From: Giuseppe Pantanetti
Subject: a glass of tea
Date: 28 Jun 2002 07:13:13
Message: <3d1c44c9@news.povray.org>
Hi,
it's my first "official" render with POV (3.5beta under windows). I
slightly modified crystal, chrome and water found in the standard include
files while the green walls and the plane are made of new materials.
Radiosity and photons (about one and a half million) are present.
Have you got any comment or suggestion?
Thanks,
Seppe
Did you use a modeller for anything, or is this all CSG? I like the
green color; it's non-typical of CG. It looks like the table got
oversaturated at the bottom though.
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From: Giuseppe Pantanetti
Subject: Re: a glass of tea
Date: 28 Jun 2002 22:05:44
Message: <3d1d15f8@news.povray.org>
I made the glass principally with cones and cylinders using toruses and
spheres to soften the edges while the handle is a merge of bicubic patches.
Some month ago I modeled the same glass with Blender so in my first attempt
with Pov-ray I tried to reuse if but I found it was too faceted. With not
too much difficulty I managed to model it with the CSG technique producing a
full detailed model.
The table is indeed oversaturated... I'll reduce the phong and specular
effect.
Is green really not-typical in CG? Why?
Thanks,
Seppe
Giuseppe Pantanetti wrote:
>
> Is green really not-typical in CG? Why?
That particular green looks kind of cream-like. Usually colors are a
little closer to full saturation (<0,1,0>) and look less realistic.
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