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31 Oct 2024 14:08:57 EDT (-0400)
  spirit WIP (Message 1 to 3 of 3)  
From: James Taylor
Subject: spirit WIP
Date: 19 Jul 2002 18:47:04
Message: <3d3896e8@news.povray.org>
Hi

here's a section of my current WIP and I'd like a little advice on how to
proceed with it. I'm pretty sure the background is how I want it, but I'd
like to something more with the body and head texture. How would I join the
head to the body such that the face smoothly curved in the body? The head is
of course a Poser mesh and the body is a sphere_sweep. For the body texture
I'd though about some emitting media or something but I've never had much
luck with that sort of thing.... :(

anyway comments etc?

thanks
jim


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From: Jide
Subject: Re: spirit WIP
Date: 19 Jul 2002 21:43:06
Message: <3d38c02a@news.povray.org>
James Taylor wrote:
> Hi
>
> here's a section of my current WIP and I'd like a little advice on how to
> proceed with it. I'm pretty sure the background is how I want it, but I'd
> like to something more with the body and head texture. How would I join
the
> head to the body such that the face smoothly curved in the body? The head
is
> of course a Poser mesh and the body is a sphere_sweep. For the body
texture
> I'd though about some emitting media or something but I've never had much
> luck with that sort of thing.... :(

I think the easiest way to get the face smoothly curved in to the body is to
import the head in to a modeller and model the body and export the whole lot
to POV. If it was me I'd choose wings3d.

I like the background texture btw.

--
-Jide


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From: James Taylor
Subject: Re: spirit WIP
Date: 22 Jul 2002 20:10:00
Message: <3d3c9ed8@news.povray.org>
Jide wrote:
 > I think the easiest way to get the face smoothly curved in to the body is
to
> import the head in to a modeller and model the body and export the whole
lot
> to POV. If it was me I'd choose wings3d.

yeah, that's what I thought - I've just never had much luck with modellers
either :( but thanks for the heads-up on wings3d - I'll take a look.

> I like the background texture btw.

thanks :)

jim


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