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Attachments:
Download 'Bush.jpg' (215 KB)
Preview of image 'Bush.jpg'
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Sorry - it seems i made a mess with this post. I really did not want to
waste precious server space. Here are the missing remarks:
I made this one after the June picture of the calendar I have in my office.
In the original photo there is a Scott's Pine growing out of a crack in a
big granite rock. Since I was not able to find or make a good model of a
Scott's Pine I decided to replace the pine by a bush made with Gill Tran's
tree macro. The lizard is a Poser model made by Noggin, all the rest is
native POV-Ray.
Thanks for looking. Regards, Christoph
Christoph Gerber <ni.### [at] bluewinch> schrieb in im Newsbeitrag:
3d3af4a4@news.povray.org...
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Christoph Gerber wrote:
>
> Sorry - it seems i made a mess with this post. I really did not want to
> waste precious server space.
Then please cancel the old post.
> I made this one after the June picture of the calendar I have in my office.
> In the original photo there is a Scott's Pine growing out of a crack in a
> big granite rock. Since I was not able to find or make a good model of a
> Scott's Pine I decided to replace the pine by a bush made with Gill Tran's
> tree macro. The lizard is a Poser model made by Noggin, all the rest is
> native POV-Ray.
Nice, the lighting isn't extrmely realistic, but it has an interesting
painted look. The conifers look a bit too identical.
How are the clouds made?
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 15 Jul. 2002 _____./\/^>_*_<^\/\.______
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Hi
Well the foreground looks nice and the clouds are wonderfully done, although
the base of them is a bit abrupt where I presume thay are coming into
contact with the container. I another note I think the greens are a bit too
green and the trees don't seem to look right for some reason, also the stone
in the distance looks a bit too polished in my opinion.
All in all a nice picture nonetheless.
Kev
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Clouds are made with stsky.pov by Jaime Vives Piqueres.
Regards,Christoph
Christoph Hormann <chr### [at] gmxde> schrieb in im Newsbeitrag:
3D3AFA96.9030E9BC@gmx.de...
>
>
> Christoph Gerber wrote:
> >
> > Sorry - it seems i made a mess with this post. I really did not want to
> > waste precious server space.
>
> Then please cancel the old post.
>
> > I made this one after the June picture of the calendar I have in my
office.
> > In the original photo there is a Scott's Pine growing out of a crack in
a
> > big granite rock. Since I was not able to find or make a good model of
a
> > Scott's Pine I decided to replace the pine by a bush made with Gill
Tran's
> > tree macro. The lizard is a Poser model made by Noggin, all the rest is
> > native POV-Ray.
>
> Nice, the lighting isn't extrmely realistic, but it has an interesting
> painted look. The conifers look a bit too identical.
>
> How are the clouds made?
>
> Christoph
>
> --
> POV-Ray tutorials, IsoWood include,
> TransSkin and more: http://www.tu-bs.de/~y0013390/
> Last updated 15 Jul. 2002 _____./\/^>_*_<^\/\.______
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Excellent!! Once in a while, somebody posts a great picture in this group,
but it's not everyday. Yours are magnificent! How did you make that "hole"
in the ground, up in front?
Very good ground textures. A pleasing composition of colours and contrasts.
The birds add life.
Regards,
Hugo
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First I made the rock height field by applying a black to white y gradient
to a rock object similar to those shown in the picture and a camera pointing
in -y direction. Then I made the crack height field in PhotoShop by pianting
a white crack on black background using a smooth brush. Finally I loaded
both heightfields into HFLab (you could use the original Dos utility or the
Windows version built into Leveller), scaled the crack to 0.3 (norm command)
and subtracted it from the rock. The resulting difference heightfield was
smoothed 2 or 3 times. Thats all.
Regards, Christoph
Hugo <hua### [at] post3teledk> schrieb in im Newsbeitrag:
3d3b2fb6@news.povray.org...
> Excellent!! Once in a while, somebody posts a great picture in this group,
> but it's not everyday. Yours are magnificent! How did you make that "hole"
> in the ground, up in front?
>
> Very good ground textures. A pleasing composition of colours and
contrasts.
> The birds add life.
>
> Regards,
> Hugo
>
>
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Wonderful image! It has the kind of depth I like to see in
renderings/illustrations, the kind I hardly ever have patience for :).
Good job!
--
Samuel Benge
sbe### [at] caltelcom
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