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On Sat, 13 Jul 2002 06:50:27 -0400, Tim McMurdo wrote:
> I am working on texturing the hull. For this test I have used the
> irregular_bricks pattern as a normal. I would love some feedback as I don't
> live near the ocean and do not know what a real wood planked hull looks
> like. I seem to be about 3 years behind what you guys are currently doing.
> The entire ship is just too pristine to me but I am clueless on how to solve
> the problem.
>
The modelling looks great, textures need some work but I'm sure you know
that.
--
#local i=.1;#local I=(i/i)/i;#local l=(i+i)/i;#local ll=(I/i)/l;box{<-ll,
-((I/I)+l),-ll><ll,-l,ll>pigment{checker scale l}finish{ambient((I/l)/I)+
(l/I)}}sphere{<i-i,l-l,(I/l)>l/l pigment{rgb((I/l)/I)}finish{reflection((
I/l)/I)-(l/I)specular(I/l)/I}}light_source{<I-l,I+I,(I-l)/l>l/l} // Steve
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Not too sure you will get a good wooden hull texture using normals alone.
I've seen a few large drydocked boats, and I mean only a very few, and the
lines making up the planks tend to be there more because of varying angles
along their lengths and the resulting change from plank to plank that makes
them obvious at shallow angles to the light. So it's possible you could use
a pigment or diffuse shading instead. Create a patterned texture using
gradual (gradient) shifts large enough to fill a brick pattern I guess. Not
really sure what you'd need to do, just thinking out loud.
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