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Scotty, I don't think they are going to give us any dilithium.
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Attachments:
Download 'Enterprise4.jpg' (53 KB)
Preview of image 'Enterprise4.jpg'
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Bryan wrote:
> Scotty, I don't think they are going to give us any dilithium.
And you better get that warp drive repaired ASAP!!!
--
/*Francois Labreque*/#local a=x+y;#local b=x+a;#local c=a+b;#macro P(F//
/* flabreque */L)polygon{5,F,F+z,L+z,L,F pigment{rgb 9}}#end union
/* @ */{P(0,a)P(a,b)P(b,c)P(2*a,2*b)P(2*b,b+c)P(b+c,<2,3>)
/* videotron.ca */}camera{location<6,1.25,-6>look_at a orthographic}
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I like it, especially the way the lazers light up the enterprise. I have a
few suggestions though.
It look a lot better if the lazers had some sort of blur or fall off. They
look like solid lines right now.
The planet is pretty dark. If the planet can shoot lazers its probably
pretty advanced in which case they'd probably have some lights on.
Corey
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----- Original Message -----
From: "Corey Woodworth" <cdw### [at] mpinetnet>
Newsgroups: povray.binaries.images
Sent: Thursday, July 04, 2002 5:16 AM
Subject: Re: The planet that shot back
> I like it, especially the way the lazers light up the enterprise. I have a
> few suggestions though.
>
> It look a lot better if the lazers had some sort of blur or fall off. They
> look like solid lines right now.
I tried media, and transparency, but niether seems to work.
if I make the beams too transparent, they have shadows on them, media won't
'scatter' ambient light...
Can I get a suggestion on how to do this?
> The planet is pretty dark. If the planet can shoot lazers its probably
> pretty advanced in which case they'd probably have some lights on.
I can try that
> Corey
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Nice image!
In article <3d24746e@news.povray.org>, Bryan wrote:
>I tried media, and transparency, but niether seems to work.
>if I make the beams too transparent, they have shadows on them, media won't
>'scatter' ambient light...
>
>Can I get a suggestion on how to do this?
You might try using media with a "cylindrical" density. I've found it
to work well for this sort of thing. For example (using megapov or
3.5 beta)
camera {
location <0, 0, -1>
look_at <0, 0, 1>
}
cylinder {
<0, -1, 0>,
<0, 1, 0>,
0.01
hollow
texture {
pigment { colour rgbt <1, 1, 1, 1> }
}
interior {
media {
emission 30
method 3
intervals 1
samples 3
density {
cylindrical
colour_map {
[0.0 rgb <0, 0, 0>]
[0.5 rgb <0.2, 0, 0>]
[1.0 rgb <1, 0, 0>]
}
scale <0.01, 1, 0.01>
}
}
}
}
You can adjust the profile of the beam by fiddling with the
colour_map. Hope that helps,
Tom York
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> And you better get that warp drive repaired ASAP!!!
Scotty: This will last about 4 weeks.
Captain Kirk: We have only 2 days.
Scotty: O.k. I'll do it in one day.
--
<--------------------------->
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| _ ) \ \( ) _) _ )( )
| _ \() |\ \ |\ \/ _ \| |
|___/__/_)\__)___)/ \_)_)
www.b0n541.net
<--------------------------->
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