POV-Ray : Newsgroups : povray.binaries.images : First post... Server Time
17 Nov 2024 20:23:49 EST (-0500)
  First post... (Message 1 to 9 of 9)  
From: Matt Eason
Subject: First post...
Date: 20 Jul 2002 13:35:19
Message: <3d399f57@news.povray.org>
Hey all,
I've been reading this group for a while and thought it was time to
contribute something, sooo...
Here's a key.
No real reason, except that I've seen other rendered keys and thought I
would give it a shot.
It's pretty simple, but I like it :)
Any comments, suggestions etc. greatly apreciated.

Matt
----------
http://butter-man.cjb.net


Post a reply to this message


Attachments:
Download 'key.jpg' (84 KB)

Preview of image 'key.jpg'
key.jpg


 

From: Matt Eason
Subject: Re: First post...
Date: 20 Jul 2002 13:39:41
Message: <3d39a05d$1@news.povray.org>
Forgot to say:
Modeled in Moray 3.3 and rendered in MegaPov 0.7 with radiosity.


Post a reply to this message

From: AC
Subject: Re: First post...
Date: 20 Jul 2002 13:55:23
Message: <3d39a40b@news.povray.org>
"Matt Eason" <m.e### [at] virginnet> wrote in message
news:3d39a05d$1@news.povray.org...
> Forgot to say:
> Modeled in Moray 3.3 and rendered in MegaPov 0.7 with radiosity.

How about downloading POV 3.5
>
>
I liked the key. Very nice


Ambis


Post a reply to this message

From: Francois Labreque
Subject: Re: First post...
Date: 20 Jul 2002 14:58:53
Message: <3D39B2A5.8080806@videotron.ca>
Matt Eason wrote:
> Forgot to say:
> Modeled in Moray 3.3 and rendered in MegaPov 0.7 with radiosity.

Nice model.  Nice aluminium texture too.  I think the wood grain would 
need to be a bit bigger and just a tad more turbulent, though.

You need to get POV 3.5 too.

-- 
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/*    flabreque    */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/*        @        */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/*   videotron.ca  */}camera{location<6,1.25,-6>look_at a orthographic}


Post a reply to this message

From: Rafal 'Raf256' Maj
Subject: Re: First post...
Date: 20 Jul 2002 16:15:25
Message: <Xns9251E1D343B20raf256com@204.213.191.226>
"Matt Eason" <m.e### [at] virginnet> wrote in news:3d399f57@news.povray.org

> No real reason, except that I've seen other rendered keys and thought I
> would give it a shot.
> It's pretty simple, but I like it :)
> Any comments, suggestions etc. greatly apreciated.

simmilar to mine :) but - nicer textures, and general image is more 
realistic


-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


Post a reply to this message

From: Matt Eason
Subject: Re: First post...
Date: 20 Jul 2002 16:33:30
Message: <3d39c91a@news.povray.org>
>simmilar to mine :) but - nicer textures, and general image is more
>realistic

Yeah, yours was one of the ones that I saw :)  But if you're making an icon
out of yours there's no real need to make it realistic anyway -  no-one's
going to notice when it's 32x32/16x16.

Matt
----------
http://butter-man.cjb.net


Post a reply to this message

From: Rafal 'Raf256' Maj
Subject: Re: First post...
Date: 20 Jul 2002 16:56:03
Message: <Xns9251E8B6F8A06raf256com@204.213.191.226>
"Matt Eason" <m.e### [at] virginnet> wrote in news:3d39c91a@news.povray.org

>>simmilar to mine :) but - nicer textures, and general image is more
>>realistic
> Yeah, yours was one of the ones that I saw :)  But if you're making an
> icon out of yours there's no real need to make it realistic anyway - 
> no-one's going to notice when it's 32x32/16x16.

Yeep - but doing too-realistic icons in work-time, is a fantastic way to 
earn money... while doing your's hobby :>>

besides,
1. icons will be 44x44, all details (except for key normal) are quite 
visible
2. Wizard will alsow be in about 80x80 version :)

-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


Post a reply to this message

From: Matt Eason
Subject: Re: First post...
Date: 20 Jul 2002 17:02:36
Message: <3d39cfec@news.povray.org>
> Yeep - but doing too-realistic icons in work-time, is a fantastic way to
> earn money... while doing your's hobby :>>

lol, good point :)

> besides,
> 1. icons will be 44x44, all details (except for key normal) are quite
> visible
> 2. Wizard will alsow be in about 80x80 version :)

Cool, I like the wizard one, especially the 'magic glow' - I haven't had
much luck with media, but that looks really good.

Matt
----------
http://butter-man.cjb.net


Post a reply to this message

From: Steve
Subject: Re: First post...
Date: 23 Jul 2002 02:15:30
Message: <slrnajp7ur.j10.steve@zeropps.org.uk>
On Sat, 20 Jul 2002 18:40:16 +0100, Matt Eason wrote:
> Hey all,
> I've been reading this group for a while and thought it was time to
> contribute something, sooo...
> Here's a key.
> No real reason, except that I've seen other rendered keys and thought I
> would give it a shot.
> It's pretty simple, but I like it :)
> Any comments, suggestions etc. greatly apreciated.

Welcome aboard Matt, nice image, try rotating the key in the 
y plane slightly so that it doesn't line up with the wood 
graine. 

-- 
sphere{z*5,1pigment{rgb.5}finish{reflection.3specular.5}}box{<-50,-3,-50>
<50,-2,50>pigment{checker/*\__\\__/  * \_\\__*/scale 2}finish{ambient.7}}
light_source/*__\\__\\__\\__\\__\(    ~ )\__\\__\\__\\__\\*/{<2,5,1>*4,1} 
/*\\__\\__\\__\\__\\__\\__\\__\\__\~  -/__\\__\\__\\__\\__\\*//* Steve */


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.