POV-Ray : Newsgroups : povray.binaries.images : thats what I do when Im bored... Server Time
31 Oct 2024 14:09:54 EDT (-0400)
  thats what I do when Im bored... (Message 1 to 6 of 6)  
From: Simon Adameit
Subject: thats what I do when Im bored...
Date: 13 Jul 2002 14:04:34
Message: <3d306bb2@news.povray.org>
... making textures for images to make when I'm not bored.


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main.jpg


 

From: Peter Hertel
Subject: Re: thats what I do when Im bored...
Date: 13 Jul 2002 18:56:15
Message: <3d30b00f$1@news.povray.org>
Looking good! Especially close to the camera..
Render time? How did you do the knotholes? Procedural only?
How does it look when applied to an sphere or other objects?

--
_.-=^=-._.-=[ Peter ]=-._.-=^=-._
  _.-=[ http://hertel.no/peter ]=-._

> ... making textures for images to make when I'm not bored.


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From: Dearmad
Subject: Re: thats what I do when Im bored...
Date: 13 Jul 2002 19:08:21
Message: <3D30B39E.75FD7F90@applesnake.net>
the scream.
-- 
Modeling slave:
"Ballet pour ma fille."
http://www.applesnake.net


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From: Samuel Benge
Subject: Re: thats what I do when Im bored...
Date: 13 Jul 2002 22:28:41
Message: <3D30E1D5.9050001@caltel.com>
Nice texture. It needs an isosurface to deform :)

Did you use a normal, and if so, what accuracy setting did you give it?

Simon Adameit wrote:

> ... making textures for images to make when I'm not bored.
> 
> 
> 
> 


-- 
Samuel Benge

sbe### [at] caltelcom


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From: Simon Adameit
Subject: Re: thats what I do when Im bored...
Date: 13 Jul 2002 23:10:19
Message: <3d30eb9b$1@news.povray.org>
Samuel Benge wrote:
> Nice texture. It needs an isosurface to deform :)
Thanks. A simple planes normal is enough for me :-)

> Did you use a normal, and if so, what accuracy setting did you give it?
>
Yes, I used a normal. I used the default accuracy of 0.02 but I think it
also depends on the scale of the scene.


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From: Simon Adameit
Subject: Re: thats what I do when Im bored...
Date: 13 Jul 2002 23:16:46
Message: <3d30ed1e@news.povray.org>
Peter Hertel wrote:
> Looking good! Especially close to the camera..
Thanks.

> Render time?
Dont know.

>How did you do the knotholes?
Black holes.

>Procedural only?
Yes

> How does it look when applied to an sphere or other objects?
Dont know.


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