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17 Nov 2024 22:21:03 EST (-0500)
  a glass of tea (Message 1 to 4 of 4)  
From: Giuseppe Pantanetti
Subject: a glass of tea
Date: 28 Jun 2002 07:13:13
Message: <3d1c44c9@news.povray.org>
Hi,
    it's my first "official" render with POV (3.5beta under windows). I
slightly modified crystal, chrome and water found in the standard include
files while the green walls and the plane are made of new materials.

Radiosity and photons (about one and a half million) are present.

Have you got any comment or suggestion?

Thanks,

    Seppe


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From: David Fontaine
Subject: Re: a glass of tea
Date: 28 Jun 2002 20:27:13
Message: <3D1D0015.3050200@faricy.net>
Did you use a modeller for anything, or is this all CSG?  I like the 
green color; it's non-typical of CG.  It looks like the table got 
oversaturated at the bottom though.

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  |_/avid |ontaine           email: <dav### [at] faricynet>


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From: Giuseppe Pantanetti
Subject: Re: a glass of tea
Date: 28 Jun 2002 22:05:44
Message: <3d1d15f8@news.povray.org>
I made the glass principally with cones and cylinders using toruses and
spheres to soften the edges while the handle is a merge of bicubic patches.

Some month ago I modeled the same glass with Blender so in my first attempt
with Pov-ray I tried to reuse if but I found it was too faceted. With not
too much difficulty I managed to model it with the CSG technique producing a
full detailed model.

The table is indeed oversaturated... I'll reduce the phong and specular
effect.

Is green really not-typical in CG? Why?

Thanks,

    Seppe


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From: David Fontaine
Subject: Re: a glass of tea
Date: 1 Jul 2002 13:52:18
Message: <3D20982A.8080007@faricy.net>
Giuseppe Pantanetti wrote:
 >
 > Is green really not-typical in CG? Why?

That particular green looks kind of cream-like.  Usually colors are a
little closer to full saturation (<0,1,0>) and look less realistic.

-- 
___     ______________________________________________
  | \     |_         website: http://davidf.faricy.net/
  |_/avid |ontaine           email: <dav### [at] faricynet>


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