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Hi
Well I haven't done much poving for a while and have decided to resume some
stuff. Nearly everything just has a default texture, I forgot to translate
the water down, you can see it above the floor (d'oh), mediaum quality
radiosity and still a lot of work to do, but where to take it is the
question?
Comments and criticisms more than welcome.
Kev
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Attachments:
Download 'Image1.jpg' (52 KB)
Preview of image 'Image1.jpg'
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On Sat, 29 Jun 2002 11:21:43 +0100, "Kevin Ellis" <kev### [at] tiscalicouk>
wrote:
> Comments and criticisms more than welcome.
Very nice image however afaik stairs are not very comfortable in proportions
of their dimensions.
ABX
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news:fi2rhug02l8mm1upgqvtg320bqg0ig0jrq@4ax.com...
> Very nice image however afaik stairs are not very comfortable in
proportions
> of their dimensions.
Thanks. Which dimension should I change? Or make the person taller?
Kev
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On Sat, 29 Jun 2002 11:34:08 +0100, "Kevin Ellis" <kev### [at] tiscalicouk>
wrote:
> Thanks. Which dimension should I change? Or make the person taller?
I mean W/H proportion of each step. For example take a look at
http://www.bobvila.com/HowTo/index.html?/HowTo/IHouse/Flooring/Stairbuilding.html
ABX
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Current staet have a depth of 0.25, and a height of 0.12, which is the same
as the reception at our town hall which the room design is sort of based on,
and no they aren't very practical, especially when carrying IT equipment
about all the time. But I'll consider changing it, although in the current
state of code I think it would be very difficulty, especially the CSG curves
where the slope of the banister changes.
Kev
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A boat on the horizon with a nice Hollywood sunset!
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