|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hey all,
I've been reading this group for a while and thought it was time to
contribute something, sooo...
Here's a key.
No real reason, except that I've seen other rendered keys and thought I
would give it a shot.
It's pretty simple, but I like it :)
Any comments, suggestions etc. greatly apreciated.
Matt
----------
http://butter-man.cjb.net
Post a reply to this message
Attachments:
Download 'key.jpg' (84 KB)
Preview of image 'key.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Forgot to say:
Modeled in Moray 3.3 and rendered in MegaPov 0.7 with radiosity.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Matt Eason" <m.e### [at] virginnet> wrote in message
news:3d39a05d$1@news.povray.org...
> Forgot to say:
> Modeled in Moray 3.3 and rendered in MegaPov 0.7 with radiosity.
How about downloading POV 3.5
>
>
I liked the key. Very nice
Ambis
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Matt Eason wrote:
> Forgot to say:
> Modeled in Moray 3.3 and rendered in MegaPov 0.7 with radiosity.
Nice model. Nice aluminium texture too. I think the wood grain would
need to be a bit bigger and just a tad more turbulent, though.
You need to get POV 3.5 too.
--
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/* videotron.ca */}camera{location<6,1.25,-6>look_at a orthographic}
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Matt Eason" <m.e### [at] virginnet> wrote in news:3d399f57@news.povray.org
> No real reason, except that I've seen other rendered keys and thought I
> would give it a shot.
> It's pretty simple, but I like it :)
> Any comments, suggestions etc. greatly apreciated.
simmilar to mine :) but - nicer textures, and general image is more
realistic
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
>simmilar to mine :) but - nicer textures, and general image is more
>realistic
Yeah, yours was one of the ones that I saw :) But if you're making an icon
out of yours there's no real need to make it realistic anyway - no-one's
going to notice when it's 32x32/16x16.
Matt
----------
http://butter-man.cjb.net
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Matt Eason" <m.e### [at] virginnet> wrote in news:3d39c91a@news.povray.org
>>simmilar to mine :) but - nicer textures, and general image is more
>>realistic
> Yeah, yours was one of the ones that I saw :) But if you're making an
> icon out of yours there's no real need to make it realistic anyway -
> no-one's going to notice when it's 32x32/16x16.
Yeep - but doing too-realistic icons in work-time, is a fantastic way to
earn money... while doing your's hobby :>>
besides,
1. icons will be 44x44, all details (except for key normal) are quite
visible
2. Wizard will alsow be in about 80x80 version :)
--
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> Yeep - but doing too-realistic icons in work-time, is a fantastic way to
> earn money... while doing your's hobby :>>
lol, good point :)
> besides,
> 1. icons will be 44x44, all details (except for key normal) are quite
> visible
> 2. Wizard will alsow be in about 80x80 version :)
Cool, I like the wizard one, especially the 'magic glow' - I haven't had
much luck with media, but that looks really good.
Matt
----------
http://butter-man.cjb.net
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Sat, 20 Jul 2002 18:40:16 +0100, Matt Eason wrote:
> Hey all,
> I've been reading this group for a while and thought it was time to
> contribute something, sooo...
> Here's a key.
> No real reason, except that I've seen other rendered keys and thought I
> would give it a shot.
> It's pretty simple, but I like it :)
> Any comments, suggestions etc. greatly apreciated.
Welcome aboard Matt, nice image, try rotating the key in the
y plane slightly so that it doesn't line up with the wood
graine.
--
sphere{z*5,1pigment{rgb.5}finish{reflection.3specular.5}}box{<-50,-3,-50>
<50,-2,50>pigment{checker/*\__\\__/ * \_\\__*/scale 2}finish{ambient.7}}
light_source/*__\\__\\__\\__\\__\( ~ )\__\\__\\__\\__\\*/{<2,5,1>*4,1}
/*\\__\\__\\__\\__\\__\\__\\__\\__\~ -/__\\__\\__\\__\\__\\*//* Steve */
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
|
|