.org
>>
>>
>>>>it would be nice, if You would increase photons count
>>>>
>>>it already has a spacing of 0.002,
>>>and requires 300 Meg of ram. So,...
>>>
>>I have simmilar problem :) I started doing my logo "Raf256" from gass...
>>
> my
> 
>>computer is already runing out of 256 RAM, photon spacing is still litte
>>
> to
> 
>>high... and I have only "R" and "a" in scene yet ;))) I'm using dispersion
>>so i need much more photons to get nice results :/
>>
> 
> I have a 512 Meg machine (a p4 1.5 Ghz, a Hp pavilion zt1185) and I also
> have
> work to do... So I try to keep memory consumption under 400 megs. I've made
> another render with slightly denser photon maps, but while it took a mere
> 12h or so
> to render, I got my machine swapping a bit.
> 
> long life to overnight renders.
> 
> Best,
> 
>     S.
> 
>>--
>>#macro
>>
> g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
> 
>>pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local
>>
> l=mod(c,100
> 
>>);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end
>>
> light_source{
> 
>>y 2}sphere{z*20
>>
> 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
> 
> 
> 


-- 
Samuel Benge

sbe### [at] caltelcom


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