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I almost finished my apple macro. I typed hard during this "break" on the
Linux beta distribution, without rendering: parsing on my head. I think the
code is much clean now, and most efective! Thanks for the delay, Mark! ;)
--
Jaime Vives Piqueres
La Persistencia de la Ignorancia
http://www.ignorancia.org
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Attachments:
Download 'jona_gold.jpg' (23 KB)
Preview of image 'jona_gold.jpg'
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"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> wrote in message
news:3d11d42b@news.povray.org...
>
> I almost finished my apple macro. I typed hard during this "break" on the
> Linux beta distribution, without rendering: parsing on my head. I think
the
> code is much clean now, and most efective! Thanks for the delay, Mark! ;)
>
> --
> Jaime Vives Piqueres
>
> La Persistencia de la Ignorancia
> http://www.ignorancia.org
That is one tasty looking apple.
Are you going to share?
-tgq
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On Thu, 20 Jun 2002 15:15:16 +0200, Jaime Vives Piqueres
<jai### [at] ignoranciaorg> wrote:
> I think the code is much clean now, and most efective!
Are you connecting this with lack of parser ? ;-)
Well done.
ABX
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that's incredibly realistic!
cu!
--
camera{location-z*3}#macro G(b,e)b+(e-b)*(C/50)#end#macro L(b,e,k,l)#local C=0
;#while(C<50)sphere{G(b,e),.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1
;#end#end L(y-x,y,x,x+y)L(y,-x-y,x+y,y)L(-x-y,-y,y,y+z)L(-y,y,y+z,x+y)L(0,x+y,
<.5,1,.5>,x)L(0,x-y,<.5,1,.5>,x) // ZK http://www.povplace.be.tf
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"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> wrote in message
news:3d11d42b@news.povray.org...
>
> I almost finished my apple macro. I typed hard during this "break" on the
> Linux beta distribution, without rendering: parsing on my head. I think
the
> code is much clean now, and most efective! Thanks for the delay, Mark! ;)
Wow!
Please share the source!
Best,
S.
>
> --
> Jaime Vives Piqueres
>
> La Persistencia de la Ignorancia
> http://www.ignorancia.org
Post a reply to this message
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*drool*
amazing texture.
Jaime Vives Piqueres <jai### [at] ignoranciaorg> wrote in message
news:3d11d42b@news.povray.org...
>
> I almost finished my apple macro. I typed hard during this "break" on the
> Linux beta distribution, without rendering: parsing on my head. I think
the
> code is much clean now, and most efective! Thanks for the delay, Mark! ;)
>
> --
> Jaime Vives Piqueres
>
> La Persistencia de la Ignorancia
> http://www.ignorancia.org
Post a reply to this message
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"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> wrote in message
news:3d11d42b@news.povray.org...
>
> I almost finished my apple macro. I typed hard during this "break" on the
> Linux beta distribution, without rendering: parsing on my head. I think
the
> code is much clean now, and most efective! Thanks for the delay, Mark! ;)
>
> --
> Jaime Vives Piqueres
>
> La Persistencia de la Ignorancia
> http://www.ignorancia.org
PHOTO PHOTO PHOTO PHOTO!! ;)
Nice work Jaime
Dave
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"POV" <kry### [at] NOSPAMtotalisecouk> wrote :
>
>
> PHOTO PHOTO PHOTO PHOTO!! ;)
The correct term is (irrc), AWSOME ROLLEX!!!!
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"Jaime Vives Piqueres" <jai### [at] ignoranciaorg> wrote in message
news:3d11d42b@news.povray.org...
That's a terrible pear! The wrong shape! ;)
~Steve~ (Brilliant apple, I like very much. Well done to you.)
> Jaime Vives Piqueres
>
> La Persistencia de la Ignorancia
> http://www.ignorancia.org
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Very convincing! One thing is just a little off about it though: the
surface seems a little too 'turbulent'. I've never seen a good, fresh
apple with such an even surface.... But I'm nit-picking. If I saw this
render anywhere else I wouldn't know it was a render....
Neat floor, by the way. It is an actual bumpy surface, or did you just
use a really good texture?
Jaime Vives Piqueres wrote:
> I almost finished my apple macro. I typed hard during this "break" on the
> Linux beta distribution, without rendering: parsing on my head. I think the
> code is much clean now, and most efective! Thanks for the delay, Mark! ;)
>
>
>
> ------------------------------------------------------------------------
>
--
Samuel Benge
sbe### [at] caltelcom
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