This is my first real play with Isosurfaces and I am very impressed. I know
the sky and sea need a little work but I am very happy with how the actual
landscape came out.
Any comments etc....
Davey B
"Dave Brickell" <kryten@*NOSPAM*totalise.co.uk> wrote in
news:3d31e6db@news.povray.org:
> This is my first real play with Isosurfaces and I am very impressed. I> know the sky and sea need a little work but I am very happy with how> the actual landscape came out.
nice... what is the render time Vs height-fiels time ?
can You send me sources ? just for testing / learning :)
--
Very interesting. That smooth but pitted look is rather unusual. It
looks like mineral deposits from a hot spring.
--
___ ______________________________________________
| \ |_ website: http://davidf.faricy.net/
|_/avid |ontaine email: <dav### [at] faricynet>
Dave Brickell wrote:
> > This is my first real play with Isosurfaces and I am very impressed. I know> the sky and sea need a little work but I am very happy with how the actual> landscape came out.> > Any comments etc....
Really good for first experiments. It seems somewhat homogeneous to me,
maybe play a bit more with the waveforms or color_maps of the pigment
functions.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 12 Jul. 2002 _____./\/^>_*_<^\/\.______
Dave Brickell wrote:
> This is my first real play with Isosurfaces and I am very impressed. > Any comments etc....
Looks like volcanic rock of some kind.
"Rafal 'Raf256' Maj" <raf### [at] raf256com> wrote in message
news:Xns### [at] 204213191226...
> "Dave Brickell" <kryten@*NOSPAM*totalise.co.uk> wrote in> news:3d31e6db@news.povray.org:>> > This is my first real play with Isosurfaces and I am very impressed. I> > know the sky and sea need a little work but I am very happy with how> > the actual landscape came out.>> nice... what is the render time Vs height-fiels time ?
I have not got a comparison but I believe that isosurfaces can take
longer (especially at high quality settings) but the extra detail is worth
the time.
>> can You send me sources ? just for testing / learning :)
I will be posting the source once I am happy with it.
Davey B
"David Fontaine" <dav### [at] faricynet> wrote in message
news:3D3### [at] faricynet...
> Very interesting.
Thank you
>That smooth but pitted look is rather unusual. It> looks like mineral deposits from a hot spring.
I agree :)
Davey B
"Christoph Hormann" <chr### [at] gmxde> wrote in message
news:3D327293.7BD8C5F5@gmx.de...
>>> Dave Brickell wrote:> >> > This is my first real play with Isosurfaces and I am very impressed. I
know
> > the sky and sea need a little work but I am very happy with how the
actual
> > landscape came out.> >> > Any comments etc....>> Really good for first experiments.
Thank You
> It seems somewhat homogeneous to me,> maybe play a bit more with the waveforms or color_maps of the pigment
functions.
I must admit I had to look up homogeneous :)
but in what way do you mean? The shapes? The colour? or the overall
composition?
Davey B
I wan't able to pull anything like the image posted, from the code that was
posted.
I'm running the latest release.
Can you post (or email) a complete file, so I can check what's different?
"Dave VanHorn" <dva### [at] cedarnet> wrote in message
news:3d345155@news.povray.org...
>> I wan't able to pull anything like the image posted, from the code that
was
> posted.> I'm running the latest release.>> Can you post (or email) a complete file, so I can check what's different?
Im not exactly sure what you are asking here as I have not posted
any code as of yet. Once I have finished testing and tinkering I will post
some code.
Davey B